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- Common Threads - Stupid/Random Questions V4
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You're right, monorail and railroad tracks won't place over an existing lot, but there is a way of tricking the game into placing it anyways (same trick I used for the big trees on my Union Grove Visitor Center lot)... what I'm running into trouble with is that in this case, the exact placement of the neighborhood decoration matters more than it did in previous cases, and I want to find a solution that won't required downloaders to have any mods to use! |
Ah neat technique (I will remember that one).
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I want to play my Medieval neighborhood. Before installing Sims UC, I had my modern and medieval hoods in their own separate Sims 2 folders. I currently have my Modern hood taking up the Sims UC. My problem is that I have way (and I mean WAYYYYY...) too much CC for both to coexist.
Can I make two separate Sims UC folders? Or do I have to shove my Medieval hood in with my modern hoods?
For my physical health, I can't eat cheesecake everyday.
For my mental health, I imagine eating cheesecake everyday.
It's a delicate balance.
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For my physical health, I can't eat cheesecake everyday.
For my mental health, I imagine eating cheesecake everyday.
It's a delicate balance.
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For example Don was escaping the Goth household, so I had him move out. Now when I play Don's household, he pretty much only has the clothes on his back. |
That sounds like it's working exactly as it should, tbh. But I had wondered if you meant splitting a household, because I'd never noticed disappearing clothes when I had a whole family move out and then back in. I imagine with splitting a household, sims leave everything but what they're wearing behind because there's no way for the game to track who "owns" anything else.
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But definitely after Don moved out and now, after Cassandra married and moved into the Dreamer household (again, through the marriage dialogue), neither sim took their wardrobe with them, only the clothes they were wearing. And it's annoying because I usually try and pick outfits to match sims' styles and give them a few options, but with my cc folder being huge, it can be a pita to 1. open up the buy clothes screens and search for something suitable 2. pay for the same clothes all over again 3. try and remember what they bought & had in the first place and 4. resist the urge to fill up their closets with the newest/shiniest bits of my cc so that my sims don't all end up wearing the same things.
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
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Clone the sim you're making ancestors for. In bodyshop, clone her again, and alter all the traits except the ones you want her to have inherited from this ancestor. When satisfied, clone her again and make a different ancestor from whom she inherited different traits. |
So I tried to research this, but I'm pretty certain that I'm using the wrong keywords to search. I want to play my Medieval neighborhood. Before installing Sims UC, I had my modern and medieval hoods in their own separate Sims 2 folders. I currently have my Modern hood taking up the Sims UC. My problem is that I have way (and I mean WAYYYYY...) too much CC for both to coexist. Can I make two separate Sims UC folders? Or do I have to shove my Medieval hood in with my modern hoods? |
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it can be a pita to 1. open up the buy clothes screens and search for something suitable 2. pay for the same clothes all over again 3. try and remember what they bought & had in the first place and 4. resist the urge to fill up their closets with the newest/shiniest bits of my cc so that my sims don't all end up wearing the same things. |
I wonder if it would be at all possible to make it so that sims will take their entire wardrobe if they move with an actual dresser/armoire in their inventory. It would make sense logically, anyway.
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You're right, monorail and railroad tracks won't place over an existing lot, but there is a way of tricking the game into placing it anyways (same trick I used for the big trees on my Union Grove Visitor Center lot)... what I'm running into trouble with is that in this case, the exact placement of the neighborhood decoration matters more than it did in previous cases, and I want to find a solution that won't required downloaders to have any mods to use! |
Doesn't Sophie-David have a mod that make neighbourhood decorations placeable on lots? One mod is not equal to a butt ton of CC to download and from what I read about what people had to do to make those trees show up that you linked it's a lot easier for downloaders.
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I've got the monorail and SophieDavid's old fashioned train placed in my Tinseltown neighborhood with good effect, but I can't place them too close to any lot.
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And obviously they don't get access to vacation secret lots, but I don't think those are available in custom destinations anyway. |
Certainly they are available. I don't personally know how it's done, but this is a custom mountain vacation destination that has it's own fully furnished Bigfoot Burrow. (He lives in an actual house here! )
http://www.modthesims.info/download.php?t=426792
Thanks to Crmelsimlover for sharing these rare Christianlov mods for TS2: Cpack editor with working face DNA fixer and Skin Selector Painting Prototype. Instructions for adding custom skins to Skin Selector at post #5 here. Instructions for using the DNA fixer at post # 2662 here.
