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Field Researcher
#26 Old 22nd Jun 2009 at 9:25 PM
Quote: Originally posted by lewisb40
If having lots of big windows will give the buff, my sim lot should have it. But they don't.


They don't even have to be the big windows. I have a small bathroom with one small window, my sim gets the buff in the bathroom. I have another larger bathroom, but can only fit either two big windows or 4 small windows in it, it doesn't seem to matter.... no buff at all.

I was testing it out when I was building the bedroom, he didn't get the buff till I placed the 5th window, once the 5th window was removed the buff was also. I tried with big windows and with small windows, it didn't matter as long as there were 5 windows, or 4 windows and a door leading to outside.

I think the number of windows required depends on the size of the room.
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Lab Assistant
#27 Old 24th Jun 2009 at 9:36 PM
This whole thing is quite the bummer. I moved the Wolff lot up near the mountains and brought in Remington's Ruse from Riverview, put it in Wolff's place, no beautiful vista. It used to have a <35> pointer Beautiful Vista moodlet. *Sigh*... now it's gone.

Same thing with Rocker's Retreat. I copied it from Riverview and put it near the Alto and Landgraab households, it used to have a 25 pointer moodlet. *Sigh*Grrrr*... now that gone too!!

Sold my Soul for Rock 'n' Roll
world renowned whogivesafuckologist
retired moderator
#28 Old 25th Jun 2009 at 8:19 AM
FreakOfKulture - Except that you're completely wrong, and the game doesn't calculate it like that at all. Read what Mootilda said. Modders are trying to find the internal coding that makes it happen and there sure isn't any "Is it a log house? Is it near the beach?" type stuff.

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Panquecas, panquecas e mais panquecas.
Lab Assistant
#29 Old 25th Jun 2009 at 1:34 PM
Well it works for me HP. If you want to make it complicated go ahead, but I'll be making houses my way-all with Beautiful Vista

A watched pot never boils. But a watched pan still fries, and a grease fire burns down your house whether you watch it or not.
world renowned whogivesafuckologist
retired moderator
#30 Old 25th Jun 2009 at 1:41 PM
I'm not making it complicated - the game just doesn't work that way. If you have an -existing lot- flagged with Beautiful Vista and you enter that lot and sledgehammer everything and rebuild, sure, you'll keep your BV. If you move that lot somewhere else, you lose it. Maybe you're getting confused on that part of the process, but this is something plenty of people have tested, and the game doesn't have any way of detecting aesthetics or appropriateness at all.

You can even pick up the very same house, copy it to the bin, bulldoze the existing lot where it is, and stick it back where it was, and you lose the BV. So the game -can't- be computing anything based on what your house looks like or where it's placed. It's something that goes along with the lot itself as it's in the neighborhood by default. Moving or binning it removes it.

my simblr (sometimes nsfw)

“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
Lab Assistant
#31 Old 25th Jun 2009 at 1:43 PM Last edited by FreakOfKulture : 25th Jun 2009 at 1:59 PM.
ok then-i guess i misunderstood the concept of this. ill do it my way and you think im wrong

A watched pot never boils. But a watched pan still fries, and a grease fire burns down your house whether you watch it or not.
Mad Poster
#32 Old 25th Jun 2009 at 2:41 PM
I just tested it. You must tear down an existing lot with the BV and build on it, or use an empty lot and build on it (don't move it). I tore down one of the lots on Song Ave and built another house, had the BV all over the house except for one room, the Master Bedroom bath, no windows. Even got the buff in rooms that pointed in the opposite direction.

Hope someone can isolate that buff and see if we can reapply it to lots that get bulldozed or house plopped on the empty lot.

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Instructor
Original Poster
#33 Old 25th Jun 2009 at 9:29 PM
Quote: Originally posted by maven2379
I think the number of windows required depends on the size of the room.


Yes, because I have a little house on a bv lot in which I get the buff in every room, and none of the rooms has many windows. There must be a windows per floor squares or walls calculation the game does to see if there are "enough" windows in the room.

