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Old 9th Apr 2007, 6:55 AM DefaultHow to find your POLY COUNT and what is reasonable #1
tiggerypum
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As people sometimes get lost - this is how to do it in SimPE 1) Open up your mesh file in SimPE 2) Click on the Geometric Data Container in the Left Window

3) Click on the Geometric Data Container in the Right Window

4) The plugin view should appear at the bottom of the screen, if it does not, click on the plugin tab and get that to show

5) FACECOUNT = POLYCOUNT

6) If your creation has more than one Group/Subset, the polycount is ALL of them added together.

See examples below

http://thumbs.modthesims2.com/getimage.php?file=502506

http://thumbs.modthesims2.com/getimage.php?file=502507

http://thumbs.modthesims2.com/getimage.php?file=502508

What is a reasonable poly count?

Most body meshes are in the 2000-3500 range on poly count.
Extra details or alpha additions tend to make the count a bit higher.
Hair is also usually in about that same range.

For objects - the rule of thumb is to aim for 800 poly or less per tile that the object takes up. But again - that can vary depending on the detail of the object. Comparing to several similar Maxis meshes is another way to see if your counts seem in line with 'normal'.

What is too high?

Generally if you're not within the range of similar meshes made by Maxis - then you should investigate ways to reduce the count. If your poly count is twice Maxis amounts - that is high, but perhaps justifiable, if the item has a lot of curves or extra details. Higher than that it should be something super-special.

You're taking the time to make a mesh; take time to know what is a 'normal' poly count and to use just enough mesh detail to get the effect you want and create more detail using your textures. The better your textures, the better the overall impression your mesh will make.

Why do we care?

Each item and sim on the lot you're on has to be loaded into memory - the textures and the meshes - to be rendered by the 3D graphics card *in real time* so that you can move about on the lot and see everything. While one item being high poly will probably not impact things, the more high items on the lot, the more likely things will slow down. Most folks don't like their game to get all laggy and slow. That is why certain details are created by using good textures, and the meshes are created on the simpler side and thus lower poly.

Of course we don't want everything to just look like a box, so there will be polys in your creations. But make an effort to keep them reasonable, and everyone's game will be a happier place.

LOWER POLY = GOOD
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Last edited by tiggerypum : 18th Dec 2007 at 5:02 AM.
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Old 17th Apr 2007, 12:08 PM #2
$RaMRoM$
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oh! thanks a lot tig
Old 30th May 2007, 9:22 AM #3
Hardy boyz
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Thanks.
Needed this.

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Old 9th Dec 2007, 1:25 PM #4
Nouk
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Around 700 for simpler hair,
around 1500 for more complicated hair with more shapes,
around 3000 for complicated ones but that's high poly,
around 5000 should at least have a warning attached about the polycount, but that's just my opinion.
above 6000 I would personally not download, even though my computer can handle 40.000 poly hair if it wanted. But why would anyone make a hair above 6000

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Old 18th Dec 2007, 2:51 AM #5
j8799
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hey is this some kind of program to make sims?
Old 18th Dec 2007, 2:52 AM
j8799
This message has been deleted by tiggerypum. Reason: not sims related at all
Old 18th Dec 2007, 5:05 AM #6
tiggerypum
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j8799, SimPE is a program that allows us to edit game files, like make new meshes and do other things that Maxis/EA didn't give us tools for.

"Undertake something that is difficult; it will do you good. Unless you try to do something beyond what you have already mastered, you will never grow." - Ronald E. Osborn

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Old 20th Dec 2007, 9:00 PM #7
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Oh my golly gosh, I just did this with a necklace (yes a necklace) that seemed to make my game lag, and the poly count is a whopping 11760. 11k polys for a necklace? No wonder my Pc was screaming for mercy! It's definitely getting binned!

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Old 26th Dec 2007, 12:10 PM #8
t2suggas
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You can also find your polycount in Milkshape (For those who forgot to check, this can be quicker than loading SimPE).


Open Milkshape, Import or open your finished GMDC. Go to 'Tools', 'Show Model Statistics.....'.


The box that pops up shows all polycounts,etc.


ETA: This method is fine for single items with only one mesh group. If you have more than one mesh group. Scroll down to 'SelPolyCount' and get each individual face count there. You only need to state the poly count for the main body/bottom/top group, you don't need to add the polys for the fat/preg morphs
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Last edited by t2suggas : 29th Apr 2008 at 3:02 PM.
Old 24th Jan 2008, 2:01 PM #9
AyameS
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What is an acceptable poly count for vehicles? I checked in SimPE and most of the ones I've downloaded range over 20,000. Is that normal?
Old 24th Jan 2008, 9:57 PM #10
tiggerypum
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AyameS - vehicles are... an oddity. They have detail inside and out, and many of them are very high - although the game vehicles are also higher than the usual guidelines for objects. Then again, you're likely to have 1 car on the lot. I suggest you browse some of Dr Pixel's cars to see what he's been able to do with them. Many of his cars seem to come in more like the 10,000 range. In one I noticed that he mentions that the game vehicle was around 6500.

"Undertake something that is difficult; it will do you good. Unless you try to do something beyond what you have already mastered, you will never grow." - Ronald E. Osborn

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Old 27th Jan 2008, 8:58 AM #11
AyameS
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I downloaded some of his cars and they certainly have less polys. Thanks.
Old 28th Apr 2008, 9:55 PM #12
Spicycookies
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Thank you!!!
Old 30th Apr 2008, 1:31 AM #13
DLMulsow
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Thank you so much!! You are most helpful to us stuggling starters.

Save a horse, Ride a Cowboy!

For MORE recolors of these items, check out DLMulsow's Sim~Antics
Old 20th Oct 2008, 10:54 AM #14
UserLaura76
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Thank you for the information. It'll make sorting my downloads a lot easier. :-)
Old 5th Nov 2008, 9:33 AM #15
beth.addict
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Help!

where can i download simsPE or Milkshape?

Thanks
Old 5th Nov 2008, 11:02 AM #16
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beth.addict - It's not that hard to type either one into Google... Please keep your posts on topic.

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Old 11th Nov 2008, 3:02 AM #17
Ambular
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Re. the number of tiles the object uses--should we count only the tiles physically occupied by the mesh, or also those 'reserved' around it where nothing else can be placed?
Old 30th Aug 2009, 5:44 PM #18
karen9042000
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Thank you for the information
Old 14th Aug 2010, 11:39 AM DefaultGeometric Data Container #19
Gdjica
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Since there can be several GDCs in the container, I would like to know how do you treat the final count when it comes to hair?

For a single object, several GDCs are all combined and the final number is the objects polycount. But when it comes to hair, usually one GDC is one age (child female or male GDC, teen female or male GDC...).

Is it safe to use a hair mesh of e.g. 12000 polys, if you are following a guideline of 3000 polys tops for hair (but also per age in this case)?

(btw I feel almost embarrassed to ask this question 3 years after the first post, but I couldn't find the answer googling for it)
Old 19th Nov 2011, 9:32 PM #20
xlime4
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Quote:
Originally Posted by Nouk
Around 700 for simpler hair,
around 1500 for more complicated hair with more shapes,
around 3000 for complicated ones but that's high poly,
around 5000 should at least have a warning attached about the polycount, but that's just my opinion.
above 6000 I would personally not download, even though my computer can handle 40.000 poly hair if it wanted. But why would anyone make a hair above 6000

Someone has made hair with over 20,000 polys!!
Old 29th Nov 2015, 11:32 PM #21
JadeThePlumbob
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Hey, this tent has a poly count of 3394, is this too much for something like this and do you know where I can get a better tent if this is too much?
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