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- Main Character - The Sims 4 University Challenge
Replies: 2 (Who?), Viewed: 10105 times.
#1
20th Sep 2015 at 5:04 PM
Last edited by MissChevus : 23rd Sep 2015 at 6:46 PM.
Posts: 207
Thanks: 469 in 12 Posts
The Sims 4 University Challenge
The Sims 4 University ChallengeBased on a similar challenge by Zerbu.
Setup
* Sims who are Young Adult, Adult or Elder may attend university.
* You can either create new Sims, use an existing household or split Sims from an existing household.
* Create a dorm lot for your Sims to live in and zone it as residential. Merge the Sims you created into a group of 8 Sims.
* If you don’t have enough Sims to send, merge in townies or sims downloaded from the gallery.
* Use the FreeRealEstate cheat to move your Sims into the dorm, then use the “money” cheat to reduce household funds to §1,000. If playing an existing household, you may borrow money from the household funds by using the sims.modify_funds cheat to subtract the money from the main household, and the same cheat to add it to the university household.
* Only one dorm is required for the challenge, though you may create others tovisit.
* Next, create a community lot where classes are located. When at class, you must follow a list of tasks in the “Majors” section of the challenge. It is recommended you create one lot that combines all the classes, as otherwise it will not be possible to control multiple Sims at once.
*Students must attend classes every weekday.
* University students may not have careers, only part-time jobs. The teen jobs for all mod is required for this.
*Each semester ends when the student achieves that semester’s goal, and then points are added up to get the student’s grade.
Point System:
A: 100 - 90 points
B: 89 - 80 points
C: 79 - 70 points
D: 69 - 60 points
F: any score under 60
Calculation of points:
40 points - for meeting your major’s goal for the semester
30 points - for going to class every day and participating in
classroom activities.
30 points - for completing weekly homework assignment
- 2 points for each day not in class
- 5 points for each weekly homework assignment not completed
* Once the student reaches the goal for the senior semester, they “graduate” and return to their home lot or where ever they came from.
Majors
There are ten majors in all that your university students can choose from.
1. Fine Art:
Preferred Aspiration: Painter Extraordinaire
Preferred Traits: Creative, Art lover, Perfectionist
Ideal Mood: Inspired
Curriculum:
* Freshman Semester:
Goal: Get your painting skill to 4
Daily Classwork: Paint 1 medium painting and put it on the wall in the classroom.
Weekly Homework: Paint 2 Emotional Paintings
* Sophomore Semester:
Goal: Get your painting skill to 6
Daily Classwork: Paint 1 medium abstract or impressionist painting and put it on the wall in the classroom.
Weekly Homework: Paint 2 large Paintings
* Junior Semester:
Goal: Get your painting skill to 8
Daily Classwork: Paint 1 Large realism or surrealism painting and put it on the wall in the classroom.
Weekly Homework: Paint 3 large Paintings
* Senior Semester:
Goal: Get your painting skill to 10
Daily Classwork: Paint 2 Large realism or surrealism paintings and put them on the wall in the classroom.
Weekly Homework: Paint 2 excellent paintings
2. Cullinary:
Preferred Aspiration: Master Chef (Food)
Preferred Traits: Creative, Foodie
Ideal Mood: Inspired
Curriculum:
* Freshman Semester:
Goal: Get your cooking skill to 4
Daily Classwork: cook 2 meals and one dessert
Weekly Homework: cook 2 different kinds of desserts
* Sophomore Semester:
Goal: Get your cooking skill to 7 and your gourmet cooking skill to 3
Daily Classwork: cook 2 regular meals and one gourmet meals
Weekly Homework: cook 1 regular meal, 1 regular dessert, and 1 gourmet meal.
* Junior Semester:
Goal: Get your cooking skill to 10 and your gourmet cooking skill to 6
Daily Classwork: cook 1 regular meal, 2 gourmet meals, and 1 gourmet dessert.
Weekly Homework: cook 1 excellent regular meal and 1 excellent gourmet meal.
* Senior Semester:
Goal: Get your gourmet cooking skill to 10
Daily Classwork: cook 3 gourmet meals and one gourmet dessert
Weekly Homework: make an excellent baked alaska and lobster thermador.
3. Computer Technology
Preferred Aspiration: Computer Whiz
Preferred Traits: Genius, Loner
Ideal Mood: Focused
Curriculum:
* Freshman Semester:
Goal: Get your programming skill to 4
Daily Classwork: Practice programming through the entire class
Weekly Homework: Make 2 Plugins
* Sophomore Semester:
Goal: Get your programming skill to 6
Daily Classwork: Practice programming through the entire class
Weekly Homework: Do 2 Freelance Jobs
* Junior Semester:
Goal: Get your programming skill to 8
Daily Classwork: Practice programming through the entire class.
