- Site Map >
- Modding and Creation >
- Sims 4 Creation >
- Tutorials >
- Create-A-Sim - Default Replacement Skin Tones
- Site Map >
- Modding and Creation >
- Sims 4 Creation >
- Tutorials >
- Create-A-Sim - Default Replacement Skin Tones
Replies: 8 (Who?), Viewed: 8908 times.
#1
6th May 2015 at 11:23 PM
Last edited by justJones : 6th May 2018 at 11:20 PM.
Posts: 182
Thanks: 549 in 2 Posts
Default Replacement Skin Tones
After finding this post, and this post, I got the idea to make a default replacement skin color package. After screwing up a few times, I've figured out how to do it. [Written using a fully patched game (May 4, 2015), and s4pe v0.3b.]
WHAT YOU WILL NEED:
- S4PE
- An image editing program (I used Photoshop)
This process is not difficult, but it is time consuming, and you need to pay attention to what you’re doing. What we’re going to do is similar to Snaitf’s Non-Default Skin tutorial, but with a few less steps because we DON’T want to change any internal information.
I first extracted the RLE2 and UNKN files from Fullbuild6/7/8, and the TONE files from Deltabuild0, and merged everything together. After saving a copy elsewhere for screw-ups (of which there were many, haha), I managed to correctly import white skins with numbers on the forehead, partly to get the exact sort order of the skins, and partly to have something so obvious that it was clear it had finally worked.
Once that was done I matched up the R/T/Us of the untouched copy and separated them into individual skin packages. They have been named with the in-game sort number first so you know at a glance which one you’re replacing, and the instance number at the end to help match up the extracted files when importing them back in.
So within my .rar, you’ll see a folder with the separated packages, and a folder with those files already extracted for editing. I wrote the first five instance numbers into the names of the RLE2 and TONE files during extraction, but found that renaming any part of the UNKN files before the “.bnry” messed them up. So don’t do that!
Upon opening the extracted files folder, you’ll be slapped across the face with 54 scary looking items full of numbers and letters. But don’t worry; I’ll break them down as best I can for you.
- Image Files
- First, there are two types of image files, RLE2, and UNKN.
- The RLE2 is the image used for sims in-game. If you were to open the file (Default_SkinColor_S4 [01] 3275143DEC141D18.package) in S4PE, you can click on RLE2 and see the skin you’ll be working on.
- The UNKN is what is used in CAS. If you click on the UNKN file, you will see nothing.
- They’re mostly the same image, but coded a bit differently, and you will have to edit both. We’ll continue to use Skin 1 as an example.
- Editing the RLE2
- To edit the extracted RLE2 ([01] 32751-RLE2.dds) you can simply right-click on the file and select ‘Open with Photoshop’, and a pop-up will ask to Load Using Default Sizes. There are a few options, just click OK.
- You now have a weird smeary blob shaped like a sideways T, with green squares in the right-hand corners — that’s your sims’ current skin color. Edit that to your liking, and if you add any layers make sure to flatten it back down to one (using Layer > Flatten Image).
- When you’re all set, use ‘Save’ not ‘Save As’ to preserve the internal information; it'll prompt you for save settings, from the drop-down on the left I chose "DXT5 ARBG 8bpp I interpolated alpha."
- Editing the UNKN
- To edit the extracted UNKN file (S4_B6C8B6A0_00000000_3275143DEC141D18%%+UNKN.bnry), you will first have to rename it. Wait, didn’t I say not to do that? Am I forgetful and crazy? Yes! But you still have to change it. However, you are only changing the end from .bnry to .dds, you still shouldn’t touch the rest of it.
- Once you tell it ‘yes I know, changing filenames unusable blahblahblah do it anyway’, then you open it in Photoshop the same way. It will look just like your first image, but without the green squares. Hopefully you left the RLE2.dds open so that you can control-a, control-c, flip over to your UNKN.dds and control-v! V for voila!
- When you are done editing your UNKN, flatten and save it like the RLE2. Then close up your image in Photoshop because you need to rename it back to .bnry for importation into the main file.
