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Sims 4 Restaurant Price Increment. UPDATED!

by bananatassle Posted 18th Jun 2017 at 7:25 PM - Updated 9th Dec 2018 at 12:53 PM by bananatassle : Updated mod to work with latest patch.
 
46 Comments / Replies (Who?) - 35 Feedback Posts, 10 Thanks Posts
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Test Subject
Original Poster
#26 Old 25th Dec 2017 at 9:40 AM
And, are you sure that you do not have any other mods that modify restaurants in your game? That can also be causing the issue. This mod is not compatible with any other restaurant mods. Let me check with a friend if it works with Cats and Dogs in their game.
Test Subject
#27 Old 27th Dec 2017 at 12:41 AM
Quote: Originally posted by bananatassle
And, are you sure that you do not have any other mods that modify restaurants in your game? That can also be causing the issue. This mod is not compatible with any other restaurant mods. Let me check with a friend if it works with Cats and Dogs in their game.


I am more than sure, I literally took out all my mods and custom content in order to check and even deleted an old save. I have never had any problems with your mod and other mods and the pets patch broke most mods. Thank you
Lab Assistant
#28 Old 28th Dec 2017 at 2:52 AM
Yes it is broken and needs to be updated. I love using this mode, but I can't purchase a resturant with it in the game. I think if I buy it first, then save the game and put it in it works, but can't buy it with it in the game. Please please fix it for us.
Test Subject
#29 Old 1st Jan 2018 at 7:50 AM
Quote: Originally posted by rampdiva
Yes it is broken and needs to be updated. I love using this mode, but I can't purchase a resturant with it in the game. I think if I buy it first, then save the game and put it in it works, but can't buy it with it in the game. Please please fix it for us.


yup i had the same issue i couldn't buy a restaurant but it works on already existing ones here is a LE if it helps

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>a127d4e6feda9f205a49d923</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-01-01 02:02:15</createtime><buildsignature>Local.Unknown.Unknown.1.37.35.1210-1.300.000.106.Release</buildsignature><categoryid>cpp_message.py:107</categoryid><desyncid>a127d4e6feda9f205a49d923</desyncid><systemconfig/><screenshot/><desyncdata>Exception occurred while attempting to populate a repeated field: (TypeError: None has type &lt;class 'NoneType'&gt;, but expected one of: int, long) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 200, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 378, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 395, in request_client_disconnect_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 394, in save_to_scratch_slot_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 412, in save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 455, in _save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 514, in _fill_and_send_save_game_protobufs_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 118, in save File ".\WickedWhims 3.2.4.120.1\turbolib\injector_util.py", line 8, in _wrapped_function File ".\WickedWhims 3.2.4.120.1\turbolib\events\core.py", line 134, in _turbolib_save_all_services File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1412, in save_zone File "T:\InGame\Gameplay\Scripts\Server\game_services.py", line 48, in save_all_services File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\business\business_service.py", line 330, in save File "T:\InGame\Gameplay\Scripts\Server\business\business_tracker.py", line 123, in save_data File "T:\InGame\Gameplay\Scripts\Server\distributor\rollback.py", line 32, in __exit__ File ".\mc_utils.py", line 114, in _wrapper_function File ".\mc_injections.py", line 752, in inject_last_exception_log File ".\WickedWhims 3.2.4.120.1\turbolib\injector_util.py", line 8, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\business\business_tracker.py", line 123, in save_data File "T:\InGame\Gameplay\Scripts\Server\restaurants\restaurant_manager.py", line 345, in save_data File "T:\InGame\Gameplay\Scripts\Core\google\protobuf\internal\cpp_message.py", line 107, in Setter TypeError: None has type &lt;class 'NoneType'&gt;, but expected one of: int, long </desyncdata></report>
</root>
Lab Assistant
#30 Old 11th Jan 2018 at 11:03 AM
Default Resturant
Yep for now I remove it before I buy a resturant, the I put it back in after I've purchased it.

Quote: Originally posted by LisaJa
yup i had the same issue i couldn't buy a restaurant but it works on already existing ones here is a LE if it helps

