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Old 4th Dec 2017, 10:11 PM #6326
thevogel
Lab Assistant

Join Date: May 2012
Posts: 155


Quote:
Originally Posted by SneakyWingPhoenix
Weirder stories. I personally don't mind fart jokes. I just brush. But what I do want there to be is darker/quirky humor back from the past games, ya know? Mrs. Crumplebottom, therapist, social bunny (these things shouldn't be forced upon all players, but certain criteria that meet both of the players' sides standards to trigger the spawning of these NPCs). Also, where are the cake dancers? Aspiration failure Despiration animations (doing the rhyme with the time)?


See I agree... If they had kept all the the darker humor I wouldn't mind at all. I am a fan of good "Potty humor". but the way they set up TS4....it's just not funny. Everything that was great about this franchise is now gone. They ruined it. Most of the people getting "triggered" have never played the other versions of the sims... they have no clue what they are missing.
Old 5th Dec 2017, 2:14 PM #6327
hiabara
Field Researcher

Join Date: Feb 2013
Posts: 358


Interview with Grant Rodiek

I'm not a fan of Grant anyway and this makes me wonder once again if we're actually talking about the same game.
Like toddlers and pools and ghosts are not some generosity. They should've been there since the beginning.
TS3 DID NOT have just one EP per year. TS3 had two to three EP per year (plus SP and store) and each EP had more content than most of the packs in TS4 combined.
The way he said they have the "scary stuff" out of the way and can now concentrate on the fun stuff and that they're trying to make EP "full of stuff".
Old 5th Dec 2017, 3:24 PM #6328
Apsalar
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Quote:
Originally Posted by hiabara
Interview with Grant Rodiek

I'm not a fan of Grant anyway and this makes me wonder once again if we're actually talking about the same game.
Like toddlers and pools and ghosts are not some generosity. They should've been there since the beginning.
TS3 DID NOT have just one EP per year. TS3 had two to three EP per year (plus SP and store) and each EP had more content than most of the packs in TS4 combined.
The way he said they have the "scary stuff" out of the way and can now concentrate on the fun stuff and that they're trying to make EP "full of stuff".

Grant is basically just a corporate puppet. I'm not sure if he actually believes what he's saying, or he's just towing the company line, but it creeps me out sometimes. "Hello, can the real Grant come to the phone?"

So be it. Move. ~Jason Bourne
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Old 5th Dec 2017, 4:18 PM #6329
Goldbear
Test Subject

Join Date: Nov 2017
Posts: 30


Quote:
Originally Posted by SneakyWingPhoenix
Can see why many prefer [email protected]*ng about the game here than on the official forums. One of the threads not long ago we're started, and OP realizing that shocking so many people provided constructive criticism to her titled question's answer about 'why is TS4 bashed upon players', she requested that all post to be locked (though it is still open) because from the expression I'm getting from my observation, the attitude and atmosphere of her (or him, pardon for assuming gender If I guessed it wrong) shows that she/he/them couldn't handle listening any of opposing side of her debate.

In a nutshell, what's more fun than opening a thread and asking a question that obviously gonna stir up with disagreement? Asking authority/mods/admins to close it afterward because oh well, my feelings urging to fake out that I have Alzheimer due to own skin willing asking to be rubbed on and take the opinion as a personal attack.


It's frightening how some S4 players take criticism about the sims 4 personally.
Old 5th Dec 2017, 4:22 PM #6330
Goldbear
Test Subject

Join Date: Nov 2017
Posts: 30


Quote:
Originally Posted by hiabara
Interview with Grant Rodiek

I'm not a fan of Grant anyway and this makes me wonder once again if we're actually talking about the same game.
Like toddlers and pools and ghosts are not some generosity. They should've been there since the beginning.
TS3 DID NOT have just one EP per year. TS3 had two to three EP per year (plus SP and store) and each EP had more content than most of the packs in TS4 combined.
The way he said they have the "scary stuff" out of the way and can now concentrate on the fun stuff and that they're trying to make EP "full of stuff".


