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- Sim Content - WCIF: Leather Jackets
Replies: 16 (Who?), Viewed: 840 times.
#1
3rd Feb 2018 at 2:21 PM
Posts: 10,761
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WCIF: Leather Jackets
These leather jackets. http://thebigtradeoff.livejournal.c...=644473#t644473 Mediafire ate the files.
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#2
3rd Feb 2018 at 3:14 PM
Posts: 7,361
Thanks: 2933 in 27 Posts
I made them, but for children only male & female, as top.
I only used one color of the jacket, as I did not like the others. But it is easy to make recolors, using the other textures.
I also made it into an outfit for female child.
Let me know if you'd like them..if ever you cannot find whatchoo looking for or else.
I only used one color of the jacket, as I did not like the others. But it is easy to make recolors, using the other textures.
I also made it into an outfit for female child.
Let me know if you'd like them..if ever you cannot find whatchoo looking for or else.
#3
3rd Feb 2018 at 10:45 PM
Posts: 2,337
Thanks: 4862 in 69 Posts
Charity, those particular jackets by Skell have new download links, and can be found here http://ts2repositoryproject.tumblr....-cocomas-cuampu.
“Seize the time... Live now! Make now always the most precious time. Now will never come again.” ― Jean-Luc Picard
#4
4th Feb 2018 at 12:30 AM
Posts: 10,761
Thanks: 5424 in 50 Posts
Thanks!
And I do like that female child outfit.
And I do like that female child outfit.
#5
4th Feb 2018 at 9:18 AM
Posts: 7,361
Thanks: 2933 in 27 Posts
Now that you found all the Jackets you wanted, you might be interested in the bottom only version of that outfit instead...? lol
I made all this long ago, before I even considered to share anything, so there is no fat morph as my children never get fat. Let me know if you'd like the bottom, the outfit or what, I can upload to my SFS.
I made all this long ago, before I even considered to share anything, so there is no fat morph as my children never get fat. Let me know if you'd like the bottom, the outfit or what, I can upload to my SFS.
#6
4th Feb 2018 at 10:08 PM
Posts: 3,583
Thanks: 129 in 2 Posts
Quote: Originally posted by PenelopeT
Charity, those particular jackets by Skell have new download links, and can be found here http://ts2repositoryproject.tumblr....-cocomas-cuampu. |
Oh cool! I love repository stuff! But I already have Cocoma’s CU/AM/PU conversions, so would I have to remove those in order to put Skell's Greaser Jacket Completer in?
Also, I just realize that the jackets are best as outerwear...and these separated tops might actually be categorized as outerwear, but I don't have much in the way of outerwear bottoms. Ah well.
#7
4th Feb 2018 at 11:34 PM
Posts: 6,162
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I thought this was the answer to my dreams, but I'm afraid it's more problematic than I thought. I tried looking at them in Wardrobe Wrangler, and, of the ones that showed up, tr-NL-Skell-umTopGreaser.package is categorized as activewear and outerwear, and tr-NL-Trapping-ufTopGreaser.package is categorized as activewear, outerwear and maternity! As these all show as Maxis objects without the CC star, they are all effectively townified, and are therefore liable to show up on new Sims of all types, and on Sims aging up. This means I'll have to have townified CC bottoms in these categories, and for all ages that are likely to be affected. Moreover I'll need at least one townified CC bottom for adult females, with a pregnancy morph and categorized as maternity. Otherwise I'm afraid my next pregnant Sim will appear with a leather jacket on top but invisible below the waist.
I think my best option might be to make copies of the ones I want in Body Shop, and then remove the recolours I've just downloaded. I presume my own copies will use the meshes supplied, but show the CC star. I do wish people making CC clothes would leave the CC star in place, even if their creation is closely based on a Maxis item. Then I can decide what I do and don't want townified.
I think my best option might be to make copies of the ones I want in Body Shop, and then remove the recolours I've just downloaded. I presume my own copies will use the meshes supplied, but show the CC star. I do wish people making CC clothes would leave the CC star in place, even if their creation is closely based on a Maxis item. Then I can decide what I do and don't want townified.
#8
5th Feb 2018 at 1:45 AM
Posts: 10,761
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Damn, looks like I might have to uncategorise them from outerwear with the Wardrobe Wrangler. I think I have Cocomama's stuff too. Oh well, my Downloads folder needs an overhaul. DX
And yeah, I would be interested in that skirt if you want to share it.
And yeah, I would be interested in that skirt if you want to share it.
