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- Legacy - The Decades Challenge -REBOOTED-
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- Legacy - The Decades Challenge -REBOOTED-
Test Subject
#76
1st Mar 2020 at 9:01 PM
Posts: 4
1900's
1900: James became a child and Charles was born. Margaret became a young adult and got engaged to Bentley. Joseph and Rose became teens and attended high school. Charles became a toddler.1901: Joseph and Rose move out due to feeling as though they're not a part of the family. Margaret and Bentley got married and moved out. Ethel maxed out the Cooking Skill.
1902: Brett was born to Margaret and Bentley. Ida became a young adult and married Christopher and moved in with him.
1903: James aged up to teen and attended high school. Rory was born to Ida and Christopher.
1904: Frank was born. Ethel reached the top of the parenting skill. Frank became a toddler.
1905: Brynlee was born to Ida and Neveah was born to Margaret. Kimber was born to Rose. Edward passed of natural causes.
1906: Charles became a teen and decided to attend high school.
1907: James aged up.
1908: Robert was born.
1909: Charles moved out.
Total Points: 65
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Test Subject
#77
1st Mar 2020 at 9:17 PM
Posts: 4
1910s
1910: Frank and James were conscripted and unfortunately James did not return home.1911: Annabelle, Harry, and Andrew were born. All became toddlers.
1912: Gigi worked hard to garden and sell produce to raise the triplets.
1913: Annabelle, Harry, and Andrew became children.
1914: Robert was conscripted.
1915: Robert died in war.
1916: Gigi continued to work hard to raise the triplets.
1917: Annabelle, Harry, and Andrew all became teenagers. Harry and Andrew were conscripted to support the war. Harry didn't return.
1918: Annabelle and Andrew worked hard to study and raise their grades.
1919: Gigi got to the highest level of the cooking skill.
Total Points: 55
Test Subject
#78
1st Mar 2020 at 9:33 PM
Posts: 4
1920s
1920: Annabelle and Andrew continued working on their schooling.1921: Annabelle met a man named Harry and fell in love and got married. Andrew and Millie fell in love and got married. Annabelle and Harry moved out.
1922: Gigi died of natural causes. Mary and Robert were born to Andrew and Millie. Mary and Robert became toddlers. Harry and Annabelle had Nawaaf.
1923: Andrew got promoted in the medical career.
1924: Millie joined the culinary career to help support the family.
1925: Mary and Robert became children. Harry and Annabelle had Jarred.
1926: Andrew applied to university.
1927: Andrew started attending university. Millie applied for university.
1928: Millie started attending university.
1929: George was born. Mary and Robert became teenagers. Millie maxed the cooking skill.
Total Points: 85
Test Subject
#79
20th Mar 2020 at 6:51 PM
Posts: 1
but how do i not go to high school/pay?
Quote: Originally posted by kakeru_naruse
This challenge was originally made by ZombieCleo, in which you can find their challenge here. This is not my challenge. I've only reimagined it so it will be more historically accurate. Most of these points and rules were written by ZombieCleo. The Decades Challenge starts all the way in the 1890s, where everything smelled like crap and people didn't have indoor plumbing. This challenge is inspired and set in the supposed land of the free, also known as the United States of America. There are a lot of rules in this game. In each decade, they are listed by importance. The first rule is the most important or one of the most important rules and WILL affect gameplay. The last rule is generally a very minor detail that will not affect game play. EDIT!!!! A Youtuber by the name of CuteCoffeeGal has created her own version of the Decades Challenge based on mine and ZombieCleo's. She has updated it to include nearly all expansion packs. It's very comprehensive. THIS IS THE LINK. I will not be making any changes to this anymore. Please do remember that ultimately this is your game and you can change the rules of my/her challenge to fit your game SET UP The Sims 1. YA or older 2. No restrictions on CAS (however, dressing them up in the appropriate decade clothes is recommended) 3. If you choose to make 2 sims, they must be married or they're going to get married. Housing and Funds 1. Starter money only (16k) 2. Buy any land/house with it 3. You can import a house from the gallery, but only if you can afford it 4. You can start by living in an apartment, HOWEVER, when you get married and have kids, you MUST move out. (Apartments were not idealistic places for families in the 1890s, as they were reserved for the single and working.) 1890s - The Turn of the 19th Century 1. Only male heirs are allowed. If there are no boys, then a woman's husband may inherit. 