I think the most worrying part of that interview is when he talks about how they want to make weird and funny stuff for the game!
Old 5th Dec 2017, 8:30 PM #6331
thevogel
Lab Assistant

Join Date: May 2012
Posts: 155


Quote:
Originally Posted by hiabara
Interview with Grant Rodiek

I'm not a fan of Grant anyway and this makes me wonder once again if we're actually talking about the same game.
Like toddlers and pools and ghosts are not some generosity. They should've been there since the beginning.
TS3 DID NOT have just one EP per year. TS3 had two to three EP per year (plus SP and store) and each EP had more content than most of the packs in TS4 combined.
The way he said they have the "scary stuff" out of the way and can now concentrate on the fun stuff and that they're trying to make EP "full of stuff".


Whoooooaaaa, I had not seen this one. You know...I was always a little wary of Grant, but now, that is just horse shit. What a blatant liar. Did they give everyone some sort of Amnesia Juice over at EA? How could he make those statements knowing their are thousands of players who would call BS on him?!!
Old 5th Dec 2017, 8:53 PM #6332
Weisskreuz
Instructor

Join Date: Sep 2008
Posts: 538


What the hell was the scary stuff??



.

Sometimes...things that are expensive...are worse.
Old 5th Dec 2017, 9:17 PM #6333
SneakyWingPhoenix
Scholar

Join Date: Dec 2016
Posts: 1,342


Toddlers and Vampire I could assume. Scary as in "oh boy, those things did require a lot of effort, but of course we're just faking out and there bigger things in potential that are more scarier and sweat takinng we can do but we aren't, so screw u hehehhehe #BlameSteve"
Old 5th Dec 2017, 9:53 PM #6334
Orphalesion
Instructor

Join Date: Sep 2016
Posts: 460


Quote:
Originally Posted by thevogel
They are just bad at Business. they don't know how to do it. Doing the loot box thing is all they know. They are incapable of taking a risk on a proven money making franchise. When they Ruined SimCity...that wasn't a risk they were taking by changing the way it's played... they were trying to get as much cash as possible and it blew up in their faces. Going the route of EP, SP, GP for the Sims is just Gutless. Look at City Skylines... the base pack alone was loaded with everything needed in a base game and then some. by the time they started adding DLC items and EP's it was just the cherry on top.

If they did something like that with the sims... gave us a fully loaded base game with pets, weather, variety of occupations, at least 8 life stages (baby, toddler, child, teen, young adult, Adult, senior, elder), supernaturals (which can be turned off) and some vacation worlds of sorts and tons of building stuff.... raise the specs...then that leaves room for completely new and original ideas for EP's... you know... instead of repeating the same shit over and over again. Now that would be a base game worth $80 easily. Anything after that could be a $10 EP and they would still make bank. But... EA/Maxis are whiny little bitches who are too afraid to make an actual quality game...when loot boxing makes more money and they take no responsibility for the bugs and glitches that they refuse to fix.


That's why Paradox finally needs to make a life sim. What happened to all that fridge kicking they were talking about?

Quote:
Originally Posted by Apsalar
"Hello, can the real Grant come to the phone?"


No, real Grant is the guy who yells at players about Sims 5 and dog houses, EA is not letting him out of the cage, bad for business.
Old 5th Dec 2017, 9:54 PM #6335
Goldbear
Test Subject

Join Date: Nov 2017
Posts: 30


Quote:
Originally Posted by thevogel
Whoooooaaaa, I had not seen this one. You know...I was always a little wary of Grant, but now, that is just horse shit. What a blatant liar. Did they give everyone some sort of Amnesia Juice over at EA? How could he make those statements knowing their are thousands of players who would call BS on him?!!


Yup. But then is is the guy that throws shit at his fan base and calls them cruel for using a dog house. How he thought he could get away with this latest comment is anyone's guess. People on the official forums are like "he forgot"
Old 5th Dec 2017, 10:04 PM
Goldbear
This message has been deleted by Goldbear.
Old 5th Dec 2017, 10:24 PM #6336
thevogel
Lab Assistant

Join Date: May 2012
Posts: 155


Quote:
Originally Posted by Orphalesion
That's why Paradox finally needs to make a life sim. What happened to all that fridge kicking they were talking about?


I totally agree. Paradox or Frontier... either one could make this game what it should have been. Of course they would make it with much higher specs (which is needed to stay competitive) and I would definitely go out and buy a new computer for it.

