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Old 23rd Sep 2017, 9:20 PM #951
Rosebine
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Quote:
Originally Posted by ihatemandatoryregister
Thing is, how long is a Sim month? 4 weeks? 30 days?

Rent is due every Monday in game. Make it every 4 Monday. I really don't see how hard this is to calculate. The only hard part for me, is figuring out how to make the mod.

Je mange des girafes et je parle aussi franšais !...surtout :0)
Old 24th Sep 2017, 2:08 AM #952
RoxEllen1965
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Quote:
Originally Posted by Rosebine
Rent is due every Monday in game. Make it every 4 Monday. I really don't see how hard this is to calculate. The only hard part for me, is figuring out how to make the mod.


The problem is that the length of a "month" varies depending on how each player chooses to define the passage of time in their game. In your game, you apparently define a month as four weeks (28 days). An entire year in an unmodded vanilla game is only 20 days. A month, a week and a season are pretty much the same thing, so paying the rent every Monday is paying it "once a month." Some players define one in-game day as corresponding to a whole RL year, which I guess means they're paying their rent once every 7 years?

I guess the thing to do would be to make a mod that allows each player to define how often they want the rent to be paid in their specific game.

Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #37 here. Instructions for using the DNA fixer at post # 2662 here .
Old 24th Sep 2017, 3:12 AM #953
gummilutt
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I'm afraid I have no interest in making that Rosebine. My Sims move frequently, paying for so long at once would mean paying for time they won't live there, and that's just mean. My sims have it hard enough money-wise. I often let them move during weekends, to get the most out of the rent they did pay.

It wouldn't be hard to make though. Either use a token to keep track, or use an on-lot object. I haven't figured out tokens yet, but I could give you advice on the on-lot approach.

If you have questions on how to use SimPE or WW, you're welcome to PM me.
Old 24th Sep 2017, 10:48 AM #954
Lamare
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Same as gummilutt on non-weekly rent. Sorry...

To stay on topic, I recently found Sims 2 Sliders sort-of-database. I think it's a cool idea to have all sliders grouped in one place.

Testers wellcome on Electrical box & Cheap rent & Fertile land
Functional sofa bed is ready to be tested as well
Old 24th Sep 2017, 12:32 PM #955
lauratje86
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HugeLunatic made a default replacement for gravestones, which changes them into tiny little objects which can easily be hidden under a decorative gravestone, statue, shrub, vase of flowers or whatever else you would like to mark a grave with! :-) Replacements for the standard sim grave and the BG platinum aspiration graves can be found here.
Old 24th Sep 2017, 4:31 PM #956
Rosebine
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Quote:
Originally Posted by gummilutt
It wouldn't be hard to make though. Either use a token to keep track, or use an on-lot object. I haven't figured out tokens yet, but I could give you advice on the on-lot approach.

Oh it's ok Gummi, thank you though. You and Rox made too much sense...I'll keep it just as it is.

Je mange des girafes et je parle aussi franšais !...surtout :0)
Old 24th Sep 2017, 6:42 PM #957
PenelopeT
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A set of awesome new high-quality skies (34 of them ) by iCad http://dramallamadingdang.tumblr.co...is-is-the-first.

Tea. Earl Grey. Hot.

Random creations I've shared at GoS can be found by browsing through my latest posts.

Feel free to just call me, Pen.
Old 24th Sep 2017, 6:48 PM #958
Rosebine
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Oh wow..I wish i knew how this works. lol
Do you just download the one you like, put it in your Downloads folder and..then select it from 'Hood deco??
Do you need some other mod/hack for these to work?

Je mange des girafes et je parle aussi franšais !...surtout :0)
Old 24th Sep 2017, 7:12 PM #959
FranH
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I think that they can be used without the Skyfix or Lowedeus' mod, but they'd probably look better with it. They are hood deco, and in the build section.

In order to keep everything straight in the downloads folder, make a new folder (name it appropriately) and put everything to do with skies in it. That way you'll be able to figure out what you have/need to use.

Receptacle Refugee & Resident Polar Bear
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Old 24th Sep 2017, 7:20 PM #960
maxon
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You usually put them in the corner of the map Rose - not sure if those do that but that's how many of the others work.

Polgannon: Who Murdered Blaise Penhaligan?
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Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Old 24th Sep 2017, 7:24 PM #961
grammapat
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I got them, and another recommended mod that puts a red "pointer" on every object box - it will show on ALL of them --really helpful! In the case of the sky & horizon mods, you put them on a CORNER with the pointer facing OUTWARD

Namaste
Old 24th Sep 2017, 9:46 PM #962
RoxEllen1965
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That's lowedeus' replacement for the neighborhood effects placement cube. I agree that effects are much easier to place with this mod. It's available here:

http://lowedeus.tumblr.com/post/158...this-is-a/embed

Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #37 here. Instructions for using the DNA fixer at post # 2662 here .
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