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Test Subject
Original Poster
#1 Old 29th Jan 2017 at 10:02 PM
Default Converting MMD objects to Sims 3 formats?
Hello!

I've got an unusual question to ask: How can I convert MMD objects (a sushi roll, ahah ) into a Sims 3 object?

I've only seen how to convert animations from MMD to Sims 3 and hairs from the game to MMD. It might not be that difficult, or is it? I think you'd need Blender to convert the files first, as the MMD files I have are PMX files.

Thanks in Advance.
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Virtual gardener
staff: administrator
#2 Old 30th Jan 2017 at 10:05 AM
Usually when exporting meshes and textures, you should be able to do it the same way as exporting hairs. Usually there are plugins for Blender (though more for autodesk prodcuts though) for any kind of mesh file. So it's worth checking out? ^-^

I haven't converted anything from MMD before nor have I heard of it, so i'm not sure how the progress in exporting meshes and all works. but usually the progress to get stuff to the sims 3 is basically extracting the meshes from the game, and then you basically want to follow any sims 3 tutorial to turn it into an object ^-^
Test Subject
Original Poster
#3 Old 30th Jan 2017 at 12:27 PM
Quote: Originally posted by Greenplumbbob
Usually when exporting meshes and textures, you should be able to do it the same way as exporting hairs. Usually there are plugins for Blender (though more for autodesk prodcuts though) for any kind of mesh file. So it's worth checking out? ^-^

I haven't converted anything from MMD before nor have I heard of it, so i'm not sure how the progress in exporting meshes and all works. but usually the progress to get stuff to the sims 3 is basically extracting the meshes from the game, and then you basically want to follow any sims 3 tutorial to turn it into an object ^-^


From what I usually hear is to convert stuff to .obj first from whatever you're converting (which you can in Blender). I heard in Sims 4 Studio you can convert .obj to .package, which could technically be used in TSRW to convert it to Sims 3.

(That sounds like a whole lotta stuff but it makes sense )
Virtual gardener
staff: administrator
#4 Old 30th Jan 2017 at 1:52 PM
Weeeeell yes and no, although the sims 4 studio to package is not entirely true. In fact, any package generated from S4Studio will eventually work in the sims 4, but will make TS3 crash. Soo, in fact, in TSRW you're making things ready to be compressed. I guess that's why EA called it 'packages' :P

I usually convert my stuff to .obj. Sometimes with some random program someone made. In fact, I used to do that with Dragon age origins meshes. But i'm not sure if there's one for MMD.

So to convert things to .obj I would always try to see if the program you use to extract things has this 'export as...' and of course, you want to choose OBJ when it does. If not, I usually look for a blender plugin, in this case, a plugin that can import 'PMX' files. From there, I usually make it 'game-ready' as in, scaling it down, making a few changes, maybe even reduce (or increase) the polycount, remapping the download. Then, export it as a obj. and you can basically follow the regular ts3 tutorials:

Objects: https://www.youtube.com/watch?v=E3lKvdhMTns / http://www.simlogical.com/ContentUp...s/830/index.htm

Food scripting: http://modthesims.info/showthread.p...ght=custom+food / http://modthesims.info/showthread.p...020#post4599020) (Tool I would use when generating instance keys)
Test Subject
Original Poster
#5 Old 30th Jan 2017 at 2:25 PM
Quote: Originally posted by Greenplumbbob
Weeeeell yes and no, although the sims 4 studio to package is not entirely true. In fact, any package generated from S4Studio will eventually work in the sims 4, but will make TS3 crash. Soo, in fact, in TSRW you're making things ready to be compressed. I guess that's why EA called it 'packages' :P

I usually convert my stuff to .obj. Sometimes with some random program someone made. In fact, I used to do that with Dragon age origins meshes. But i'm not sure if there's one for MMD.

So to convert things to .obj I would always try to see if the program you use to extract things has this 'export as...' and of course, you want to choose OBJ when it does. If not, I usually look for a blender plugin, in this case, a plugin that can import 'PMX' files. From there, I usually make it 'game-ready' as in, scaling it down, making a few changes, maybe even reduce (or increase) the polycount, remapping the download. Then, export it as a obj. and you can basically follow the regular ts3 tutorials:

Objects: https://www.youtube.com/watch?v=E3lKvdhMTns / http://www.simlogical.com/ContentUp...s/830/index.htm

Food scripting: http://modthesims.info/showthread.p...ght=custom+food / http://modthesims.info/showthread.p...020#post4599020) (Tool I would use when generating instance keys)


Thanks for those links, I don't make it a edible object, just as an accessory for photoshoots. So I don't really need to worry about scripting.

Huh, about the obj and Sims 4 Studio: I read that here somewhere on the forum. Milkshape and Blender both import and export to obj, I can use PMXEditor for importing the PMX file and export it to .obj .

I know how to override already existing accessories (I guess in this case a lesser used item like Rings would be best for the Sushi Roll), so thats not a problem. (I experimented with changing the Octocat statue into a toy with using the Base Game teddybear, it worked.)

Thanks for so many links and thank you for your help, I was quite clueless how to do it after TSRW yelled at me that I don't have Sims 4 (since there was a Sims 4 conversion of the item already and I dont have the game)
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