2. Sims may only have a relationship and marry with the opposite gender. 3. Sims may only marry within their own ethnicity/race. 4. Sims must only "Try for Baby" and never "Woohoo." 5. Teenage sims cannot "Mess Around" 6. No electricity. Use candles or lanterns to light up the house. 7. Women take care of the children, tidy the house, and cook. They can help tidy the garden, and go jogging for fun. 8. Men can only have the Entertainer, Doctor or Criminal career. If otherwise, men can choose to stay home and make money through woodworking, painting, and gardening. You can open a retail store or a restaurant, only if you have enough money. 9. Sims cannot get a divorce unless one of them commits adultery (in this case, flirting with another sim in front of the spouse). 10. If a woman becomes widowed, then she may earn money through painting, gardening, or woodworking. If she becomes divorced, then she can earn money through the Entertainer career. 11. Elementary is mandatory, but high school is optional. 12. High School has a fee. It costs §1000 for every teenager going to school. 13. Female children move out once they are married. 14. OPTIONAL: I'd recommend downloading a teenage pregnancy/marriage mod (or some other mod that just has teenage pregnancy/marriage embanked in it) since women generally married and had children before the age of 20. 15. Your sims cannot go to festivals or events (City Living). 16. Cell Phones are only allowed to invite people over to your house or to travel. 17. Only bathtubs. No showers. 18. Outside toilets only. 19. Only wooden furniture is allowed in the house 20. Wooden floors and walls. No drywall or wallpaper. 21. Buy the cheapest/oldest stoves, fridges, counters, etc. No other kitchen appliances are allowed besides the stove and fridge. 22. Only impressionist or classic paintings are allowed to be hung. Kid's drawings can only be hung in the kid's rooms. 23. If your sims get sick, you can't give them medicine. You have to cure them through natural remedies. 24. Your sims may not throw any events besides weddings. 25. Every child born during this decade must be born at home. They can only be fed through breastfeeding and not by bottle. 26. If your family can afford it, then you may hire a butler or maid. However, you cannot hire a Nanny. 27. Also, you probably want to start working on a cowplant in this decade. 1900s - "The Greatest" Generation 1. Sims may now have the following careers, as well as the ones listed above: Business (Management), Culinary (Chef), and Musician Career. 2. Women who are widowed or divorced may not work in the Business, Culinary, or Musician Career. They can only work as what is listed in the 1890's decades. 3. You can now have electricity, but only in the form of lamps. Indoor plumbing is now allowed. No showers, only bath tubs. 4. OPTIONAL: Cheapest computer may be bought, but your sims can only use it for writing. 5. Playing games/browsing web/etc. is NOT allowed. 6. Your house can now have wallpaper. 7. The phonograph is now available for music. 8. Your sims can now go on vacation. 9. By the end of this decade, you will need a cowplant. 1910s - World War I 1. All males who are teenagers, young adults, adults, or who become teenagers during this decade will have to "leave for war." 2. To "stimulate" this wartime leave, roll a dice and feed them to the cowplant. Odd numbers = death. Even numbers = live. 3. Assuming that the males that live have experienced war, they must take one of these traits once they reach adulthood: Gloomy, Hot-headed, Clumsy, Insane, Mean, or Noncommittal 4. OPTIONAL: You can put the men in another house or lot to make it feel as if they have left for war. 5. Men cannot work in their young adult stage and may only work once they reach adulthood. 6. Men who are about to go to war get a chance to have a child before leaving. 7. Children must go to school. Teenagers who go to school MUST get a C or higher. 8. Students who do not receive a C or higher must be sent away to another house.Men can now work as Painters. 9. Drywall is allowed. Keep that cowplant well and nourished. 1920s - Women's' Rights and the Prohibition Era 1. Women heirs are allowed. They can inherit. 2. Women can now work in the Entertainer, the Culinary (Chef), or the Painter career if they are widowed, divorced, single, or if their husband does not bring in enough money. 3. Men can now work as a Mixologist in the Culinary branch. 4. Your sims CANNOT drink beer, wine, moonshine etc. ANY sort of alcohol is prohibited. 5. Children and teenagers who go to school MUST get a C or higher. 6. Students who do not receive a C or higher must be sent away to another house. 7. Young adults are encouraged to work in the Criminal career. 8. If you have the Hangout Stuff Pack, then your sims are allowed to watch movies. 