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If you want a dropshadow to look different, UV map it to a different texture, or a different part of the dropshadow texture.
The dropshadow texture (the "do not use any blobs below this line" one) is just a greyscale texture image with an alpha layer. Normally, the dropshadow is UV mapped onto one of the blobs... some are darker than others. The rendering engine stretches the texture to cover the mesh area you have uvmapped.
You can just use one of the invisible areas between blobs for an invisible dropshadow, or use one of the lighter-colored ones, which is what I recommend. Or, if your dropshadow texture was cloned and renumbered, just edit the alpha layer on it to make it more transparent, which will lighten it up.
And CMO is dead on about deleting the four small squares to delete the circles, they were there to match the legs on the original... and those legs are no longer there.
If you like to say what you think, be sure you know which to do first.