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Forum Resident
Original Poster
#1 Old 31st Dec 2013 at 1:07 AM
Default Lines on texture in game
I’m having a weird issue with an object I’m trying to finish. The mesh and everything is done but I get weird lines on the object in game. Zooming in does minimize them but it’s still noticeable. I thought it had something to do with the mask or the multiplier but I checked all the files again and couldn't find any anomalies.
Screenshots
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Née whiterider
retired moderator
#2 Old 31st Dec 2013 at 1:13 AM
Is your mesh mapped very close to the edge of the texture? That could cause lines like that.

What I lack in decorum, I make up for with an absence of tact.
Forum Resident
Original Poster
#3 Old 31st Dec 2013 at 4:23 AM
Hmm...I double checked and nothing is mapped too close to the edge. The lampshade is far from any edges so I know that cant be the problem.
Sockpuppet
#4 Old 31st Dec 2013 at 11:12 AM
Exceed the edge/border of the textures by 2 or 3 pixels(do the same for the alpha channel if used)

This often happens if people use their uvmap as referencemap to texture, it is just to tight.
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