9. The radio is allowed. 1930s - The Great Depression 1. Everybody in a career loses their job. 2. OPTIONAL: By using the money cheat, reduce your household funds by 40% to "stimulate" the stock market crashing. 3. To make money, teenagers who do not go to school, young adults and adult sims MUST scavenge around the world for 1 week (in-game time). 4. Sims can only eat hot-cooked meals ONCE per day. If they get hungry, they must eat food found from scavenging, fishing, or gardening. 5. Sims may not join the Business Career anymore. 6/ Bills must ONLY be paid after the electricity is cut off. 7. OPTIONAL: For a more difficult version, wait until your water is cut off as well. 8. After 1 week, sims may have a job again. 9. Elementary is mandatory. High school is optional, and encouraged. There is no longer a fee on 10. high school. 11. All sims who are in or reach Young Adulthood by the end of this decade must have one of the 12. following traits: Gloomy, Noncommittal, or Mean 13. Prohibition ends. Your sims can now drink alcohol again. 14. OPTIONAL: Every sim that "served" in the army and "survived" World War I will receive a pension. Use the money cheat to add §100 to the household funds for every war survivor. 15. Gardening for money is encouraged. 16. Small paintings only. Sims may not create medium or large paintings. 1940s - World War II 1. Men sim who are ALREADY Young Adults by the time this decade starts must "leave to war." 2. To "stimulate" war time leave, roll dice and feed your sims to the cow plant. Odd numbers = death and Even numbers = live. 3. Men who BECOME Young Adults DURING this decade will not leave for war. 4. Men who BECOME Young Adults DURING this decade must get a career. 5. Assuming that these males have experienced war time, they must take one of the following traits: Gloomy, Hot-headed, Clumsy, Insane, Lazy, Mean, or Noncommittal. 6. Relationships between different ethnicity is now available. 7. Your sims can now have the following careers: Athlete (Body Builder), Painter (All Branches Open), Culinary (Mixologist), Entertainer (All Branches Open), Secret Agent (Diamond) and Doctor. The Business Career is still LOST and no sims may apply for it. 8. OPTIONAL: If you have GTW, then the Detective Career is also unlocked. 9. Sims can still only eat ONE hot meal per day. All other hunger is dealt through scavenging, fishing, or gardening. 10. Single women or teenage girls must get a career. If they get married, they can decide to pursue their career on or become a housewife. 11. Elementary is mandatory. High school is optional and highly encouraged. 12. Sims can now take medicine when they become sick. 13. Every house must have a radio, and someone must listen to it for at least an hour everyday. 14. Every house must now have a garden. The garden should have at least 4 plants in it. 15. Teenage Jobs are encouraged. 1950s - The Time where a Crap Ton of Shit Happened 1. The following careers have been unlocked: Athlete (All Branches), Writing (All Branches), and Business (All Branches). 2. Married women can either have a career or be a housewife. 3. Since the Korean War happened during this time, the eldest male child and the eldest female child must "leave for war" once they reach Young Adulthood. 4. Both children get fed to the cowplant. Roll dice. Odds = Death and Evens = Live. 5. Assuming that these sims have experienced war time, they must take one of the following traits: Gloomy, Hot-headed, Clumsy, Insane, Lazy, Mean, or Noncommittal. 6. OPTIONAL: Since the "Baby Boomers" Era peaked during the end of the 1950s, you can download a mod to make teenage sims become pregnant. 7. Your sims can now divorce for whatever reason. 8. Your sims can now live in apartments (City Living). 9. Sims can now eat unlimited hot meals. 10. Elementary is mandatory. High school is mandatory 12. Your sims can now have a TV! Only the first three cheapest TVs are available. 13. There are television restriction times. Television can only be watched at from 6am to 9pm. 13. Showers are now allowed!. 14. Adoption is now available. 15. OPTIONAL: Every sim that "served" in the army and "survived" World War II will receive a pension. Use the money cheat to add §250 to the household funds for every war survivor. 16. Hiring Nannies is now available! 17. Having many children and large families is encouraged. 18. Houses can now have carpet flooring and brick flooring. 19. Houses can be decorated with any type of paintings. 20. Patterned flooring is now available. 21. Private Pools are now available. 1960s - Civil Rights Movement and Sexual Revelation 1. Marriage between different ethnicity is now available. 2. The following careers have opened: Secret Agent (All Branches), Astronaut (Space Ranger) and Scientist. 