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Lab Assistant
#126 Old 2nd Aug 2013 at 12:15 AM
One of them is giving us a half-baked CAS with no diversity and both genders having the same body shape
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Test Subject
#127 Old 2nd Aug 2013 at 3:02 AM
To swim in the sea with waves.
Lab Assistant
#128 Old 2nd Aug 2013 at 10:47 PM
First I completely agree with ErikLeroux about not releasing the game until it´s free from glitches, but there is a 100% chance that it will not happen; as said before, it's easier to sell us semi-crap (which we will buy, even knowingly) and test it for them. Just one example of literally thousands: the way Sims watching a singer, applauding and enjoying the show, lose friendship points and even become enemies of precisely that singing Sim they are admiring. EA has never fixed it, nor will it do so.
Second, there is a huge number of people who believe that in many ways Sims 3 lacks a great many things included in Sims 2, and I also completely agree.
Third, strange and ridiculous features (as opposed to quirky Sims 2-style features), such as the idiotic, imbecile, stupid, pointless, puerile, mindless and about 17 other adjectives, wishes to "jam" or "pillow fight" with every Sim your Sim sees. Really, were the designers drunk when they programmed that?
Fourth, and it has been said before in this thread, the developers should understand that not all their market is the air-headed teen (as opposed to intelligent teens). With good market research EA should know that most of their public are adults, research which, by the way, I have seen. Even their live broadcasts are geared to that mythical kind of shallow adolescent, where everything is "really cool". Or "awesome".
And fifth, I would not like to see even more cartoon-like characters, and I hope they don't go that way. They did it with the "Urbz", and it was a disappointment. On the other hand, Sims Medieval had much more realistic characters, without exaggerating it, so they can do it if they want it.

Finally, I understand that this thread was about what we DID NOT WANT, not about what we wish.
Test Subject
#129 Old 3rd Aug 2013 at 10:42 AM
The ability to go inside the jobs of the sims 3... I guess they may do a "sims 4 job" expansion pack, for it to even happen...
Test Subject
#130 Old 3rd Aug 2013 at 10:44 AM
Quote: Originally posted by Man1968
...wishes to "jam" or "pillow fight" with every Sim your Sim sees. Really, were the designers drunk when they programmed that?
.


Word.
Lab Assistant
#131 Old 3rd Aug 2013 at 3:31 PM
Quote: Originally posted by Man1968
First I completely agree with ErikLeroux about not releasing the game until it´s free from glitches, but there is a 100% chance that it will not happen; as said before, it's easier to sell us semi-crap (which we will buy, even knowingly) and test it for them.


That and It's pretty much impossible to make a PC Game without at least a FEW Glitches (GTAIV PC, Bully PC, Metro Last Light, Crysis, Hell, Even Early Sims 2.) So the chances of a game being 100% Bug free is...well...Implausible. A good 92% Sure, but certainly not completely bug free.
Test Subject
#132 Old 3rd Aug 2013 at 5:17 PM
To clarify, I'm in no way demanding 100% bug-free, I'm a Skyrim player for god's sake! I'm just saying, if I'm finding huge bugs which invalidate huge portions of EPs (The Firefighting profession and the Private Investigator profession both have 'missions' which can and often are be 'broken' so they cannot be completed), after only a few hours of playing, then there is a clear lack of playtesting here.
Lab Assistant
#133 Old 3rd Aug 2013 at 8:11 PM
Quote: Originally posted by ErikLeroux
To clarify, I'm in no way demanding 100% bug-free, I'm a Skyrim player for god's sake! I'm just saying, if I'm finding huge bugs which invalidate huge portions of EPs (The Firefighting profession and the Private Investigator profession both have 'missions' which can and often are be 'broken' so they cannot be completed), after only a few hours of playing, then there is a clear lack of playtesting here.