#9
5th Feb 2018 at 2:27 AM
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#10
5th Feb 2018 at 9:10 AM
Posts: 7,361
Thanks: 2933 in 27 Posts
Here, have a skirt.
http://simfileshare.net/download/440897/
http://simfileshare.net/download/440897/
#12
5th Feb 2018 at 2:47 PM
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Separate Tops with Additional Categories Removed
I have made edited versions of the separate tops with the categories Activewear (Athletic), Outerwear and Maternity removed. I've shared them on Sim File Share here. To use them simply use my files tr-NL-Skell-umTopGreaser.package and tr-NL-Trapping-ufTopGreaser.package to replace those files from the download linked to by PenelopeT in post #3 above. I have tested them in CAS, and they all appear to work properly. Please let me know if you experience any problems.My versions should help anyone concerned with the possible problems I mentioned in my post #7, of not having any townie-enabled separate bottoms in any of the affected additional categories. With hindsight my initial reaction was a bit OTT. I had never edited a package containing more than one item of clothing before, but in practice it was much easier than I feared. Each item has its own Property Set and in each Property Set I just had to edit the Category to Hex 0x00000007, which means Casual (or Everyday). Almighty Hat explains it all in that tutorial I linked to before. (Post #9)
#13
5th Feb 2018 at 10:18 PM
Posts: 2,337
Thanks: 4862 in 69 Posts
Quote: Originally posted by Rosawyn
Oh cool! I love repository stuff! But I already have Cocoma’s CU/AM/PU conversions, so would I have to remove those in order to put Skell's Greaser Jacket Completer in? Also, I just realize that the jackets are best as outerwear...and these separated tops might actually be categorized as outerwear, but I don't have much in the way of outerwear bottoms. Ah well. |
Skell, has a FAQ about the repository project here http://ts2repositoryproject.tumblr.com/introduction.
“Seize the time... Live now! Make now always the most precious time. Now will never come again.” ― Jean-Luc Picard
#14
6th Feb 2018 at 12:55 AM
Last edited by Charity : 6th Feb 2018 at 2:33 AM.
Posts: 10,761
Thanks: 5424 in 50 Posts
Quote: Originally posted by AndrewGloria
I have made edited versions of the separate tops with the categories Activewear (Athletic), Outerwear and Maternity removed. I've shared them on Sim File Share here. To use them simply use my files tr-NL-Skell-umTopGreaser.package and tr-NL-Trapping-ufTopGreaser.package to replace those files from the download linked to by PenelopeT in post #3 above. I have tested them in CAS, and they all appear to work properly. Please let me know if you experience any problems. My versions should help anyone concerned with the possible problems I mentioned in my post #7, of not having any townie-enabled separate bottoms in any of the affected additional categories. With hindsight my initial reaction was a bit OTT. I had never edited a package containing more than one item of clothing before, but in practice it was much easier than I feared. Each item has its own Property Set and in each Property Set I just had to edit the Category to Hex 0x00000007, which means Casual (or Everyday). Almighty Hat explains it all in that tutorial I linked to before. (Post #9) |
Do the edited versions show up with the CC star?
#15
6th Feb 2018 at 1:08 AM
Posts: 6,162
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#16
6th Feb 2018 at 2:33 AM
Posts: 10,761
Thanks: 5424 in 50 Posts
Quote: Originally posted by AndrewGloria
No, but I think I could probably make them if I tried. Would you like me to have a go? |
Ah no, don't worry. Was just wondering. Thanks!
#17
8th Feb 2018 at 11:29 AM
Posts: 6,162
Thanks: 116 in 1 Posts
I succeeded in getting the CC star instead of the Nightlife icon, by editing the Creator setting in each Property Set, and changing it from 00000000-0000-0000-0000-000000000000 to a another valid string. (All the zeroes means it's a Maxis item; any other value means it's CC.) I got a valid string by just opening something I'd made myself in SavedSims, and copying it to the leather jacket. Again Almighty Hat explains it all in that tutorial I keep referring to. (See my post #9 above.)
However I'm a bit reluctant to share it because of another possible problem. I don't fully understand how the repository concept works, but it seems probable to me that the textures for these jackets are slaved from the Maxis full body teen outfit. I am afraid that, if these items have the CC star, deleting one of them might also delete (or try to delete) the Maxis item on which it's based. If this is definitely not the case, I'll be happy to share them with the CC star, but, in the absence of such an assurance, I feel it's safer just to leave it as it is, and leave it up to anyone else to decide if they're willing to take the (possibly quite considerable) risk.
However I'm a bit reluctant to share it because of another possible problem. I don't fully understand how the repository concept works, but it seems probable to me that the textures for these jackets are slaved from the Maxis full body teen outfit. I am afraid that, if these items have the CC star, deleting one of them might also delete (or try to delete) the Maxis item on which it's based. If this is definitely not the case, I'll be happy to share them with the CC star, but, in the absence of such an assurance, I feel it's safer just to leave it as it is, and leave it up to anyone else to decide if they're willing to take the (possibly quite considerable) risk.
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