#28
4th Feb 2006 at 7:52 PM
Last edited by wes_h : 6th Feb 2006 at
12:44 AM.
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Having a mesh painted by the game like that, instead of the blue-flashing color, indicates the texture map itself, indicated by the lettering on the paint job, is defective.
It may be too small, or in the wrong format, but it is a texturing usability issue, not a linking issue. You can see this because the game knows the name of the texture, but supplied an on-the-fly texture because it was unable to use the one supplied.
This can be cause by a creator error, and it could be the paint program being used is not generating an image that is formatted exacly like the game wants.
It is quite a feat to get as far as he's gotten for a beginner; congratulations. The mesh is suitable or it would be invisible or distorted. All that needs fixing is the texture map (TXMT) itself. Not to say you will be satisfied without some texturing touchup later, but that is polishing versus building. Nice work.
<* Wes *>
I looked again at the game picture, the tires exhibit the blue-flash color typical of an improperly linked or missing texture... this must be a multi-group mesh, and thus will require an extra texture map for the tires. Besides my fix mentioned above, go through the names and links for the texture from the SHPE on to the TXMT, you've got something that is either in need of a 'Fix TGI' or is misspelled for the tires group.
If you like to say what you think, be sure you know which to do first.