Testers Wanted: 17 new fences
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SCREENSHOTS
Created by WesHowe
Uploaded: 22nd Dec 2004 at 2:32 AM
Updated: 1st Jan 2005 at 4:17 AM by wes_h
Updated: 1st Jan 2005 at 4:17 AM by wes_h
I put together a new package, a Programmer's hexa-dozen (17) new fences. Well, they're not really new shapes, or new colors, but they are new combinations of things already inside the game. It's a pretty small package size.
I have yet to look at Homecrafters program. I did this one in what is now the old fashioned way... with SimPE and finger grease.
Look at the screenshot, and if you see anything you'd like, give it a try.
<* Wes *>
I have yet to look at Homecrafters program. I did this one in what is now the old fashioned way... with SimPE and finger grease.
Look at the screenshot, and if you see anything you'd like, give it a try.
<* Wes *>
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Pack requirements to see which game pack it recolours.
Filename | Size | Downloads | Date | |||||
RecombinantFences.zip
Size: 2.8 KB · Downloads: 9,642 · 22nd Dec 2004 |
2.8 KB | 9,642 | 22nd Dec 2004 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
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Packs Needed
None, this is Sims 2 base game compatible!
Rancho Como Blurb
I have been involved with computers and engineering a long time (I was excited when Popular Electronics first published a story about a 'personal computer' in 1976 which had a whole 256 bytes of memory). I no longer work in engineering, opting instead to raise cattle in central Texas.
This is the seventh calendar year that I have been fascinated with 'modding the Sims 2', and helped decode some of the mesh data types, and I wrote and maintain the Sims 2 mesh plugins for the MilkShape 3D editor. I have now moved to The Sims 3, and I am working on various mesh and animation doodad thingys.
Oh, and that gal shown to the left is a cow named Lady, one of a breed called Texas Longhorn. And they are.
This is the seventh calendar year that I have been fascinated with 'modding the Sims 2', and helped decode some of the mesh data types, and I wrote and maintain the Sims 2 mesh plugins for the MilkShape 3D editor. I have now moved to The Sims 3, and I am working on various mesh and animation doodad thingys.
Oh, and that gal shown to the left is a cow named Lady, one of a breed called Texas Longhorn. And they are.