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Old 4th Nov 2013, 2:44 PM DefaultTS2 Object Meshes (Build,Buy,Neighbourhood) #1
leefish
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These are the rubrics that MTS staff use for evaluating TS2 object meshes shared here. The corresponding guidelines may be found here: MTS Creator Guidelines: TS2 Object Meshes




Quality
1. Polygon Counts
2. Highlights and shadows
3. Crisp, unpixellated textures
4. UVMapping
5. Seams
6. Materials
7. Color Intensity
8. Black & White
9. ** Color Enabled and Subsets
10. ** Unique GUID and Script Numbers
11. ** Proper shadows

Files
1. File Type
50. (From common rubrics) Rar, zip, 7z

Information
1. (From common rubrics) Title
2. (From common rubrics) Description
3. Catalog Location, Name and Price
4. Polygon Counts
5. Expansion Packs and Stuff Packs required

Screenshots
1. Show all objects:
2. **Show all recolor options
50. (From common rubrics) Size
51. (From common rubrics) Lighting
52. (From common rubrics) Clarity
53. (From common rubrics) Distance
54. (From common rubrics) Distortion
55. (From common rubrics) Photoshopping
56. (From common rubrics) Attached
57. (From common rubrics) Show all items
58. (From common rubrics) Inline images

Other
1. (From common rubrics) Pay or pirated content
2. (From common rubrics) Adult content
3. (From common rubrics) Content we do not allow
4. (From common rubrics) Credits

Special

Note: These are the only rubric items that can be rejected for on their own, with no other rubric items selected at all.

1. (From common rubrics) Uploader requested
2. (From common rubrics) Stolen content
3. (From common rubrics) Other
4. (From common rubrics) Duplicate
5. (From common rubrics) Uploads in Sets
6. (From common rubrics) Not Completed Requested Changes


Note to moderators: This first post (the summary) must be maintained manually. If you delete or add a rubric item or reorder anything, please edit this first post. All edits to Common Rubrics requiring editing its summary must be manually updated on every single individual rubric thread. Please copy the # link to use in the summaries, not the post number, to view the individual post.

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Last edited by HystericalParoxysm : 14th Jun 2014 at 1:20 PM.
Old 4th Nov 2013, 3:30 PM DefaultQuality|1|Polygon Count #2
leefish
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1: We can't assess this object's poly count because there's no poly count information given.

1: The poly count for this object is far too high, and may cause problems for downloaders. Please try and reduce the poly count - see Low Poly Modelling Guide

3: This mesh is a little higher poly than we'd prefer, but is fine.

5: Your mesh spends its faces wisely and is not unnecessarily large or bloated. The lower-powered machines will thank you!

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Last edited by PharaohHound : 12th Aug 2016 at 1:40 AM.
Old 4th Nov 2013, 4:18 PM DefaultQuality|2|Highlights&Shadows #3
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Quality

1: The textures appear to be completely flat, or "bucketfilled". All items, even flat ones, should have at least some highlight and shadow details.
How to add highlights and shadows

2: Your highlights and shadows are very faint, and/or are in positions which don't match the shape of your object and the type of materials it is made of.
How to add highlights and shadows

3: You have added highlights and shadows to your texture which are well-drawn and appropriate.

4: Your texture has highlights and shadows which are well-drawn and appropriate and make the texture look 3D.

5: The highlights and shadows look fantastic and they suit the item well. Great job!

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Last edited by leefish : 6th Nov 2013 at 7:38 AM.
Old 4th Nov 2013, 8:35 PM DefaultQuality|3|Crisp, Unpixellated Textures #4
leefish
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Quality

1:Your textures are very blurry or pixellated, which obscures the details of your texture. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.

2:Your textures are blurry or pixellated, which obscures the details of your texture. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.

3:Your textures are reasonably crisp, though some areas are still a little blurry.

5:Your textures are nice and crisp. Good job!

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Last edited by leefish : 7th Nov 2013 at 1:56 AM.
Old 6th Nov 2013, 7:42 AM DefaultQuality|4|UVMapping #5
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Quality

1: The texture is very distorted. This may be due to the texture itself, or it may be due to the UV mapping of the mesh. If the mesh is your own work, you can reduce/eliminate the distortion by making sure that the UV map is appropriate - check the scaling of your mesh pieces and check out this tutorial. If you've used someone else's mesh, you will need to edit the textures to fit the mapping, so that they are smooth and even across the mesh.

