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For a really detailed explanation of everything that's in an error log, check out the end of this post:
http://www.modthesims2.com/member/s...ad.php?t=212101
But given the one you've just posted:
Object id: 141
name: N001_User00237 - Ray
This tells me that the error occurred in the stack belonging to object 141 (a sim called Ray). That means that "Me" or "My" will refer to this Sim in any code that is being run. It also means that the code is probably an interaction, because interactions are run in the sim's stack.
Error: Hit Break Point Primitive.
This tells me what you already mentioned before - That you hit a break point (Debug) primitive.
Frame 7:
Stack Object id: 141
Stack Object name: N001_User00237 - Ray
This is the top frame, so it was the code that was being executed at the time. The Stack Object ID is set to 141, which is Ray again.
Node: 2
Node = line. The second line of the particular function is where the error occurred.
Tree: id 439 name 'Social - Verify Params' version -32760
from global
This is which function was running. It was "Social - Verify Params" which has the instance number of 439 (or in hex, 0x01B7). Since that's a global function that is looking at the parameters you've passed a social, odds are your problem is caused by passing invalid parameters.
Params: 141 0 0 Locals:
These are the parameter values that were passed to the function (and where the local values would be if there were any). Param 141 is the object ID of Ray, but those two zeros don't look right. You should definitely check what the parameters are supposed to be doing.
Frame 6:
Stack Object id: 141
Stack Object name: N001_User00237 - Ray
This is the next frame down, so it was the function which called 'Social - Verify Params'. Stack object is still Ray.
Node: 0
Tree: id 421 name 'Social - Push Social - User Driven' version -32758
from global
This is the global function you called. It's up to node 0x00, which means that it's doing its very first step (which is apparently to call the 'Social - Verify Params' function).
Params: 0 0 0 0 Locals: 0 0 0 0
This doesn't look right. All the parameters are set to zeros? I'd guess that one of them would have to be the ID (object or neighbour, not sure) of the target sim at the very least. (I believe her name is Elaine?
) You should probably investigate the 'Social - Push Social - User Driven' function a bit more carefully, see if you can figure out what the parameters are supposed to be.