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Old 23rd May 2017, 2:23 PM #76
Sofmc9
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Join Date: Sep 2007
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Quote:
Originally Posted by echoweaver
The child sim still stretches.



Was the child sim stretching in blender when you converted the animation?
Old 23rd May 2017, 4:02 PM #77
echoweaver
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Quote:
Originally Posted by Sofmc9
Was the child sim stretching in blender when you converted the animation?


No. I don't think the interaction was using the converted animation. I don't know why. There is probably something that can be done with JAZZ. I just need some hours together to experiment.

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Old 24th May 2017, 10:59 AM #78
skydome
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Tomorrow is my last day of exam so I'll try to help out too
Old 24th May 2017, 1:50 PM #79
Sofmc9
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Quote:
Originally Posted by echoweaver
No. I don't think the interaction was using the converted animation. I don't know why. There is probably something that can be done with JAZZ. I just need some hours together to experiment.


Could it not be working because of the package's name, c2a_ ? Maybe it should be a child to child interaction.
Old 24th May 2017, 5:58 PM #80
echoweaver
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Quote:
Originally Posted by Sofmc9
Could it not be working because of the package's name, c2a_ ? Maybe it should be a child to child interaction.


Huh. That's an interesting idea and worth trying.

The ones that involve casting a spell ON someone seem right. I haven't converted the _y animations required to target a child.

BUT the spellcasting loop animations used for Play With Magic don't actually have a target as far as I can tell, even though they're marked a2a. I left everything the same except the first character, but maybe that isn't enough.

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Old 25th May 2017, 6:48 PM #81
skydome
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My exams are over yay tomorrow I'll install visual studio and get started.
Old 27th May 2017, 3:05 PM #82
Sofmc9
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Quote:
Originally Posted by echoweaver
Huh. That's an interesting idea and worth trying.



Let us know if the problem was the package name.
: ) And that's great Skydome!
Old 5th Jun 2017, 2:04 PM #83
echoweaver
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Just wanted to note that I'm still here. I have some other obligations and haven't managed to get any JAZZ test scripts together yet, but I'm willing to jump back in when I hear from you guys.

Echo Weaver's Simblr: http://echoweaver.tumblr.com/
Sample a Brave Legacy: http://sims3sample.illation.net
We're All Mad Here: The Wonderland Weirdacy: http://wonderlandidiots.illation.net
Waypoint: Nothing is Free http://sims3waypoint.illation.net
Old 6th Jun 2017, 12:47 AM #84
skydome
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Quote:
Originally Posted by echoweaver
Just wanted to note that I'm still here. I have some other obligations and haven't managed to get any JAZZ test scripts together yet, but I'm willing to jump back in when I hear from you guys.


Oh that's great I'm currently experimenting with interactions. Just learned to add them recently. Haven't done too much just checking and learning right now. I haven't added any children interactions yet tho just Vampire ones.
Old 12th Aug 2017, 7:24 PM #85
skydome
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Hi
I'm working on this mod again, I've gotten way more experienced with interactions and Jazz Scripts. I've managed to make the conjure apple interaction work. I just copy pasted the code and removed the child restriction. The apple doesn't appear on the hand because I think the EA child version of the conjure apple animation doesn't have the apple.Echoweaver had previously also managed to get conjure apple work. I think we both ended up with similar results.


Currently I'm attempting the fireblast interaction. Will let you know about results.
Old 12th Aug 2017, 11:21 PM #86
skydome
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Ok good news the interaction is working they use the stretch animation for now. Oh and I've even made it so they can level up their spellcasting skill this way
Old 13th Aug 2017, 5:02 PM #87
skydome
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Ok so one problem that I'm having is I can't add terrain interaction or object based interaction like cast fire blast on frozen sim statue. Any idea what to do?
Old 18th Aug 2017, 3:11 PM #88
skydome
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Ok well the child sims are still using stretch animations but so far Conjure apple, Play with magic, Fire blast(On sims and floor), IceBlast(Only on Sims),Love Charm, Sunlight Charm, Motive Charms, Motive Curses, Haunting Curse, Pestilience Curse is working Yay!!

Now I'm having trouble with adding interactions to objects like Fireblast on ice statue. Conversion Ritual, Magical Upgrade etc. Can anyone give me any tip on how to add those? I've never added interactions to objects before so yea. BTW do you guys know of any mods that add interactions to objects? Can you tell me or give me links on mods like those? That would really help me out, thanks!!
Old 22nd Aug 2017, 3:50 PM #89
skydome
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Ok I've got some bad news. My college exams are approaching again and I also have to do a big project so I'm taking a hiatus from this mod again I'm uploading what I've done so far. I'll be back soon. That I can guarantee. But in the mean time if anyone wants to continue they are welcome to do so, just let me know by PM or in this forum.
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