- Follow steps two and three 17 more times. -_-
- Importing the Images
- Now that you have at least one RLE2/UNKN set done, go ahead and open the Default_SkinColor_S4 [01] 3275143DEC141D18.package in S4PE.
- Right-click on the package’s RLE2 file and select Import From DDS at the bottom of the drop-down menu; maneuver through the window pop-up to the folder with your skin projects, and select your edited [01] 32751-RLE2.dds image. Commit changes; you should now see your image in place of the original.
- Right-click on the package’s UNKN file and partway down the menu select Import > From File, and find your edited UNKN image (which should now be a .bnry!). You will see a box titled Resource Details in the top corner, don’t change anything, just verify that the instance number is right (that means you saved correctly) and hit OK.
- Editing the TONE Files
- I have not yet tried to edit the TONE files to change the CAS swatch color, so we’ll skip that for now.
- Save and Test
- Save your Default_SkinColor_S4 [01] 3275143DEC141D18.package and close out of S4PE.
- Back up your game, just in case.
- Drop your file into your Mods folder, and perhaps load the game under a Test Save. If you see your changes in CAS, great!
- Next, load your Chester the Tester into the world and make sure your changes work there as well. If they do, you’re all set, go ahead and make the rest of your defaults however you’d like.
-Will update once I've sorted out the swatch thing. If anyone could share a few pointers that would be lovely.
Good luck, and have fun!
**I noticed that my skin choices were not showing up in CAS the way I'd expected, and replaced all my personal UNKNs with the exact same color (a tan/darktan floodfill). And it seems something else IS affecting the skins. I've included a picture of all 18 colors using one test color, to show the differences. Does anybody know where I can fix this? Is this a specular thing, like when editing the shine on a hair?
Attached files:
EA-Default-SkinColor-Files.rar (16.99 MB, 389 downloads) - View custom content | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- EA Exported Files (54), for editing 0 0 0% 11-05-15 09:44 .D..... 00000000 m0 2.0 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [01] 3275143DEC141D18.package 414930 394105 94% 12-05-15 10:34 .....A. 3B9B39F0 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [02] 24A309FD70B1E4BD.package 724909 702338 96% 12-05-15 10:34 .....A. 5A80ED5E m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [03] 7BDC7AF8D36A00DD.package 635382 615710 96% 12-05-15 10:35 .....A. E326D221 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [04] 18FCD6BD6F96DE74.package 566474 548176 96% 12-05-15 10:35 .....A. DE9EE909 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [05] B1730B45DACDC7B8.package 450120 430814 95% 12-05-15 10:36 .....A. 94012F52 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [06] F4350416521A932F.package 732727 710919 97% 12-05-15 10:36 .....A. 4A76940E m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [07] 3AAF1F86EC570A8F.package 528607 506276 95% 12-05-15 10:37 .....A. 8E569C04 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [08] 4DA5010316F1BFBF.package 282290 266522 94% 12-05-15 10:37 .....A. F8F4DC68 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [09] 6DFB7AB2E7506F3C.package 803716 779427 96% 12-05-15 10:38 .....A. 406B785A m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [10] 3C9CA78D6CE665C8.package 456185 437279 95% 12-05-15 10:39 .....A. EA0F02E0 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [11] 647DDF568A1933C7.package 249321 232471 93% 12-05-15 10:39 .....A. 3E0FE9E5 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [12] 98761C4FE0E5619A.package 632204 609963 96% 12-05-15 10:40 .....A. 0B40B1D8 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [13] DF17C935279D2CE7.package 428300 411718 96% 12-05-15 10:40 .....A. 259D3F80 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [14] 9DAE380C85D28E27.package 242892 226064 93% 12-05-15 10:41 .....A. 290E3AC9 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [15] 12D533D4012ADD53.package 85544 68915 80% 12-05-15 10:42 .....A. D62E683B m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [16] 06D0A7C3B8955733.package 95641 78959 82% 12-05-15 10:42 .....A. DD0CADD0 m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [17] 91E202ED76546415 (blue).package 773088 742103 95% 12-05-15 10:43 .....A. 94077E3D m3e 2.9 EA-Default-SkinColors(18-Separated)/Default_SkinColor_S4 [18] AAA33698452DBB8E (green).package 660299 633944 96% 12-05-15 10:43 .....A. ECE0C5C8 m3e 2.9 EA-Default-SkinColors(18-Separated) 0 0 0% 11-05-15 20:58 .D..... 00000000 m0 2.0 EA Exported Files (54), for editing/[01] 32751-RLE2.dds 2796368 168331 6% 11-05-15 09:19 .....A. 0F5181E6 m3g 2.9 EA Exported Files (54), for editing/[02] 24A30-RLE2.dds 2796368 254495 9% 11-05-15 09:19 .....A. A0B85B76 m3g 2.9 EA Exported Files (54), for editing/[03] 7BDC7-RLE2.dds 2796368 223651 7% 11-05-15 09:23 .....A. 6F954C41 m3g 2.9 EA Exported Files (54), for editing/[04] 18FCD-RLE2.dds 2796368 205996 7% 11-05-15 09:18 .....A. 1FC9F395 m3g 2.9 EA Exported Files (54), for editing/[05] B1730-RLE2.dds 2796368 165036 5% 11-05-15 09:26 .....A. 49CCD6A2 m3g 2.9 EA Exported Files (54), for editing/[06] F4350-RLE2.dds 2796368 261709 9% 11-05-15 09:27 .....A. A8ECAB10 m3g 2.9 EA Exported Files (54), for editing/[07] 3AAF1-RLE2.dds 2796368 172281 6% 11-05-15 09:20 .....A. 56D3FB4D m3g 2.9 EA Exported Files (54), for editing/[08] 4DA50-RLE2.dds 2796368 91696 3% 11-05-15 09:21 .....A. A4524C6B m3g 2.9 EA Exported Files (54), for editing/[09] 6DFB7-RLE2.dds 2796368 266932 9% 11-05-15 09:22 .....A. B8256463 m3g 2.9 EA Exported Files (54), for editing/[10] 3C9CA-RLE2.dds 2796368 150989 5% 11-05-15 09:20 .....A. 63CEB9A0 m3g 2.9 EA Exported Files (54), for editing/[11] 647DD-RLE2.dds 2796368 75241 2% 11-05-15 09:21 .....A. 076AE90E m3g 2.9 EA Exported Files (54), for editing/[12] 98761-RLE2.dds 2796368 221337 7% 11-05-15 09:24 .....A. AAB130B9 m3g 2.9 EA Exported Files (54), for editing/[13] DF17C-RLE2.dds 2796368 171409 6% 11-05-15 09:26 .....A. 7C306128 m3g 2.9 EA Exported Files (54), for editing/[14] 9DAE3-RLE2.dds 2796368 73950 2% 11-05-15 09:25 .....A. 8F9B4EBA m3g 2.9 EA Exported Files (54), for editing/[15] 12D53-RLE2.dds 2796368 30892 1% 11-05-15 09:18 .....A. 4ACFDF3B m3g 2.9 EA Exported Files (54), for editing/[16] 06D0A-RLE2.dds 2796368 30564 1% 11-05-15 09:17 .....A. EA9CCDA2 m3g 2.9 EA Exported Files (54), for editing/[17] 91E20-RLE2(BLUE).dds 2796368 378930 13% 11-05-15 09:24 .....A. 91DB5930 m3g 2.9 EA Exported Files (54), for editing/[18] AAA33-RLE2(GREEN).dds 2796368 257759 9% 11-05-15 09:25 .....A. 742C7933 m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_7BDC7AF8D36A00DD%%+UNKN.bnry 11184940 447799 4% 11-05-15 21:08 .....A. 06E3EBAC m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_9DAE380C85D28E27%%+UNKN.bnry 11184940 175672 1% 11-05-15 21:09 .....A. 4C7CCD9D m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_12D533D4012ADD53%%+UNKN.bnry 11184940 60310 0% 11-05-15 21:07 .....A. F15200E4 m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_18FCD6BD6F96DE74%%+UNKN.bnry 11184940 404311 3% 11-05-15 21:08 .....A. 9202E7DD m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_24A309FD70B1E4BD%%+UNKN.bnry 11184940 516615 4% 11-05-15 21:08 .....A. 14DCC532 m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_91E202ED76546415%%+UNKN.bnry 11184940 463169 4% 11-05-15 21:09 .....A. FCE1EAC6 m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_647DDF568A1933C7%%+UNKN.bnry 11184940 175727 1% 11-05-15 21:08 .....A. 2A9AE557 m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_98761C4FE0E5619A%%+UNKN.bnry 11184940 483326 4% 11-05-15 21:09 .....A. 