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|11th Oct 2017, 7:10 AM||Remove Meshgroups of a cloned object #1|
Join Date: Dec 2007
I have cloned an object and I renamed a meshgroup because it borrow its texture from another object.
This works. But in the GMND are entries with the old name. If I delete or rename them my game crashes.
Maybe I could leave them in the package, but I don't like that. What could I have done wrong?
Thanks for helping me
It is already solved, I found this: http://www.modthesims.info/showthread.php?t=313788.