Precisely, that is what I meant; perfection is almost impossible, but the issue is, as you state, play testing. It´s obvious; testers have to be PAID, while we players PAY for the privilege. Some major issues are, for example, the endless spawning of all sorts of crap, like cars. The game, without at least some mods (thank God for Twallan) is practically unplayable. And EA instead of fixing those flaws, is for ever devising new ways to squeeze some more cash from us.
Unfortunately, I will continue buying the games because I enjoy them so much, and to quote Shakespeare, aye, there's the rub, and that is why we bear the whips and scorns of EA.
Test Subject
#134 Old 9th Aug 2013 at 12:27 PM
heres a no-no

for them to make it a ts2 part 2.

it amuses me that people think ea maxis developers are actually paying attention to these forums and give a fraction of a turd about our complaints

majority of those of which wont consider getting it regardless
Alchemist
#135 Old 9th Aug 2013 at 3:38 PM
Quote: Originally posted by boobzilla
heres a no-no

for them to make it a ts2 part 2.

Splainy?
Lab Assistant
#136 Old 9th Aug 2013 at 5:02 PM
Less animations.

What we need is more animations for all ages. More emotion portrayed in said animations, and just wacky and over the top actions. That would be nice to see...

Still is the water green and thick,
He'll drag you under with his stick,
See flaxen gold floats there through the mist,
He killed someone's daughter with his wick,
An arm with grey skin bobs slowly in the pit.
Lab Assistant
#137 Old 10th Aug 2013 at 9:39 PM Last edited by Elanorea : 11th Aug 2013 at 3:10 AM.
No more free lunches.
It's too easy to make money in TS3 and even if you don't have any you can easily survive just by getting "freebies" from community lots. The "worry about money" interaction is pretty pointless if lacking money doesn't actually have any negative consequences. No infinite free canned soup from the fridge or juice from bar (especially not on community lots!), no free smartphones for every sim (though having a basic phone is probably necessary for gameplay reasons), no free taxi rides, going to the gym or museum should cost money, painting should cost money (canvas and paint aren't free, but you could use a sketchbook to skill up cheaply), etc. Basically make it so that it's actually somewhat challenging to live in poverty.
Lab Assistant
#138 Old 12th Aug 2013 at 3:31 PM
Quote: Originally posted by Elanorea
No more free lunches.
It's too easy to make money in TS3 and even if you don't have any you can easily survive just by getting "freebies" from community lots. The "worry about money" interaction is pretty pointless if lacking money doesn't actually have any negative consequences. No infinite free canned soup from the fridge or juice from bar (especially not on community lots!), no free smartphones for every sim (though having a basic phone is probably necessary for gameplay reasons), no free taxi rides, going to the gym or museum should cost money, painting should cost money (canvas and paint aren't free, but you could use a sketchbook to skill up cheaply), etc. Basically make it so that it's actually somewhat challenging to live in poverty.


I completely agree with you; it removes many challenges from the game. I still play with the same family since Sims 3 came out, and they have more than 60,000,000 cash, plus owning ALL the properties in their world and houses in all travel destinations. For example, when the older member of the family dies, there should be a big, big, tax discount (and I´m aware that this is a wish and doesn't belong in this thread). The travels are supposed to cost money, but in fact, it's very easy to return with more money than before.
Field Researcher
#139 Old 12th Aug 2013 at 3:42 PM
Quote: Originally posted by boobzilla
heres a no-no

for them to make it a ts2 part 2.


I'd rather have TS2 v. 2 than TS3 v. 2 or TS4: The Really Sucky, Crappy Edition.

But then again, I guess asking for anything that's remotely related to TS2 means TS2 v. 2 to some people. Just because a lot of people want some features back doesn't mean they want a repeat of TS2, although I honestly can say that I would much rather have something closer to TS2.
Test Subject
#140 Old 12th Aug 2013 at 5:09 PM
1) Teleporting into vehicles I absolutely hate how our sims just walk onto the edge of the pavement, then their car or bike just materialises on the road with them in/on it. I'd so much rather have it Sims 2 style, where our sims actually get in the car and drive it onto the road, and have bikes do this as well.