361A74E1 m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_3275143DEC141D18%%+UNKN.bnry 11184940 290233 2% 11-05-15 21:08 .....A. 299BC68B m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_AAA33698452DBB8E%%+UNKN.bnry 11184940 454926 4% 11-05-15 21:09 .....A. 5FC6A4F2 m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_B1730B45DACDC7B8%%+UNKN.bnry 11184940 334729 2% 11-05-15 21:09 .....A. 6AE9E08A m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_DF17C935279D2CE7%%+UNKN.bnry 11184940 302330 2% 11-05-15 21:09 .....A. B6160269 m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_F4350416521A932F%%+UNKN.bnry 11184940 517063 4% 11-05-15 21:09 .....A. 9B99F295 m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_3AAF1F86EC570A8F%%+UNKN.bnry 11184940 399446 3% 11-05-15 21:08 .....A. 7D28525F m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_3C9CA78D6CE665C8%%+UNKN.bnry 11184940 324694 2% 11-05-15 21:08 .....A. D1923D47 m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_4DA5010316F1BFBF%%+UNKN.bnry 11184940 190192 1% 11-05-15 21:08 .....A. 78B0A211 m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_06D0A7C3B8955733%%+UNKN.bnry 11184940 68487 0% 11-05-15 21:07 .....A. 22C78B7E m3g 2.9 EA Exported Files (54), for editing/S4_B6C8B6A0_00000000_6DFB7AB2E7506F3C%%+UNKN.bnry 11184940 594886 5% 11-05-15 21:08 .....A. ADCA5D97 m3g 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-24A30.package 217 162 74% 12-05-15 10:30 .....A. 2BED5561 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-91E20.package 213 156 73% 12-05-15 10:27 .....A. 22F73B21 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-647DD.package 221 167 75% 12-05-15 10:29 .....A. A541571D m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-32751.package 209 148 70% 12-05-15 10:30 .....A. 9F491931 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-98761.package 229 169 73% 12-05-15 10:30 .....A. CD259E45 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-AAA33.package 213 154 72% 12-05-15 10:26 .....A. F6C69346 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-B1730.package 229 172 75% 12-05-15 10:31 .....A. 62D168BC m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-DF17C.package 205 154 75% 12-05-15 10:32 .....A. 80B191B7 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-F4350.package 221 160 72% 12-05-15 10:32 .....A. 413100AE m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-files.package 2006 803 40% 07-05-15 21:12 .....A. 5FDE0522 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-3AAF1.package 209 153 73% 12-05-15 10:32 .....A. 044766DB m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-3C9CA.package 221 167 75% 12-05-15 10:31 .....A. 78FDC04F m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-4DA50.package 225 169 75% 12-05-15 10:26 .....A. 90C7C3E1 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-06D0A.package 205 148 72% 12-05-15 10:23 .....A. 42E236B9 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-6DFB7.package 229 171 74% 12-05-15 10:27 .....A. 9BA697A5 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-7BDC7.package 221 160 72% 12-05-15 10:28 .....A. EFEADE7A m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-9DAE3.package 205 148 72% 12-05-15 10:31 .....A. 807713E9 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-12D53.package 205 149 72% 12-05-15 10:29 .....A. F75C30A6 m3b 2.9 EA Exported Files (54), for editing/Deltabuild0_TONE-18FCD.package 233 176 75% 12-05-15 10:28 .....A. C33A4569 m3b 2.9 Default SkinColor Tutorial.doc 29696 5536 18% 13-05-15 13:40 .....A. 2A655A8A m3b 2.9 ------------------------------------------------------------------------------- 76 260461785 17810038 6% |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Description: Updated to correct file names |
Advertisement
#2
12th May 2015 at 5:14 PM
Posts: 182
Thanks: 549 in 2 Posts
I got it to work! [kermitflail] YAY!