I would love to see EA/Maxis go down in flames for ruining two of the best game franchises ever. Whaaa haa haaaa haaaaaaa.... seriously.
Old 6th Dec 2017, 12:45 AM #6337
Orphalesion
Instructor

Join Date: Sep 2016
Posts: 460


Quote:
Originally Posted by thevogel
I totally agree. Paradox or Frontier... either one could make this game what it should have been. Of course they would make it with much higher specs (which is needed to stay competitive) and I would definitely go out and buy a new computer for it.

I would love to see EA/Maxis go down in flames for ruining two of the best game franchises ever. Whaaa haa haaaa haaaaaaa.... seriously.


Maybe we should all go to the Paradox forums and whine at them until they start with the developing. They listen to their fanbase.

Though we might end up having Secret Bears in their version of the Sims
(Still better than talking toilets and angry poops)

Plus, looking at their other stuff and at the games of theirs I own, they really like games they can develop and sell expansions and content packs for... so they'd be familiar with that aspect of Sims already!
And likely their content packs would be useful stuff and not "Colour Blind Plastic Jewel Wish Fulfillment Bro-Dude, #Selfie #SoWeird Party Pack #24"
Last edited by Orphalesion : 6th Dec 2017 at 1:11 AM.
Old 6th Dec 2017, 5:13 AM #6338
DreamaDove
Test Subject

Join Date: Oct 2017
Posts: 50


The Sims 4 is the first Sims game I've gotten, and while I do enjoy it, I see the flaws it has. Namely, it seems EA spent a LOT of money and time developing CAS to allow for truly unique looking characters, however, they neglected the most important thing: the sim's personalities. What's the point of having a gazillion sliders and color combinations if they can only have 3 traits each which are all overshadowed by their emotions so they all act the same?

As an artist, I still enjoy Sims 4 because I enjoy supplementing CAS with CC to help me with character design, but for storytelling this game is useless.
Old 6th Dec 2017, 5:17 AM #6339
DreamaDove
Test Subject

Join Date: Oct 2017
Posts: 50


Quote:
Originally Posted by SneakyWingPhoenix
And that's why I brough the issue I have with that. Yes it is appriopate in a game. but from a cultural standpoint - no. Just like If toddlers could woohoo and nannies could kidnapp them. If it is a bug, it's beyond why guru's haven't fix/remedy that unless they really like playing the game or find it funny that strangers ask "yo little boy/girl". Let's go hit the dance floor #TotallyNotOverage #NotPedophileBTW. Still an oddity.

Honestly, whenever I see a statement from the devs that something is intentional, I can't help but think that they are just saying that to get out of fixing it or admitting there was a mistake. Like the dog house thing, it just seems like they're like.... right... doghouses... they're, uh, abusive. (i.e., if you keep complaining you are abusive uwu)
Old 6th Dec 2017, 8:15 AM #6340
Drakron
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Quote:
Originally Posted by thevogel
Doing the loot box thing is all they know. They are incapable of taking a risk on a proven money making franchise. When they Ruined SimCity...that wasn't a risk they were taking by changing the way it's played... they were trying to get as much cash as possible and it blew up in their faces.


Thats a good example but not for what you said.

SimCity suffered from a "company wide policy" that was all games now would required to be always online, that decision ended up destroying not only SimCity but also Command & Conquer (even if in that case there were much larger issues), they ended up reverting it or more likely whoever come up with that idea either left or was forced to leave the company and so it was dropped.

Its the same with Loot Boxes, EA is just a reactive company and now they tasted the easy money from Loot Boxes they just want to take the easy road, making every game they publish a casino ... its not taking risks because large companies are adverse to taking then (as they have shareholders to held then responsible) but rather they decided loot Boxes are the shit and its all they want, they are hardly alone on that front.

Eventually when the winds change, they will too ... well 2 years after the winds changes since reactive but the problem right now with EA is top management realizing the same as that Bugsy Siegel did but showing less self control that Bugsy did (even if that is entirely the wrong analogy considering history).
Last edited by Drakron : 6th Dec 2017 at 9:10 PM.
Old 6th Dec 2017, 9:39 PM #6341
SusannaG
Scholar

Join Date: Jul 2007
Posts: 1,496


Quote:
Originally Posted by Orphalesion
Maybe we should all go to the Paradox forums and whine at them until they start with the developing. They listen to their fanbase.

