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Sockpuppet
Original Poster
#1 Old 23rd Jul 2010 at 1:24 PM Last edited by Base1980 : 23rd Jul 2010 at 1:37 PM.
Default glass table issues
I made this coffee table but having a few issues with it
The edges are darker then the top but i think that can be fixed by reUVmapping the sides.

The main issue is that the bottom glass plate overules the top one.
Is it possible to change the opacity so that the top overules the bottom one?(like they do with hairlayers.)
Had a look at Wes his extra data tool wich let you change the tagval(channel opacity) but im a bit puzzled on how it works.


Edit,
oh, posted in the wrong section section...srry

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Lab Assistant
#2 Old 24th Jul 2010 at 1:46 PM
From what I've heard this can be solved with the ordering of the meshgroups.

Duplicate the the glass meshgroup in TSRW and look that the ordering is something like this:

group_0 (groundshadow)
group_1 (frame)
group_2 (lower glass)
group_3 (upper glass)

Maybe upper and lower glass are switched, that I don't know.

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Sockpuppet
Original Poster
#3 Old 25th Jul 2010 at 5:26 PM
Ah, that makes sence.
unfortunate both glass plates are in one group and i haven't figured out a way how to add new groups in TSRW 2.0.
Any ideas?
Lab Assistant
#4 Old 26th Jul 2010 at 3:20 PM
In the Mesh tab just rightclick the group you wish to clone and choose 'Duplicate'.

Minisite

TSR Workshop
A Custom Content Tool for The Sims 3
Sockpuppet
Original Poster
#5 Old 26th Jul 2010 at 6:19 PM
Oh lol, done that a few times
Thnx!
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