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Holy crap, I think Dina did make her daughter sick! Do sims get "cured" when they die? See, before Dina died I had her take a bunch of viruses that Mortimer made on the biotech station, as she was Mortimer's test subject. But, though she got sick, her disease really didn't seem to be getting worse at all and I got tired of waiting for her to die so I got out the death creator and killed her, to move the story along. Just now though, I had Mortimer bring her back as a zombie--she finally got around to scaring him, though not without scaring their other daughter, too. (Dina and Mortimer had triplets, all girls) and in less than an hour, game time, she's died again. No clue what did it, as, while she was a little hungry, she was no where near starvation territory yet. My only clue is that before dying she did the choking animation. So maybe she was still sick and, as a ghost, somehow still contagious?? Idk, anyone else ever have anything similar happen? |
I'm really curious about this. Do you have Real Sickness? Can you tell us what mods you have that might have affected this - for the viruses, the death creator, how you brought her back? I have both a haunting and a zombie apocalypse in the works and this would be great if I could do it on purpose.
Alas, there is no way to hack the vacation so you can play part of the household back home while the other part is on vacation. This is the only reason why none of my adult sims have ever gone off, leaving the teens in charge, and returned in the middle of a big out-of-control party. The easiest way around this limitation is to move the honeymooners out, send them on vacation, and move them back in when they return to their temporary lot. |
What I'd do is make some sort of "waystation" that fits my story - there's always a story. I'd make a residential lot that looks like a little motel, airbnb, hostel, bus station, taxi stand, commuter airport... someplace that my vacationers would go before they can "fly out" to their real vacation. Move them there, have them wait around having coffee, buying extra luggage, meeting someone interesting, whatever, then have them go on vacation from there. They'll return there, so a teleporter would be nice to send them "home," or maybe have someone live there, like the airbnb host, so they could just "get their own place" and leave in a taxi.
Certainly they are available. I don't personally know how it's done, but this is a custom mountain vacation destination that has it's own fully furnished Bigfoot Burrow. (He lives in an actual house here! ) http://www.modthesims.info/download.php?t=426792 |
Instructions in this thread:
http://www.moreawesomethanyou.com/s...pic,9750.0.html
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Certainly they are available. I don't personally know how it's done[/url] |
I posted instructions on installation in my custom Pagoda lot here: http://www.modthesims.info/download.php?t=561304
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"It is easier to fool people than to convince them they have been fooled." - Mark Twain
Truth will not fear scrutiny.
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Are there any guides available on safely removing custom food? |
You only need to change the favourite food of any sims that have the food set - there's an option on the batbox. Mind you that can be an issue if you have a lot of townies and NPCs.
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Any guesses why only one of my married testing sim couple got a memory of "had an affair" when they've both been interacting romantically with their live-in mutual girlfriend? I'd prefer that neither of them got the memory (since that's not cheating!), but if one gets it, it only seems fair that they both get it. |
at least insimenator can turn off jealousy for the lot.
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from my understanding, the jealousy system applies to any character. at least insimenator can turn off jealousy for the lot. |
No one is jealous in this scenario. I have the Cyjon mod that makes jealousy make sense, and since all 3 of my sims are in love with each other, there is no jealousy. The only problem I'm getting is with that one "had an affair" memory popping up.
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Any guesses why only one of my married testing sim couple got a memory of "had an affair" when they've both been interacting romantically with their live-in mutual girlfriend? I'd prefer that neither of them got the memory (since that's not cheating!), but if one gets it, it only seems fair that they both get it. |
@Rosawyn
I am pretty sure that if you use a Mod to change the default jealousy set up in the game that you could maybe eliminate "had an affair" memory, at least that is what I would try. Me I use LizzLove's no-jealousy-at-all mod, it works great for me, but I am not totally sure about the memory There are other mods that change jealousy, so there is ACR and with that one can set up jealousy individually and there is another one that changes jealousy based on if their in love I think...I forget that ones name...it might have been the one you use by Cyjon, I used to use it briefly before I switched to the one by LizzLove. There might be more mods that change jealousy, but that is the approach I would take at least.
Try the one by LizzLove, I don't think it has a memory of "had an affair" for any Sim as it eliminates jealousy entirely.
for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
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Ugly is in the heart of the beholder.
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I am pretty sure that if you use a Mod to change the default jealousy set up in the game that you could maybe eliminate "had an affair" memory |
I use Cyjon's Less Jealousy, and I'm very happy with it.
Check the relationships. Sometimes the relationship flags are set wrong. "Had affair" memories are only generated if a sim is engaged or married. If the sim who doesn't get the memory doesn't have a commitment flag set, and the one who does, does, that would be how it happened. |
I did make the married couple in CAS, but then I had to edit all sorts of things with the Sim Blender and eventually in SimPE to get the kids all linked up as they should be, so I probably screwed the commitment flags up somehow. (Based on what you're saying, I'm guessing both of my married couple sims should have the memory, since they are in fact both married; I just want it to be fair.) Thanks for the info!
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Could you set it at 2,500 so it equals 5K after playing both families? |
I set my Marriage alimony formula to where the total is divided by 2. Thanks.
There's no drama, like Sims drama.
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