Quote: Originally posted by Surei
Knowing your program's capabilities comes with experience with that program. I was able to get my stuff into the game because I knew my way around blender. The good thing about milkshape is that has tons of import/export options, should you choose to use other programs.
In what way are you asking?
Yes, most 3D modelers do.
Depends on the object. Example: I start skirts with a circle, pants with cylinders, planes for shoes. Sometimes I start with a vertex.
Where everybody else gets models? (Not sure what you're asking) Blender has plenty of import/export options as well should I choose to use premade models.
Knots are usually made using texture or mesh.
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Right. *Duh, slams face*
Okay, but not the knot itself, the texture of everything before it. For example:
http://img02.deviantart.net/3d6c/i/...ver-d2xj9ys.jpg
The top part of the head in one ''direction'', then the rest falls down.
To make that difference, would it depend on the texture or UV map?