If you get tired of practicing, you can make plugins and mod games.
Weekly Homework: Make 1 Mobile Phone App
* Senior Semester:
Goal: Get your programming skill to 10
Daily Classwork: Practice programming through the entire class
If you get tired of practicing, you can make plugins and mod games.
Weekly Homework: Make 1 Computer Game
4. Music Theory
Preferred Aspiration: Musical Genius
Preferred Traits: Creative, Music Lover
Ideal Mood: Inspired
Curriculum:
* Freshman Semester:
Goal: Get your chosen instrument (violin, guitar, or piano) skill to 4
Daily Classwork: Practice playing your instrument through the entire class
Weekly Homework: Play 3 songs in public
* Sophomore Semester:
Goal: Get your primary instrument skill to 6 and your secondary instrument skill to 3
Daily Classwork: Practice playing both instruments throughout the entire class
Weekly Homework: Play 5 songs in public (3 with primary instrument - 2 with secondary instrument)
* Junior Semester:
Goal: Get your primary instrument skill to 8 and your secondary instrument skill to 6
Daily Classwork: Practice playing both instruments throughout the entire class
Weekly Homework: Play 6 songs in public (3 with primary instrument - 3 with secondary instrument)
* Senior Semester:
Goal: Get both your primary and secondary instrument skill to 10
Daily Classwork: For the first half of the class, write a song using your primary instrument. Practice your secondary instrument for the rest of the class. Weekly Homework: Play 3 songs in public with secondary instrument and write 1 song with your primary instrument.
5. Creative Writing
Preferred Aspiration: Bestselling Author
Preferred Traits: Creative
Ideal Mood: Inspired
Curriculum:
* Freshman Semester:
Goal: Get your writing skill to 4
Daily Classwork: Practice writing through the entire class
Weekly Homework: write one childrens book or one short stories book.
* Sophomore Semester:
Goal: Get your writing skill to 6
Daily Classwork: Write one non-fiction or poetry book
Weekly Homework: write one emotional book (romance, workout, motivational, playful or sad)
* Junior Semester:
Goal: Get your writing skill to 8
Daily Classwork: Write one screenplay
Weekly Homework: Write one fatasy or sci-fi book or screenplay.
* Senior Semester:
Goal: Get your writing skill to 10
Daily Classwork: Write one mystery book or practice writing.
Weekly Homework: Write one biography or mystery book
6. Life Science
Preferred Aspiration: Freelance Botanist or Angling Ace
Preferred Traits: Genius, Loves The Outdoors
Ideal Mood: Focused
Curriculum:
* Freshman Semester:
Goal: Get your gardening and fishing skill to 4
Daily Classwork: Plant seeds, tend the garden, and go fishing.
Weekly Homework: Harvest from 3 plants and catch 5 fish
* Sophomore Semester:
Goal: Get your gardening and fishing skill to 6
Daily Classwork: Plant seeds, tend the garden, and go fishing.
Weekly Homework: harvest 3 uncommon plants and catch 5 uncommon fish
* Junior Semester:
Goal: Get your gardening and fishing skill to 8
Daily Classwork: Plant seeds, tend the garden, and go fishing.
Weekly Homework: harvest 2 rare plants and catch 2 rare fish
* Senior Semester:
Goal: Get your gardening and fishing skill to 10
Daily Classwork: Plant seeds, tend the garden, and go fishing.
Weekly Homework: Graft onto 3 plants and catch 3 rare fish
7. Rocket Science
Preferred Aspiration: Nerd Brain
Preferred Traits: Genius
Ideal Mood: Focused
Curriculum:
* Freshman Semester:
Goal: Get your logic and rocket science skill to 4
Daily Classwork: build rocket (as a group activity) and use observatory and microscope.
Weekly Homework: Make one upgrade to the rocket. Use the observatory to stargaze for at least an hour.
Sophomore Semester:
Goal: Get your logic and rocket science skill to 6
Daily Classwork: explore space in the rocket and use the microscope and the observatory.
Weekly Homework: Make one upgrade to the rocket. Gather 2 fossil samples and analyze them under the microscope or use the observatory if your skill is not high enough.
* Junior Semester:
Goal: Get your logic and rocket science skill to 8
Daily Classwork: explore space in the rocket and use the microscope and the observatory.
Weekly Homework: Make one upgrade to the rocket. Gather 2 crystal samples and analyze them under the microscope or use the observatory if your skill is not high enough.