2) Unlimited inventory space That's right, EA! Not everyone can keep 4 apples, 8 books, some expensive wine and a van in their pocket. A way better system would be to have to buy bags to keep your stuff in, and different bags can hold a different amount of objects. And don't allow vehicles and bikes to be kept in our sims' inventory. Let them keep their car parked where they left it instead of shoving it up their ass.

3) Sugar-coating everything The Sims 3 is so unrealistically positive. For example, how you can just walk into somewhere and get a job instantly, no matter what. You could have no skills or job experience whatsoever, but would still get the job. You should be able to read job offerings online or in the newspaper, and have to have a certain amount of skills before being able to go for an interview. Having the right amount of skills should increase your chance of getting the job.
Also, sims should be able to get injured or ill and have to go to the hospital. The same should apply for animals, and they have to go to the vets. Everyone (including pets) should need to get mandatory vaccinations. Sims in certain lines of work should run the risk of being injured or killed. (military, law enforcement, etc.)
They should also have to pay for public transportation, or be able to call someone for a lift. Parents should be able to take their children to school, and pick them up.

4) Rabbit holes I'm completely fine with having rabbit holes for work and school, but not for dining, shopping or going to the spa or cinema. I hate how I just have to sit there and wait for my sims to come out. Also, exploring the mausoleum should be similar to exploring tombs.

5) Genetics The genetics are so poorly done, it hurts. I created two sims and made them have a child, but when she grew up, there was hardly any resemblance apart from hair and eye colour. Also, the offsprings' traits are basically a mishmash of random ones with a couple of the parents' traits thrown in.

6) Babies Burrito babies = NO. At least let them have clothes similar to toddlers', and SOME hair. Also, I'd really like to be able to create babies in CAS.

7) Body types We need more sliders! Like, height, hip, butt, stomach, all that stuff. Not everyone has exactly the same body shape, and is exactly the same height. I mean, look at the teen girls! They all have the bodies of 11 year old boys, but with tiny boobs and slightly bigger hips.
Lab Assistant
#141 Old 12th Aug 2013 at 5:36 PM
Repetitive animations used in socials are a huge hell no for me. I also think all Sims shouldn't move or react the same way, they're suppose to have different personalities and personality has to be shown through movement.
Field Researcher
#142 Old 12th Aug 2013 at 6:16 PM
Quote: Originally posted by LexisSims
...


I agree with everything you've written. The whole way TS3 handles vehicles is seriously weird. I understand why they did it, but it doesn't really make it any better. I guess they just thought that we should be grateful for getting cars in the basegame.
Theorist
#143 Old 12th Aug 2013 at 7:40 PM
I think EAxis could do a LOT worse than making it TS2.0. Like making it more of an rpg than a life simulator. I just felt like TS3 was off. Like there wasn't really any generational play because to me at least.. they all had generally the same personality just different idle animations. lol
Scholar
#144 Old 13th Aug 2013 at 9:11 PM
Animations or interactions that look like Second Life. I have an awful feeling the original Online version was going to have the Sims float around like that, and have that kind of slow, exaggerated movements. It would probably be easier for the animators to make and easier for the computers to play. I mean, the TS4 Sims are supposed to be all about personality, right? So who cares about animations, when you get to have several hundred talk interactions? In fact, many teenagers are probably going to think those floaty movements are really graceful and sexy. /sarcasm.
Field Researcher
#145 Old 14th Aug 2013 at 1:42 AM
Quote: Originally posted by TigerAnne
Animations or interactions that look like Second Life. I have an awful feeling the original Online version was going to have the Sims float around like that, and have that kind of slow, exaggerated movements. It would probably be easier for the animators to make and easier for the computers to play. I mean, the TS4 Sims are supposed to be all about personality, right? So who cares about animations, when you get to have several hundred talk interactions? In fact, many teenagers are probably going to think those floaty movements are really graceful and sexy. /sarcasm.