Though we might end up having Secret Bears in their version of the Sims
(Still better than talking toilets and angry poops)

Plus, looking at their other stuff and at the games of theirs I own, they really like games they can develop and sell expansions and content packs for... so they'd be familiar with that aspect of Sims already!
And likely their content packs would be useful stuff and not "Colour Blind Plastic Jewel Wish Fulfillment Bro-Dude, #Selfie #SoWeird Party Pack #24"


And just think of the historically-inspired pre-mades we would have!

There's already a "The Paradox Life Sim" thread at their boards, btw. (It's about 20 pages or so long now.)
Old 6th Dec 2017, 11:22 PM #6342
thevogel
Lab Assistant

Join Date: May 2012
Posts: 155


Quote:
Originally Posted by Orphalesion
Maybe we should all go to the Paradox forums and whine at them until they start with the developing. They listen to their fanbase.


Paradox does have a Sims thread on their forum. I've contributed to it a few times as of late.

https://forum.paradoxplaza.com/foru...-thread.844848/

That discussion has been going on since March of 2015
Old 7th Dec 2017, 1:19 AM #6343
jje1000
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Quote:
Originally Posted by Drakron
Thats a good example but not for what you said.

SimCity suffered from a "company wide policy" that was all games now would required to be always online, that decision ended up destroying not only SimCity but also Command & Conquer (even if in that case there were much larger issues), they ended up reverting it or more likely whoever come up with that idea either left or was forced to leave the company and so it was dropped.

Its the same with Loot Boxes, EA is just a reactive company and now they tasted the easy money from Loot Boxes they just want to take the easy road, making every game they publish a casino ... its not taking risks because large companies are adverse to taking then (as they have shareholders to held then responsible) but rather they decided loot Boxes are the shit and its all they want, they are hardly alone on that front.


CHALLENGE EVERYTHING

Old 7th Dec 2017, 2:53 PM #6344
mithrak_nl
Forum Resident

Join Date: Apr 2008
Posts: 835


Quote:
Originally Posted by Weisskreuz
What the hell was the scary stuff??



The sticky unfathomable toddlers of course.

(EDIT: I guess some don't remember some of the gurus being awkward and philosophical about the meaning of toddlers :p)
Last edited by mithrak_nl : 7th Dec 2017 at 9:49 PM.
Old 7th Dec 2017, 4:08 PM #6345
matrix54
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I just saw a pet bed that was as basically a pillow. Iím offended.

->> Check Out Checkout: Journey To Employee Of The Month! <<-

~ Just a click a day is nothing short of helpful! ~
Old 7th Dec 2017, 4:34 PM #6346
SneakyWingPhoenix
Scholar

Join Date: Dec 2016
Posts: 1,342


Quote:
Originally Posted by thevogel
Paradox does have a Sims thread on their forum. I've contributed to it a few times as of late.

https://forum.paradoxplaza.com/foru...-thread.844848/

That discussion has been going on since March of 2015

Was kinda surprised by the ratio of agrees and disagrees in that forum's OP's thread. From that, I can conclude Fanbase really trust them and think they call pull off such a pop culture titled game phenomenon. Never tried out their games. Heck, for the sakes of that I might as well create an account there at some point.
Old 7th Dec 2017, 5:40 PM #6347
SusannaG
Scholar

Join Date: Jul 2007
Posts: 1,496


I'm a long-time Paradox fan, and my impression is that simmers often find Crusader Kings 2 (CK2) the most approachable of their grand strategy titles. (My theory is that it's because you're playing a character, not a disembodied country.)

And yeah, the Paradox fan base on the whole do trust Paradox to try to do their best by us. And they are highly communicative with us.
Old 7th Dec 2017, 9:09 PM #6348
thevogel
Lab Assistant

Join Date: May 2012
Posts: 155


Quote:
Originally Posted by Drakron
Thats a good example but not for what you said.

