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Body Shop - Recolouring
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Fleshy Mesh instead of texture
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Body Shop - Recolouring
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Fleshy Mesh instead of texture
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katachthonios
Test Subject
Original Poster
#
1
6th Jun 2017 at 7:48 PM
Posts: 12
Fleshy Mesh instead of texture
I was attempting to create a default replacement for the University mascots based on one from Moogle for the Social Bunnies.
My issue is in getting the texture to apply to the mesh: instead of the .txtr, I'm getting this weird pink-flesh color. What am I doing wrong?
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Nysha
Née whiterider
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6th Jun 2017 at 8:56 PM
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Is that a hair, or an accessory or what?
What I lack in decorum, I make up for with an absence of tact.
katachthonios
Test Subject
Original Poster
#
3
6th Jun 2017 at 9:00 PM
Posts: 12
Quote:
Originally posted by
Nysha
Is that a hair, or an accessory or what?
Apologies; I should have been more clear.
The file is (intended to be) a default replacement of the Mascot's mask (categorized under hair).
auhairllamamascot_maskonly
is the specific file.
The mesh works fine, and while I originally had a blank gray bumpmap, I even tried creating a grayscale bumpmap.
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