Oh god, even EA isn't that stupid to try and make the Sims look like Second Life? ...Right?

Hey, I'm a teen, and I wouldn't go near Second Life with a ten foot pole
Scholar
#146 Old 14th Aug 2013 at 5:54 PM
I can't stop watching those messed up SL birth videos. The midwife stands there, in her idiotic porn-outfit, slowly waving her hands in front of the pregnant woman's crotch. Then the baby litterally *pops* out, preceded by a blood-splatter to the bed. Oh, and there are C-sections as well, where the midwife sticks her arm into the pregnant belly, and a picture of internal organs appear below the navel. The mother gasps in pain for a couple of minutes, while the doctor slowly waves her hands above the incision, and then the baby squirts out, kind of like in a certain 80s horror movie. All of this set to the passionate ballads of Eros Ramazzotti and his ilk.

Please EA, just don't.
Lab Assistant
#147 Old 14th Aug 2013 at 6:04 PM
SL, it just freakin weird, I'd hope that EA has the intellect to avoid implementing any ideas from it.
Alchemist
#148 Old 14th Aug 2013 at 6:36 PM
Quote: Originally posted by keeponsimmin
Hey, I'm a teen, and I wouldn't go near Second Life with a ten foot pole


I'm in my 40's and that makes two of us lol
Test Subject
#149 Old 15th Aug 2013 at 3:28 AM
Default Keep the TS3 Trait Selecting System
Truth be told, I think that EA should do away with the trait system completely. With the ability to choose traits for their sims, a lot of people plan out these perfect lifestyles; For example, simmers often create characters with no real personality, just skill-related traits like "genius" or "bookworm". Sure, this can be entertaining for awhile, but you'll soon tire of a perfect game where your sim has no interesting flaws.

Instead of allowing you to select traits when you create a sim, I think that you should be able to select memories, similar to the memories in "Sims 2" that determined whether or not your sim was happy with their life. Sims in "Sims 2" all came with the same background, but perhaps in "Sims 4" they could allow you to select experiences that shape the character of your sim. The sim could also experience life-altering events in-game that change their mindset, allowing for dynamic and interesting sims. Say your sim witnessed a house fire whilst young. As an adult, they may freak out at the sight of, say, a campfire, but they'll also be less likely to burn the house down while lighting fires in the fireplace or cooking on the stove because they are now extra careful when it comes to flammable substances.

A system like this may help create a more realistic and interesting experience. It could also prevent simmers from reliving the same story over and over again, because no two sims could have the exact same personality.
Test Subject
#150 Old 18th Aug 2013 at 4:24 AM
Quote: Originally posted by Inhuman One
I dont want to see the sims store return, should just be free stuff like with previous games.

With sims 3 they had an awfull lot of content in the store at day 1, including quite a few male hairstyles while the game was released with very few of that.

Well, I only have Sims 3, so I can only really go off of that. (I've never played Sims 2 or even seen someone play it...) But this is my biggest thing. I'll be the first to admit that I'll run don anyone in my way when I can afford a new expansion pack, but I'd rather like for them to just not have expansion packs.

I mean, at least for Pets, I think that's something that just should have been there before it started. And, honestly, would it kill Electronic Arts to actually hold off on releasing the game until they have more in it than just the bare-bones base game? Why not have the base game be what would have been an expensive stand-alone and at least one (or maybe even two) expansion packs?

And store content is a real bummer. Some of the store content (such as the violin currently available for Sims 3 via some ridiculously priced item set (they won't let you buy it by itself any more) is just fantastic. It's stuff I've always wanted in Sims but never had. Really, they're going to be getting $60+ from me for the base game, anyhow, and I know there will be a whole lot more people who'll buy it. Do they really need to charge customers even more just for a few basic gameplay features? (The violin, for instance, is probably nothing more than a few new animations, some sound files, and new interaction dialogues.)
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