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Lab Assistant
Original Poster
#1 Old 2nd Feb 2013 at 11:01 PM
Default A problem with an editing world object
Hi!!!
One question, how do I clone an editing object for a world and how do I put a texture layer on it with the TSWorkshop???
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Sockpuppet
#2 Old 3rd Feb 2013 at 12:45 AM
unfortunate tsrw has no specific category for these objects, they are spread all over....
object by buildtype/misc objects has some and also object by category/uncategorized objects.

Texturing these objects is done in the meshtab, under materials(and extra materials if enabled)
Lab Assistant
Original Poster
#3 Old 3rd Feb 2013 at 10:11 AM
Thank you!!! I will try it. I tried to edit with s3pe, a cloned editing object for a world converted into package with the s3oc. It was a Rock. It had two images, the base and the specular. I changed the Mlods and the two images in order to create my new object. I could se my object in the game, but its texture wasn't the one that I had put on it, it was the rock's one.
Sockpuppet
#4 Old 3rd Feb 2013 at 2:09 PM
this normally should work wit s3oc/s3pe
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