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Test Subject
Original Poster
#26 Old 13th Feb 2012 at 4:23 PM
Quote: Originally posted by BloomsBase
The shininess(envCube) you can simply disabled in the TXMT's settings


Found it...Thanks. Is there a list of explanations of all the things in the TXMT? A lot of the parameters can be guessed at with some confidence but others are some what cryptic.
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Test Subject
Original Poster
#29 Old 29th Aug 2012 at 4:55 PM
Default hair override
Quote: Originally posted by BloomsBase
I once made a helmet aswell, as a object that sims can wear.
Feel free to clone it and replace mesh and textures if you like.
http://www.insimenator.org/showthre...ht=retro+helmet
In post 24 there is another recolor enabled for alpha edits


I would like to make a set of headphones using your retro helmet and do not need the hair override. I see it in the text lists but not in the bhav. Can you just delete it from the text list and everything be ok?
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