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>a127d4e6feda9f205a49d923</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-01-01 02:02:15</createtime><buildsignature>Local.Unknown.Unknown.1.37.35.1210-1.300.000.106.Release</buildsignature><categoryid>cpp_message.py:107</categoryid><desyncid>a127d4e6feda9f205a49d923</desyncid><systemconfig/><screenshot/><desyncdata>Exception occurred while attempting to populate a repeated field: (TypeError: None has type &lt;class 'NoneType'&gt;, but expected one of: int, long)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 200, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 378, in call_save_game_gen
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 395, in request_client_disconnect_gen
File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 394, in save_to_scratch_slot_gen
File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 412, in save_game_gen
File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 455, in _save_game_gen
File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 514, in _fill_and_send_save_game_protobufs_gen
File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services
File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 118, in save
File ".\WickedWhims 3.2.4.120.1\turbolib\injector_util.py", line 8, in _wrapped_function
File ".\WickedWhims 3.2.4.120.1\turbolib\events\core.py", line 134, in _turbolib_save_all_services
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1412, in save_zone
File "T:\InGame\Gameplay\Scripts\Server\game_services.py", line 48, in save_all_services
File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services
File "T:\InGame\Gameplay\Scripts\Server\business\business_service.py", line 330, in save
File "T:\InGame\Gameplay\Scripts\Server\business\business_tracker.py", line 123, in save_data
File "T:\InGame\Gameplay\Scripts\Server\distributor\rollback.py", line 32, in __exit__
File ".\mc_utils.py", line 114, in _wrapper_function
File ".\mc_injections.py", line 752, in inject_last_exception_log
File ".\WickedWhims 3.2.4.120.1\turbolib\injector_util.py", line 8, in _wrapped_function
File "T:\InGame\Gameplay\Scripts\Server\business\business_tracker.py", line 123, in save_data
File "T:\InGame\Gameplay\Scripts\Server\restaurants\restaurant_manager.py", line 345, in save_data
File "T:\InGame\Gameplay\Scripts\Core\google\protobuf\internal\cpp_message.py", line 107, in Setter
TypeError: None has type &lt;class 'NoneType'&gt;, but expected one of: int, long
</desyncdata></report>
</root>
Test Subject
Original Poster
#31 Old 2nd Apr 2018 at 11:47 AM
I will look into it, asap. So sorry about that.
Lab Assistant
THANKS POST
#32 Old 23rd Jun 2018 at 12:28 PM
does this work with 1.44 seasons?
Test Subject
THANKS POST
#33 Old 28th Jul 2018 at 3:26 AM
would love to see this updated please! also could you maybe make a staff mod that keeps them happy and on overtime? also 5star custommer would be really appriciated!! <3
Test Subject
THANKS POST
#34 Old 28th Jul 2018 at 3:48 AM Last edited by JEvans : 28th Jul 2018 at 7:16 AM.
i give up.. it appears that this mod not only stops u from buying a new one, which can be overriden by removing it first then buying it and placing it back, but this mod then bugs out the ingredients option that you purchase permanently locking it.. even after removal.. i hope the creator is still active and willing to update the mod <3 also if the creator could look into trained staff also for vet i would love you, also nearly forgotton more custommers <3
Test Subject
#35 Old 29th Sep 2018 at 8:32 AM
https://simfileshare.net/download/411529/ I updated it for those who are interested. The numbers still are the same but the prices are higher.
Test Subject
Original Poster
#36 Old 28th Oct 2018 at 4:29 PM
Hey,

Thanks for updating the mod. I haven't opened up Sims in months, and I haven't updated it either.
Test Subject
#37 Old 18th Nov 2018 at 6:20 PM
Is this updated for the Get Famous patch?
Test Subject
#38 Old 27th Nov 2018 at 3:46 AM
Hi OP, I recently got Get Famous and this mod conflicts with the Restaurant/Vet/Retail. You can buy shop all right but it does not show up, hence you can't transfer money/get staff/etc (
Test Subject
Original Poster
#39 Old 9th Dec 2018 at 12:22 PM
I HAVE JUST UPDATED THIS MOD! The download should be up by tomorrow!
Test Subject
Original Poster
#40 Old 9th Dec 2018 at 12:23 PM
Yes. The updated mod will be up for download tomorrow!
Test Subject
Original Poster
#41 Old 9th Dec 2018 at 12:24 PM
I have just updated this mod. The download will be up tomorrow.!
Test Subject
Original Poster
#42 Old 9th Dec 2018 at 12:24 PM
I have just updated this mod! The updated version will be up by tomorrow! Sorry for taking a whole year to do it.
Test Subject
#43 Old 11th Dec 2018 at 11:31 PM
Can you make a version that only goes to 1000% instead of 2000% markup? I feel like 550 is a bit much for a single plate.
Test Subject
Original Poster
#44 Old 15th Dec 2018 at 8:58 AM
Hi.
There is already a 1000% markup price.
Test Subject
THANKS POST
#45 Old 9th Sep 2019 at 9:23 PM
Unfortunately, the mod is broken. Waiters deliver only one meal to the table (no matter how many people are sitting at that table) and it's not being eaten nor paid for. This mod has been very useful to me so I hope you can update it.
Test Subject
#46 Old 23rd Jul 2020 at 12:27 AM
Mod's broken again. It causes the "hire employee" button to disappear.
Test Subject
#47 Old 12th Sep 2020 at 4:27 PM
Can someone update this mod by any chance? I really miss it in my game
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