#2
7th Aug 2006 at 3:19 AM
Last edited by HystericalParoxysm : 7th Aug 2006 at
4:02 AM.
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That is, quite possibly, the best thread title ever. I know it's fitting and applicable and shouldn't be funny, but it is, oh, it is.
Looks like you need to get another shape in there. Nice little primitive. Try a cylinder or a cube, then adjust the top to the right tilt of the foot, deform it so it's pointy or thick or however you want the heel to look... A cylinder will probably be a bit more versatile as you can have several stacks without having to subdivide. You'll also need to fix up the uv map for your shape... with a cylinder, the sides will come mapped - you only have to scale 'em down to fit some unused part of your mesh, off to the sides or toward the center bottomish, between the two halves between the legs. Probably won't have to map the bottom of the cylinder, as it'll just be a solid colour of the bottom edge of whatever your texture is, and won't really show much unless a sim's relaxing on a bed in heels or whatever.
Oh, also, just remembered... a lot of the time Milkshape wants to create primitives, especially cylinders, with no/incorrect normals. When you create the shape and get in place, select just the cylinder, and run Align Normals on it (msAlignNormals tool, linked in the sticky at the top of this forum that says, erm, something about GMDC plugins... :D) to fix that up.
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