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Test Subject
Original Poster
#1 Old 6th Jun 2017 at 7:48 PM
Default Fleshy Mesh instead of texture
I was attempting to create a default replacement for the University mascots based on one from Moogle for the Social Bunnies.

My issue is in getting the texture to apply to the mesh: instead of the .txtr, I'm getting this weird pink-flesh color. What am I doing wrong?
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Née whiterider
retired moderator
#2 Old 6th Jun 2017 at 8:56 PM
Is that a hair, or an accessory or what?

What I lack in decorum, I make up for with an absence of tact.
Test Subject
Original Poster
#3 Old 6th Jun 2017 at 9:00 PM
Quote: Originally posted by Nysha
Is that a hair, or an accessory or what?


Apologies; I should have been more clear.

The file is (intended to be) a default replacement of the Mascot's mask (categorized under hair). auhairllamamascot_maskonly is the specific file.

The mesh works fine, and while I originally had a blank gray bumpmap, I even tried creating a grayscale bumpmap.
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