3. Mothers with careers may take maternal leave during the third trimester. They may also take maternal leave after the baby is born. 4/ Your sims can now "Woohoo". They do not have to "Try for Baby" every time. 5. Teenagers may now "Mess Around." 6. Every sim who "fought" in the Korean War and survived will receive a pension. §250 for every sim who survived. 7 .Better radios are now allowed. 8. You can now have fancier sofas, beds, chairs, tables, and stairs. 9. Tea Brewers are now allowed. 1970s - End of Vietnam War and the Environmentalist Movement 1. First two children to reach young adulthood must be sent to war, regardless of gender. 2. Roll dice and feed them to a cowplant. Odds = Death and Evens = Live. 3. Assuming that these sims have been to "war", they must choose one of the following traits: Gloomy, Hot-headed, Clumsy, Insane, Lazy, Mean, or Noncommittal. 4. Environmentalist Movement - Anybody born during this decade must have the following traits: 5. Active, Self-Assured, Loves Outdoors, or Outgoing. 6. Homosexual relationships are now allowed. 7. Computers are now allowed for gaming. 8. Microwaves are now allowed. 9. Coffee machines are now allowed. 10. Plastic furniture is now allowed. 11. You can now have better stoves, fridges, sinks, and showers. 12. Dishwashers are now available. 1980s - The Yuppie Decade 1. The following jobs have been unlocked: Tech Guru (Start-Up Entrepreneur), and Secret Agent (Villain). 2. At least one sim in the family now has to be in the Business Career. 3. Anybody born during this decade must have one of the following traits: Ambitious, Self-Assured, Materialistic, Snob, or Perfectionist 4. Every sim who "fought" in the Vietnam War and survived will receive a pension. §250 for every sim who survived. 5. Cell Phones are now allowed. No restrictions. 6. Computers may now be used for gaming. 7. Better TVs are allowed. No flat screens. 8. Television has a time restriction. TV will be allowed from 6am to 2am 9. Your house can have marble flooring now. 1990s - Globalization 1. ALL careers have been unlocked!! :D 2. When the oldest teenager is about to become a young adult, the family must prepare for the Y2K Disaster. 3. You must build a temporary safe house or shelter using the cheapest furniture. The whole entire family lives in there for 3 days right before the teenager's birthday. 4. No children are allowed to go to school during the Y2K Disaster time. 5. In the safe house, there cannot be a computer. 6. Men can now take paternity leave after their child has been born. 7. There are no cell phone restrictions. 8. There are no restrictions on how fancy your showers, sinks, fridges, or stoves can be. 9. Your sims can now use the computer for socializing. 10. Treadmills are now available 2000s - The Starting Point 1. Computers can be used for anything now. 2. Flatscreen TVs are now available. 3. There are no longer any restrictions on the type of electronics you can own. 4. All fitness machines are available. 5. There are no restrictions on how fancy your furniture can be. 6. No restrictions on the type of flooring. 7. No restrictions on the type of walling. 2010s - We're Here 1. Homosexual marriage is now allowed. 2. There are no restrictions on anything. Seriously. As you guys can see, the lists are very long. A lot of the rules are trivial and flexible details that are generally looked over. So even if the set of rules seem long and limiting, most of them don't majorly affect gameplay. I've tried my best to make this list historically accurate as possible, but I did rearrange some things to make the challenge less tedious. Indoor plumbing wasn't really a thing until the 1930s - but it'd be kind of difficult and angering to separate the house and the bathroom for 4 decades. TO WIN: Your must get your family through all the decades/generations. Scoring System +10 points for every sim married before their Adult Stage +5 points for every sim married during or after their Adult Stage +10 points for each child born +5 points for each child adopted +15 points for each skill mastered +25 points for each sim that reaches the top of their career branch +10 points for every teenage sim that has an A in school +10 points for every child sim that has an A in school +5 points for every teenage or child sim that has a B in school +5 points for every sim that dies a natural death -10 points for every job fired from -5 points for every child or teenager with a D or below in school -10 points for every sim's death before they reach Young Adulthood -5 points for every sim's death before they reach Elder -5 points for every fire that starts -15 points for every sim that Child Services takes away If anybody has any suggestions/corrections for the already super long list, then please tell me them. I would really appreciate it! |
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