#78
24th Jun 2005 at 9:00 PM
Posts: 114
Thanks: 2001 in 11 Posts
7 Achievements
As I understand it:
When DarkMatter's plugin is complete, it will allow you to assign custom hairs to fall into the regular area. It will be up to you to use the tool to categorize things correctly, although apparently DarkMatter is working on a thumbnail preview in the tool to make this easier.
Hairs you categorize with this tool will then show up in the regular areas. They will still have the star/asterisk that marks them as custom content. As a plus, their genetics will work like normal Maxis hair.
Because you will categorize hairs in "families" -- i.e. same style, different hair colors -- they will work like Maxis hairs do in Body Shop/CAS: if you have a particular hairstyle selected in one color, and switch to another color, your sim will have the same style in the new color.
I have done this with a few hairstyles in the way leavemeanonymous and RGiles suggested, and it's very neat. I'm looking forward to doing it in a more-automated way with the forthcoming tool.
(Many thanks to all those who have been investigating hair genetics and categorization; this has been bugging me almost since I got the game.)