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Old 19th Feb 2018, 4:38 PM DefaultSlightly red faced here.. #1
Original Poster

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I have a simple question, which I feel I should have been able to work out for myself, but I can't.

I want to attempt a mod that affects the semiglobals of a group rather than a single object.

How do I extract the semiglobals without SimPE setting the custom group and changing the instance number?
Old 19th Feb 2018, 8:06 PM #2
Mad Poster

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Could you...make a fake clone (click clone but unselect everything) of the object that runs on that semi global you are after, and then extract that semiglobal?
I'm trying here...

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Old 19th Feb 2018, 11:00 PM #3
Née whiterider

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Use Object Tools -> Import Semi-Globals to find the BHAV you want to edit, and make a note of its TGI (the four 8-digit numbers after the name)

Then go into Finder, select TGI Search from the dropdown at the top, and enter the TGI as follows:
The first 8-digit number goes in type (this is the type for all BHAVs)
The second 8-digit number is ignored
The third 8-digit number goes in group
The fourth 8-digit number goes in Instance (lo)

Hit Start and SimPE should find the BHAV you want. Double-click the BHAV in the search results to open Objects.package with that BHAV selected, then right-click it and hit Extract. Do this for all the BHAVs you want to edit.

Then make a new .package and import all the BHAVs you just extracted.

If you're a lazy feck like me, instead of writing down the TGI you can use windows snipping tool to take a screenshot of it and then copy the numbers from the screenshot.

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Old 19th Feb 2018, 11:28 PM #4
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Thank you @Nisha that is what I needed to know.

@Rosebine Thanks, but I had already tried that.
Old 19th Feb 2018, 11:30 PM #5
just a girl

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I suppose I'm even lazier than Nysha, because my method is this: Open objects.package of the latest EP (M&G for me), find the BHAV and extract it. No manual fiddling with instance/group numbers. Note: it's best to make a copy of objects.package to avoid accidentally changing an actual one.
Old 24th Feb 2018, 1:13 PM #6
Turquoise Dragon

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You can also import in the semi globals. It doesn't change them to f's and uncheck the custom box when cloning.

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