2: The texture is distorted in some areas. This may be due to the texture itself, or it may be due to the UV mapping of the mesh. If the mesh is your own work, you can reduce/eliminate the distortion by making sure that the UV map is appropriate - check the scaling of your mesh pieces and check out this tutorial. If you've used someone else's mesh, you will need to edit the textures to fit the mapping, so that they are smooth and even across the mesh.

3: Your texture is mostly smooth and even, but there are some areas which are distorted. You can tweak either the texture or the UV mapping of those areas to make things perfectly smooth.

4: Your texture looks even all over.

5: Your texture fits your mesh beautifully.

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Last edited by leefish : 9th Nov 2013 at 11:45 AM.
Old 6th Nov 2013, 8:04 AM DefaultQuality|5|Seams #6
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Quality

1:There are some very obvious seams on the object causing the texture to seem disjointed.

3:There are some texture seams on the object, although they are not too visible and they don't disrupt the overall look of the object.

5:There are no visible seams on your texture. Well done!

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Last edited by leefish : 9th Nov 2013 at 11:27 AM.
Old 6th Nov 2013, 8:27 AM DefaultQuality|6|Materials - Appropriate Material/Texture choice #7
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Quality

1: The material and texture you have used (e.g. wood, fabric, metal etc.) is not suitable for the object.

5: The material and texture you have used (e.g. wood, fabric, metal etc.) is appropriate for the object.

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Last edited by leefish : 9th Nov 2013 at 11:29 AM.
Old 7th Nov 2013, 4:06 AM DefaultQuality|7|Color Intensity #8
leefish
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Quality

1:The textures are much too bright and saturated. Please turn down the saturation on the overly-bright textures; textures that look bright in your graphics program will be blinding in-game, so bear this in mind when editing.

2:The textures are somewhat too bright and saturated. Please turn down the saturation on the overly-bright textures; textures that look bright in your graphics program will be blinding in-game, so bear this in mind when editing.

3:Your textures are fine, brightness-wise. You could still tone them down a bit though, reducing the saturation so that they're not quite so bright.

4:Your textures are at a good brightness.

5:Your textures are just the right brightness, with everything exactly as it should be. Nice job!

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Last edited by leefish : 9th Nov 2013 at 11:30 AM.
Old 8th Nov 2013, 2:22 AM DefaultQuality|8|Black and White Intensity #9
leefish
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Quality

1:You have used pure black or pure white for your textures. The Sims 2 does not render pure black or white textures properly, making them look like glitches - either a "black hole effect", or a very bright, blinding white. Use very dark grey for black, and very light grey for white.|Making Black and White Textures

5:You have not used pure black or white on your textures.

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Last edited by leefish : 9th Nov 2013 at 11:26 AM.
Old 8th Nov 2013, 2:32 AM Default**Quality|9|Color Enabled and Subsets #10
leefish
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Quality

1: You haven't mentioned if your new mesh has any recolorable subsets. The create forum has a good easy tutorial on how to do it.

2: Your mesh isn't recolorable and it should be. The create forum has a good easy tutorial on how to do it.

3: Your mesh has a recolorable subset, but it would also make sense with two. The create forum has a good easy tutorial on how to add one.

5: Your mesh has recolorable subset(s). Thanks!

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Last edited by leefish : 12th Nov 2013 at 9:48 AM.
Old 8th Nov 2013, 3:14 AM Default**Quality|10|Unique GUID and Script Numbers #11
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Quality

1: Items of this type need a unique script file. Please see | Scriptorium for adding a script file

2: New meshes require a GUID per OBJD resource unless they are a default replacement.

