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Test Subject
Original Poster
#1 Old 28th Jun 2017 at 11:42 PM
Default Batch editing of OBJD?
I'm looking for a fast and easy way to edit a bunch of CC so that the objects don't show up in the catalog or so that they're in a different room or function category. I've looked at the Batch Resource Editor by Sims MX, but it looks like I would still need to open up each file in S3PE to get the Instance, and if I'm doing that I might as well edit each file individually.

Has someone already made a tool that would do what I want? Or is there a tool to quickly pull the Instance from multiple packages? And if neither exists, is it because it would be difficult or impossible to make?

I'm not sure which board this question belongs on. I'm hoping it's more of a WCIF, but I suspect the answer isn't so easy. Still, any advice would be appreciated.
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