Welcome to
Mod The Sims
Online: 1731
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 155 (Who?), Viewed: 207820 times.
Search this Thread
Old 12th Jul 2011, 5:49 AM #151
BloomsBase
Sockpuppet

Join Date: Sep 2009
Posts: 4,400
Thanks: 2292 in 19 Posts
12 Achievements


hey Wes,
I cloned a object with S3OC and extracted the Mlod
Decompiled the mesh using the object tool then imported it in Milkshape
Moved some meshparts arround and also moved the joint that the parts were assigned too.
Then i wanted to export the file and overwrite the _filebase.s3asc wich normally gives you the popup if you want to overwrite the file but nothing happened.
When reimporting the file it was still as the original, no changes.
Is it not possible to overwrite the original?

So i made the changes again and this time i exported the file as a new _filebase.s3asc file
When reimporting that file the changes to the mesh were visible but the changes to the joints(i moved them) didn't get aplied...
Had several attempts but it seems you can not edit the skeleton, can you?
Old 13th Jul 2011, 1:21 AM #152
WesHowe
Original Poster

Alchemist

Join Date: Nov 2004
Posts: 2,830
Thanks: 6303 in 20 Posts
15 Achievements


The 'skeleton' changes are not exported, the compiler copies the original data to the output. From my research, long ago, changing the joint positions in the MLOD file does not seem to have any effect on the rendering of the object. The real joint data for the objects is in the 'rig' file, and is in an odd format based on the granny system. You can change the file extension for these to .gr2 and open them with the Granny Viewer (available from Rad Game Tools). However, it is only a viewer, not an editor.

A few people have experimented with changing that file, and some modest results confirmed what I said. I think that part of what rothn is trying to accomplish with his Sims 3 Animator project may help enable this, and you may find some other posts about this by searching, as I recall it was related to moving the wheels on a car mesh.

<* Wes *>

If you like to say what you think, be sure you know which to do first.
Old 26th Jul 2011, 12:32 PM #153
orangemittens
Alchemist

Join Date: Mar 2005
Posts: 2,940
Thanks: 15063 in 27 Posts
14 Achievements


There have been a couple questions about how to use the new S3PE .s3asc format/editor plugins posted in a few threads so I've written a mini-tutorial on the process and posted it at Simlogical.

Link: http://dino.drealm.info/den/denforu...php?topic=614.0

The process using the new S3PE features and your new plugins is very easy but it's also a bit of a change so hopefully this will help anyone who has questions about it.

Thank you for your work on the new .s3asc format and for updating the Milkshape plugins Wes...this is a great step for S3 meshing
Old 17th Aug 2011, 3:13 PM #154
omegastarr82
Forum Resident

Join Date: Apr 2007
Posts: 671
Thanks: 19636 in 52 Posts
24 Achievements

View My Journal


Every so often when I try to use the autonum tool I get this error. I've simply just regrouped the male nude parts, top and bottom, and the morphs. Any specific reason why? Or am I doing it wrong?

Screenshots
Click image for larger version

Name:  Untitled-1.jpg
Views: 0
Size:  37.3 KB  
Old 22nd Dec 2011, 2:16 AM #155
King1gangsta
Test Subject

Join Date: Jul 2010
Posts: 45


Quote:
Originally Posted by SimsShine
I downloaded the plugins and I put them in the right folder (...\programfiles\milkshape 1.blabla), but when I want to import a mesh I don't see the option 'Sims 3 object import etc.' which I need..
What might be the cause??

Having the same problem.
Never Mind
Old 2nd Feb 2012, 11:22 PM
Aspyluff
This message has been deleted by Aspyluff.
Old 2nd Apr 2016, 7:17 AM #156
Marius Titulescu
Test Subject

Join Date: Nov 2015
Posts: 5


Has this been solved?
I'm looking for different modes that work.
I'm adding them to my "collection".
_________________________________________
Marius
http://www.ebs.ro/en/
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.