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23rd Jan 2010 at 10:02 AM
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Tiptorial - Making out-of-camera 'zones'
Tiptorial - Making out-of-camera 'zones'
Using uber dive wells, you can make the camera do something that, normally, it cannot: You can bypass camera non-routable terrain to go to hidden zones off camera. Obviously you'll be doing it in a detailed world, but for clarity's sake, I've kept this simple as.
Step 1:
Select a lot that can be hidden outside of normally routable areas, preferably somewhere the camera cannot see. In this example, we will travel from Lot 1 to Lot 2
despite a camera non-routable mask. This mask - yellow in CAW - means that sims and the camera cannot travel there when navigating the world. It's important that Lot 2 is NOT a lot sims might try to route to - it cannot be residential, townie, rabbithole, gym, park, etc. It must either be a hidden lot, or a visitors allowed lot. This point is important, if lots of sims are trying to go somewhere that they can't go, your game will lag as it continually tries to find a pathway there.
Step 2:
Draw the camera-non-routable area around the lot you want to make secretly accessible.
Step 3:
Add dive wells to both Lot 1 and Lot 2. Shift + Click them, and give them both a different name. Now, make them both 'uber dive wells'. This means they can route to any lots in your world, you just have to type in its name.
Step 4:
Test it out in game! Make sure you link the wells both there AND back. Otherwise your sims will be trapped in a small, camera routable bubble FOREVERS.
Example of final product here:
http://www.youtube.com/watch?v=gbx2d3bKVis