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Last edited by leefish : 8th Nov 2013 at 6:41 AM.
Old 8th Nov 2013, 4:01 AM Default**Quality|9|Proper Shadows #12
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Quality

1: This object is still using some of the shadows of the original object and those shadows do not match the shape of the new object. For help with making appropriate shadows please see Creating an accurate Shadow for your Object - Tutorial

2: We really do appreciate that you have attempted to make your own custom shadows but unfortunately they are (way too/a touch too) dark. You can easily fix it by following this tutorial Creating an accurate Shadow for your Object - Tutorial

3: Your object has no shadows. It's okay but it is preferable to make some. You can learn how to do that with this tutorial. Creating an accurate Shadow for your Object - Tutorial

4. This object has a groundshadow that matches the shape of the object.

5: This object has excellent shadows! Thanks for paying attention to the details.

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Last edited by HugeLunatic : 28th Dec 2014 at 4:42 PM.
Old 8th Nov 2013, 4:19 AM DefaultFiles|1|File Type #13
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Files

1: This is not a Sims2 compatible file. Suitable file types for upload are sims2pack or .package files. Most object uploads will be .package files.

5: This is the correct file type, thank you

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Old 8th Nov 2013, 5:20 AM DefaultInformation|3|Catalog Location, Name and Price #14
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Information

1: You've forgotten to include the catalog location, in game name, and in game price of your new mesh. Downloaders need to know where to find your object in game.

2: You've forgotten at least one of the three required pieces of information: catalog location, in game name, in game price. Please add in what is missing.

5: Thanks for letting us know the catalog location, in game name, and in game price of your item.

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Old 8th Nov 2013, 6:03 AM DefaultInformation|4|Polygon Counts #15
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1: Please provide a polygon count for all objects, including all mesh groups. To find the polygon counts, use SimPE to open the mesh package, go to the GMDC, and add together all the FaceCounts for all of the groups.

2: There are some polygon counts missing. Please provide a polygon count for all objects, including all mesh groups.

4: All polygon counts are listed, thank you.

5: All polygon counts are listed in a clear easy to read manner. Thank you.

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Last edited by maybesomethingdunno : 12th Aug 2016 at 1:55 AM.
Old 12th Nov 2013, 8:24 AM DefaultInformation|5|Expansion Packs and Stuff Packs required #16
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Information

1:You have either marked some EPs or SPs as required which are not required for your creation to work, or you have forgotten to mark some EPs or SPs which are required as such. Please double check that your EP and SP requirements are clear and correct.|MTS2:Creator Guidelines/Compatibilitywiki

5:The EP and SP requirement information in your upload is correct. Thankyou!

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Old 12th Nov 2013, 9:16 AM DefaultScreenshots|1|Show all items #17
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Screenshots

1:You have not shown all the items you have uploaded in your screenshots. Please show each item you have uploaded.

2:You have shown all the items but the pictures are too small to see the item.

3:Your screenshots show all the items you have uploaded, however bigger pictures would make it easier for downloaders to see the details clearly.

5:Your screenshots show all the items you have uploaded. Thank you.

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Last edited by leefish : 12th Nov 2013 at 10:03 AM.
Old 12th Nov 2013, 10:02 AM Default**Screenshots|2|Show all recolors #18
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Screenshots

1:You have not shown all the recolors in your screenshots. Please show each object in any one color and any recolors you have uploaded as thumbnails or swatches.

2:You have shown all the recolors but your recolor thumbnails / swatches are too small to see the effect on the object.

3:Your screenshots show all the recolors you have uploaded, however bigger thumbnails/texture swatches would make it easier for downloaders to see the details clearly.

4:Your screenshots show all the recolors you have uploaded. Thank you.

5:Your screenshots show all the recolors you have uploaded and your thumbnails/swatches give a clear idea of the objects details. Thank you.

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Last edited by leefish : 12th Nov 2013 at 4:37 PM.
Old 6th Aug 2016, 8:41 PM DefaultQuality|12|Painting Style #19
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1:The artwork on these paintings looks too photo-realistic or otherwise doesn't blend in well with the game style. Try playing around with the images to produce something which looks more like EA paintings. This tutorial has some great ideas to start with.
3:The artwork on these paintings mostly matches the game style, though some aspects look a little out of place. It might be nice to try playing around with the images to produce something which looks more like EA paintings. This tutorial has some great ideas to start with.
5:The artwork on these paintings matches the game style wonderfully!

The meadows are in bloom:
who has ever seen such insolence?

simblr
Last edited by PharaohHound : 10th Aug 2016 at 8:14 PM.
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