Regarding comparing how lots with bv are different from those without, it looks like I've got some serious file-digging to do. Time to break out some spreadsheets.
Instructor
#34 Old 28th Jun 2009 at 7:07 PM Last edited by Ellatrue : 28th Jun 2009 at 8:05 PM.
I bulldozed everything on a beautiful vista lot, and I have since moved two families in and out of the lot. The lot did not lose its beautiful vista buff.

From what I have seen, HP is at least partly right--the "beautiful vista" buff seems to depends on where the lot is, not the actual house built there. If you move a house, all you are moving is what you have built--you can't move the view, too, because it depends on location. If you move a house, I think the original location will still have the "beautiful vista" buff.

What you have to remember is that this isn't TS2. We can't actually choose the location of the lots we place themselves, only work with the pre-existing slots. So, this is just a guess, but there's no reason EA could not program certain buffs for certain slots.

Have you guys tried bulldozing a lot with beautiful vista and building something on the same lot? From what you posted, it seems unclear. Have you tried moving a "beautiful vista" lot from its original location to another spot that already had the "beautiful vista" buff?

I will try adding a premade lot to the location next to see what happens, and if I get the same results. I wonder if EA gave the buff to some of actual lots they built (and in some places, like the cliffs near the coast, made it depend on the slot itself). I suspect that it is SUPPOSED to depend on the location, but the functionality is BROKEN.

ETA: I have not been able to replicate keeping the beautiful vista buff after bulldozing a lot. Very strange. So, for now, I will assume it does indeed act as a hidden object.
Instructor
Original Poster
#35 Old 28th Jun 2009 at 9:23 PM
Quote: Originally posted by Ellatrue
Have you guys tried bulldozing a lot with beautiful vista and building something on the same lot? From what you posted, it seems unclear. Have you tried moving a "beautiful vista" lot from its original location to another spot that already had the "beautiful vista" buff?


Every time I've bulldozed a bv lot it loses the buff, and I've done it a few times just to make sure. I haven't specifically moved one bv lot to another, though.
Site Helper
#36 Old 29th Jun 2009 at 12:30 AM
That's correct. Bulldozing from the neighborhood view will always permanently destroy the beautiful vista.

The only way to keep a beautiful vista is to edit the lot and remove everything on the lot by hand.
Test Subject
#37 Old 3rd Jul 2009 at 1:51 AM
If it's any help at all, I built a house...forget the lot...on a cliff and got the Beautiful Vista moodlet. I also built on the beach and got the BV moodlet. I think you guys have established that cliffs and beaches get the BV moodlet on the posts before. But what I found weird is that I changed a community lot into a residential lot that was by a waterfall I built it with a lot of windows, it was decorated, etc, etc. And I got the moodlet....wonder if there's anything to do with it being by a waterfall?

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Instructor
Original Poster
#38 Old 7th Jul 2009 at 1:14 AM
It has nothing to do with it being on a cliff, near a waterfall, by the ocean, near a forest. Theoretically one could get Beautiful Vista on the smallest possible lot, crowded with trash, in a downtown slum, with no plants nearby, and rotten corpses floating in the pond. It's a game mechanic -- an object or a code that tells the game this lot has a "beautiful vista". The game doesn't "see" anything beautiful, it just sees a bunch of numbers and letters or whatever. The player can do nothing to control this, at least until modders can figure out where it's kept in the game code so they can reproduce it. All you can do is build on a lot that already has that code in it, without bulldozing first, because bulldozing will destroy the code.
Test Subject
#39 Old 9th Jul 2009 at 12:18 AM
i'm having the same trouble here. i downloaded a house for the empty 60x60 lot by Landgraabs' and strangely enough, it's missing the beautiful vista moodlet :x
Test Subject
#40 Old 11th Jul 2009 at 3:38 PM
I built a house next to the beach and it had the buff. It had giant glass windows facing the beach, that might be it?
Site Helper
#41 Old 11th Jul 2009 at 4:31 PM
No, that's not it. Please read the rest of the thread.
Me? Sarcastic? Never.
staff: administrator
#42 Old 11th Jul 2009 at 4:38 PM
There seems to be an empty lot that has the Beautiful Vista. It is right on beach, across from the park. 9 Sun Song Ave. I noticed it since I have a sim there with just an easel.