SimCity suffered from a "company wide policy" that was all games now would required to be always online, that decision ended up destroying not only SimCity but also Command & Conquer (even if in that case there were much larger issues), they ended up reverting it or more likely whoever come up with that idea either left or was forced to leave the company and so it was dropped.

Its the same with Loot Boxes, EA is just a reactive company and now they tasted the easy money from Loot Boxes they just want to take the easy road, making every game they publish a casino ... its not taking risks because large companies are adverse to taking then (as they have shareholders to held then responsible) but rather they decided loot Boxes are the shit and its all they want, they are hardly alone on that front.

Eventually when the winds change, they will too ... well 2 years after the winds changes since reactive but the problem right now with EA is top management realizing the same as that Bugsy Siegel did but showing less self control that Bugsy did (even if that is entirely the wrong analogy considering history).


I totally agree... and your analogy is not wrong.

This is how I see it. Our wonderful Sim Creator Will Wright comes up with this brilliant and entertaining idea.... and yes, he can make a profit from it. Let's keep improving and make people happy.
EA steps in and says... yeah let's make money.... Water down the concept charge double and triple... force the creator out and take over. Greedy greedy greedy, lazy lazy lazy. Milk it for all it's worth. If the fans catch on, we will just shit can the whole thing and make money somewhere else.

If Will were still in charge, we would have the most fantastic Sim game ever.... with newer tech and higher specs required. Pricing would not double, and we would have original EP's instead of the regurgitated versions of what we always get.

So, hopefully another company can see the vision and take a chance.
Old 9th Dec 2017, 2:15 PM #6349
SneakyWingPhoenix
Scholar

Join Date: Dec 2016
Posts: 1,342


Quote:
Originally Posted by thevogel
If Will were still in charge, we would have the most fantastic Sim game ever.... with newer tech and higher specs required. Pricing would not double, and we would have original EP's instead of the regurgitated versions of what we always get.

If only *drools day-dreaming*. Whether a competitor would spawn and do the game great as it should be, the least I would expect to keep on updating without releasing new sequels, as I always feel unpleasant hearing them since they quite often have a catch. As for graphics, I feel like those should be customizable through third-party means and that creation being sharable through uploading and downloading (just like Minecraft has a thing called resource/texture packs). A open world concept should be optional or just come in DLC, because for whatever reason are conflicting about it or have it interfere by straining your computer If it does screw up in the engine.
Old 11th Dec 2017, 10:53 PM #6350
thevogel
Lab Assistant

Join Date: May 2012
Posts: 155


Quote:
Originally Posted by SneakyWingPhoenix
If only *drools day-dreaming*. Whether a competitor would spawn and do the game great as it should be, the least I would expect to keep on updating without releasing new sequels, as I always feel unpleasant hearing them since they quite often have a catch. As for graphics, I feel like those should be customizable through third-party means and that creation being sharable through uploading and downloading (just like Minecraft has a thing called resource/texture packs). A open world concept should be optional or just come in DLC, because for whatever reason are conflicting about it or have it interfere by straining your computer If it does screw up in the engine.


You know... if Paradox did take this on... I'm sure it would be an open world thing. They could have like maybe 5 pre-made worlds to start with, and I'm sure there would be dozens of modders out there having a field day creating new worlds and uploading them for people to put into their game. And people could just play one world, and just not explore that option. And yeah, I totally agree with the whole sequels thing. That's why I always tout that stuff like pets, weather, supernaturals, ambitions, generations, vacations.... all that stuff that was originally EP's should just be included in the base game to begin with. It would be a huge base game, and would require people to upgrade their computers or buy new ones... but we all use computers everyday...so I see it as an investment.

If all of that comes in the base game, with a great menu to select things you want and don't want...you know, like turn off supernaturals, turn off weather...then the peeps who want to play more vanilla can. Any DLC expansions could be totally original. Like... extreme weather... they could create hurricanes, tornadoes, all that stuff. maybe a mass transit thing, instead of a carpool everyday. They really could get specific with EP's at that point. I could write 20 pages about it, but everyone here would kill me.

I just think at this point in the series.... for EA/Maxis not to explore a more expanded version of what the sims is and can be is just greed and ignorance. Companies like Paradox and Frontier could bring a fresher look and feel to the game and not repeat the same ole shit over and over. That's where this game needs to go.
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