Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Quick Reply
Search this Thread
Test Subject
Original Poster
#1 Old 21st Apr 2005 at 12:04 AM
Default object problem
i dont know why but any obj made in maya is skrewy when put in mesh tool look at this pic. any help would be appreciated
Screenshots
Advertisement
Field Researcher
#2 Old 21st Apr 2005 at 7:04 AM
When are you gonna bring back the Gamecube useruser?
Test Subject
Original Poster
#3 Old 21st Apr 2005 at 12:38 PM
the gamecube has had a transformation. and its one for the better i teamed up with thesims2master and psycotic and the gamecube should be up at somepoint today. well thats what psycotic told me
Field Researcher
#4 Old 22nd Apr 2005 at 4:09 PM
run it through milkshape, it is possible that the .obj file maya gave you is a tiny bit weird so import/export out of milkshape and your .obj file will be useable.

Plus I did work on the gamecube a bit so useruser isn't lying.
Retired Duck
retired moderator
#5 Old 23rd Apr 2005 at 2:36 AM
Looks a bit like the object is exporting the polys as squares rather than triangles. The Sims (and some other programs) only work on triangles. Most programs have a "triangulate" option somewhere, try that.
Test Subject
#6 Old 23rd Apr 2005 at 5:08 AM
Those look like triangles to me.
Test Subject
Original Poster
#7 Old 23rd Apr 2005 at 11:34 AM
that is the problem it should be a sphere but half the polys are missin
Back to top