*Will post update soon, with more information, and hopefully a template set to help people make their own.
*Will post update soon, with more information, and hopefully a template set to help people make their own.
#3
12th May 2015 at 5:24 PM
Posts: 11,006
Thanks: 423049 in 1121 Posts
Oh, that would be helpful. Thanks in advance! =)
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
#4
12th May 2015 at 11:27 PM
Posts: 182
Thanks: 549 in 2 Posts
Updated with starter files and a guide for those interested!
#5
14th May 2015 at 7:57 AM
Last edited by plasticbox : 14th May 2015 at 8:11 AM.
Posts: 11,006
Thanks: 423049 in 1121 Posts
Thank you!
Two questions:
- Can you add which version of s4pe you were using? "The current one" won't be very informative when people read this half a year from now;
- You mention using S4S to merge packages -- did you have issues doing so with s4pe? (Normally one can simply drag + drop packages or copy + paste resources in s4pe .. no need to use another program just for that. I've heard that there are specific packages or resource types where this does not work but I've never seen an example.)
(Also, a recommendation: to make your post easier to read you could use some List formatting for those step-by-step instructions? That's the button to the left of "add picture" in the post editing thingy. )
I'm not moving this to Tutorials since you say you're going to re-post it yourself later. When you do so, can you either delete this thread (if there are no more useful/interesting replies to it), or alternatively PM me so that I can lock it? This is because I think it would be better to have one thread about this (preferrably in Tutorials where people would more likely look for it) that has all questions and comments etc and not two in parallel. Thank you =)
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Two questions:
- Can you add which version of s4pe you were using? "The current one" won't be very informative when people read this half a year from now;
- You mention using S4S to merge packages -- did you have issues doing so with s4pe? (Normally one can simply drag + drop packages or copy + paste resources in s4pe .. no need to use another program just for that. I've heard that there are specific packages or resource types where this does not work but I've never seen an example.)
(Also, a recommendation: to make your post easier to read you could use some List formatting for those step-by-step instructions? That's the button to the left of "add picture" in the post editing thingy. )
I'm not moving this to Tutorials since you say you're going to re-post it yourself later. When you do so, can you either delete this thread (if there are no more useful/interesting replies to it), or alternatively PM me so that I can lock it? This is because I think it would be better to have one thread about this (preferrably in Tutorials where people would more likely look for it) that has all questions and comments etc and not two in parallel. Thank you =)
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
#6
15th May 2015 at 9:39 AM
Posts: 11,006
Thanks: 423049 in 1121 Posts
Moving to Tutorials as per your PM.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Test Subject
#8
17th May 2015 at 6:00 AM
Posts: 49
The basic difference between the RLE2 (for in-game) and the UNKN (for CAS), for those using other editors such as the GIMP, is while they should be the same .dds exported (saved) as DXT5, the RLE2 should have no mipmaps while the UNKN should have mipmaps. Just a bit of clarification.
#9
18th May 2015 at 12:29 AM
Last edited by pentabet : 18th May 2015 at 4:59 AM.
Posts: 182
Thanks: 549 in 2 Posts
Ah, thank you afgw!
So in the window that brings up the extrapolated alpha stuff is where I also choose no mipmaps for RLE2 and yes with UNKN?
Why would CAS with relatively close views have mipmaps, but not the in-game skin?
So in the window that brings up the extrapolated alpha stuff is where I also choose no mipmaps for RLE2 and yes with UNKN?
Why would CAS with relatively close views have mipmaps, but not the in-game skin?
Who Posted
|