Which program, if any yet, can open a lot?
Theorist
#43 Old 18th Jul 2009 at 7:58 PM
Quote:
There seems to be an empty lot that has the Beautiful Vista.

In Sunset Valley, there are actually several empty lots with the Beautiful Vista buff. I don't remember exactly which all they are but have plans to find out at some point, just as soon as I get my head out of a bunch of other stuff I have going on. I will also try to find all of the buffed lots in Riverview when I do this as well.
Lab Assistant
#44 Old 19th Jul 2009 at 12:56 AM
If it was a hidden object, wouldn't it get copied along with the lot? What happens if you copy a lot with fish spawners, do they stay? If so, BV would stay as well if it was an object.
Site Helper
#45 Old 19th Jul 2009 at 6:17 AM
You are assuming that EA programmers are consistent. This is a mistake. Programmers clearly have the ability to copy fish spawners while destroying vistas. Plus, there's no evidence that the beautiful vista is an object.

Try it yourself. Package a lot with a beautiful vista, then add it to your neighborhood. Or, use the bulldozer in the neighborhood view to remove everything from a beautiful vista lot.
Instructor
Original Poster
#46 Old 24th Jul 2009 at 10:17 PM
Quote: Originally posted by HugeLunatic
Which program, if any yet, can open a lot?

I don't know of any yet, at least not any that I can figure out how to use to do so. I'm waiting on trying to discover the BV code until Sim3PE or another program can identify lots by in-game name -- at which point someone with actual programming knowledge will probably have done it already. :p
Lab Assistant
#47 Old 25th Jul 2009 at 5:50 AM
Hi there, all of you,

I've been working on the suject very hard :

* I did bulldoze the biggest lot in riverview (64x64) originaly BV and rebuild in "change the town" mode. Moved my sims in, BV was lost. Think I tried everything in that house : windowing, decorating in and out, filling all rooms, etc. no BV ever.

* Started another story to find out : the couple in the hanted castel at riverview. I got BV. I changed the house, still have BV. Then I hmade my sims have babies ; babies didn't have BV all the time, they had to go to the balcony to have it (???)

* Then I started another story w/ another aim : making the perfect gardening lot (done and uploaded : see my profile). My first idea was to leave the lot abandonned as residential, so my sim still can harvest in it w/o having to reseed, fertilize or clean glass. After a while, lots downloads and exchange on MTS, I decided to share it as a community lot. I have saved the base so no trouble. As soon as I turned it to community, it got the BV ... not w/ the reason of been a nice lot but because been a nice PARK !

Wierd, isn't it ?
Instructor
Original Poster
#48 Old 25th Jul 2009 at 10:12 PM
Tchoa81, there is a specific buff for "nice park" which is different from that of "beautiful vista". What exactly is the buff called in your lot?
Eminence Grise
#49 Old 25th Jul 2009 at 10:50 PM
Whatever it is, it's not EXACTLY like the spawners, since those are all viewable in the object cloner and have in fact made buyable by Snaitf, but there's nothing that looks like a "beautiful vista" object in there... unless it's well-disguised. So it's somewhere else.

I'm interested in this too, naturally, and if I find anything out I'll post it.
Lab Assistant
#50 Old 26th Jul 2009 at 11:37 AM
Quote: Originally posted by neriana
Tchoa81, there is a specific buff for "nice park" which is different from that of "beautiful vista". What exactly is the buff called in your lot?


You're wright Neriana, it's not the same buff, thought they weir the same picto, cause of my confusion. My post was just to stress my interrest to the thread and my last point isn't revelant as out of subject. Sorry.

After reading you all and thinking a little bit, seen you looking in the code and in game, it seems that :
- BV isn't an object as it's not saved or moved w/ the lot
- BV isn't calculated from the building on the lot (I think more testing to do)

The only solution left I see is thath BV is calculated from the sim itself : think of my babies I had to bring to balcony for them to have the buff. But calculated from what ? How far they can see ? What else ?

I let the specialists look into the code, I'm gonna make some ingame test ...

C ya
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