* Senior Semester:
Goal: Get your logic and rocket science skill to 10
Daily Classwork: explore space in the rocket and use the microscope and the observatory.
Weekly Homework: Make one last upgrade to the rocket. Gather 2 crystal samples, 2 fossil samples, and 2 plant samples and analyze them under the microscope.
8. Communications
Preferred Aspiration: Friend of the World or Joke Star
Preferred Traits: Outgoing, Self-Assured
Ideal Mood: Confident
Curriculum:
* Freshman Semester:
Goal: Reach level 4 in Charisma and Comedy skills
Daily Classwork: Practice speaking in the mirror, carry on conversations with classmates, and use the microphone to tell jokes.
Weekly Homework: make 2 new friends
* Sophomore Semester:
Goal: Reach level 6 in Charisma and Comedy skills
Daily Classwork: Practice speaking in the mirror, carry on conversations with classmates, and use the microphone to tell jokes.
Weekly Homework: Make 2 new friends and compose and perform 2 short comedy routines.
* Junior Semester:
Goal: Reach level 8 in Charisma and Comedy skills
Daily Classwork: Practice speaking in the mirror, carry on conversations with classmates, use the computer for social networking and use the microphone to tell jokes.
Weekly Homework: Make 2 new friends and compose and perform 2 medium comedy routines.
* Senior Semester:
Goal: Reach level 10 in Charisma and Comedy skills
Daily Classwork: Practice speaking in the mirror, carry on conversations with classmates, use the computer for social networking and use the microphone to tell jokes.
Weekly Homework: Ask 3 sims for loans and compose and perform 1 long comedy routine.
9. Athletics
Preferred Aspiration: Bodybuilder
Preferred Traits: Active, Bro
Ideal Mood: Energized
Curriculum:
* Freshman Semester:
Goal: Get your fitness skill to 4.
Daily Classwork: Work out on exercise equipment
Weekly Homework: Go jogging once a day
* Sophomore Semester:
Goal: Get your fitness skill to 6.
Daily Classwork: Work out on exercise equipment
Weekly Homework: Do endurance run on the treadmill and
heavy lifting on the weight machine.
* Junior Semester:
Goal: Get your fitness skill to 8.
Daily Classwork: Work out on exercise equipment
Weekly Homework: Do Hill Challenge on the treadmill and epic workout
on the weight machine. If you can’t do epic workout yet, box on the punching bag.
* Senior Semester:
Goal: Get your fitness skill to 10.
Daily Classwork: Work out on exercise equipment
Weekly Homework: Do epic workout on the weight machine.
When you reach level 9 in fitness, practice fighting with 3 sims.
10. Mechanical Studies
Preferred Aspiration: Nerd Brain
Preferred Traits: Genius, Perfectionist
Ideal Mood: Focused
Curriculum:
* Freshman Semester:
Goal: Get your handiness skill to 4.
Daily Classwork: Make sculptures on the woodworking table
Weekly Homework: Upgrade 2 items and Make 2 sculptures.
* Sophomore Semester:
Goal: Get your handiness skill to 6.
Daily Classwork: Make sculptures and furniture on the woodworking table
Weekly Homework: Upgrade 3 items and Make 2 pieces of furniture
* Junior Semester:
Goal: Get your handiness skill to 8.
Daily Classwork: Make sculptures and furniture on the woodworking table
Weekly Homework: Upgrade 3 items and Make 3 pieces of furniture
* Senior Semester:
Goal: Get your handiness skill to 10.
Daily Classwork: Make sculptures, instruments, and furniture on the woodworking table
Weekly Homework: Upgrade 4 items and Make 3 instruments.
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Test Subject
#2
13th Oct 2015 at 4:36 PM
Posts: 28
I always love your challenges MissChevus, this sounds great!
Test Subject
#3
31st Oct 2015 at 12:52 PM
Last edited by Nessa19892 : 31st Oct 2015 at 3:22 PM.
Posts: 32
I like the idea of this challenge. Just some questions: It says that each semester ends when the student achieves that semester’s goal. But since we're not only playing one sim but multiple, does that mean each sim ends their semester at a different time? Maybe I got it wrong but wouldn't it be more logical if the end of a semester was at the same point in time for all? Like after one week or something.
And following the current rules, you would always get the 40 points for meeting your major’s goal for the semester, which is a bit too easy in my opinion. :D
Another thing that I just noticed: When you say, practice .... through the entire class, how long should classes be?
And following the current rules, you would always get the 40 points for meeting your major’s goal for the semester, which is a bit too easy in my opinion. :D
Another thing that I just noticed: When you say, practice .... through the entire class, how long should classes be?
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