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- Sims 4 Detroit: Become Human Challenge??
Replies: 4 (Who?), Viewed: 3379 times.
#1
28th Jan 2019 at 3:21 AM
Posts: 81
Sims 4 Detroit: Become Human Challenge??
I was searching through the Sims 4 Challenges sub-forum, and I was really surprised to find no-one had made a challenge based off of DBH. I really like the game myself, and I'm sure some other MTS users can say the same. I've been wanting to make a DBH challenge, but I'm not the most creative and I have no clue where to start honestly. If anyone has any suggestions or other info about a DBH challenge, please do reply!
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#2
29th Jan 2019 at 1:03 AM
Posts: 1,194
I have most of the DBH characters in one save, but do not follow challenge rules with them. Also it's a strictly no-kill save where the worst that can happen to a character is re-enslavement and getting experimented on.
- The Williams Household uses Play-by-whim gameplay for Todd (if you - unlike me - like free will you can also make him free willed). Ultimately I want Kara to end up with Connor, but not yet.
- Ralph and Rupert were stuck in Granite Falls for some time as the border guards let them OUT of the US, but not INTO Canada. They needed to master the Outdoors Enthusiast Aspiration all the while trying not to run into line of sight of ranger. I think this is a good start for any deviant character anywhere: Let them squat somewhere, avoid lights, noise and so on and especially being seen. Seed the world with police/military sims that need to be battled if they see you whereas normal sims can also be befriended.
The line of sight rule is more brutal than it sounds, by the way. The sims have such a strange idea of routing, especially in parks near concrete pathes!
- Hank bought obsolete Connor and the two of them had to work hard to re-buy Hank's house while living in a tiny apartment. I set the price for an android to 25,000 simoleons aka the sum of their bonus traits that I cheat on them (The one that negates hunger and sleep, the one that lowers (not negates) hygiene and steel bladder. I also marked them for no change of bodyshape, for ageless and for no children).
Depending on what ending you want to base your save on androids might be allowed to buy themselves free by paying back those 25,000 plus the cost of their starter lot. In my save Urban Farms company allows buying free at which point they'll offer a work contract.
- If you start with normal androids, you could rule that they deviate when they hit the "VERY" flavour of any emotion, positive or negative.
- Maybe combine some of the usual objectives? Master career x (police, politics, or even acting for Jerrys), Master Aspiration y (Public Enemy, Friend of the World, Leader or the Pack). The twist: You play three households and restrict yourself to the same time in each. The one who meets their objectives first, wins. So you could pit a pacifist deviant faction against an aggressive one and a team of the FBI.
- The Williams Household uses Play-by-whim gameplay for Todd (if you - unlike me - like free will you can also make him free willed). Ultimately I want Kara to end up with Connor, but not yet.
- Ralph and Rupert were stuck in Granite Falls for some time as the border guards let them OUT of the US, but not INTO Canada. They needed to master the Outdoors Enthusiast Aspiration all the while trying not to run into line of sight of ranger. I think this is a good start for any deviant character anywhere: Let them squat somewhere, avoid lights, noise and so on and especially being seen. Seed the world with police/military sims that need to be battled if they see you whereas normal sims can also be befriended.
The line of sight rule is more brutal than it sounds, by the way. The sims have such a strange idea of routing, especially in parks near concrete pathes!
- Hank bought obsolete Connor and the two of them had to work hard to re-buy Hank's house while living in a tiny apartment. I set the price for an android to 25,000 simoleons aka the sum of their bonus traits that I cheat on them (The one that negates hunger and sleep, the one that lowers (not negates) hygiene and steel bladder. I also marked them for no change of bodyshape, for ageless and for no children).
Depending on what ending you want to base your save on androids might be allowed to buy themselves free by paying back those 25,000 plus the cost of their starter lot. In my save Urban Farms company allows buying free at which point they'll offer a work contract.
- If you start with normal androids, you could rule that they deviate when they hit the "VERY" flavour of any emotion, positive or negative.
- Maybe combine some of the usual objectives? Master career x (police, politics, or even acting for Jerrys), Master Aspiration y (Public Enemy, Friend of the World, Leader or the Pack). The twist: You play three households and restrict yourself to the same time in each. The one who meets their objectives first, wins. So you could pit a pacifist deviant faction against an aggressive one and a team of the FBI.
#3
30th Jan 2019 at 9:47 PM
Posts: 1,194
I've started working on something, but I'm not much of a rules follower, so this may be too lax for others. Here's the draft for the prologue, feel free to adapt and expand. I consider this just brainstorming, not fit for the actual challenge section yet.
Background
You are a park attendant, most likely a WR 600, but if it’s a private park pretty much every android model except for perhaps the Eden club/military exclusives would work. Just justify it somehow on your backstory.
Set up
Eliminate or reduce drastically the Hunger, Bladder and Energy need with mods, cheats or custom traits.
Your starter traits should include Loves the Outdoors and should not include more than one emotion boosting trait (like Active, Genius).
Your starting aspiration is only important to determine your bonus trait. You will not pursue any aspiration for some time and get a new one at a certain point during the challenge. I suggest starting with the City Native aspiration as that gives a home turf bonus trait — fitting for an android that is more attached to their place of work than their owner whom they most likely never even met on person.
You can have only one outfit consisting of the following:
Underpant, overall, shirt, sturdy shoes or boots, cap, raincoat, work gloves. So if you have a pant set in everyday wear, you’ll need to choose exactly the same pant for party wear, although you wouldn’t wear the gloves in this category. If CC is used naturally you’ll want a LED and android armband, too.
Disable whims in this stage and do not work on your aspiration!
Free will should be off. You'll get it back later.
Starting Out
Buy the smallest empty lot in Willow Creek. Leave it empty and travel to the park immediately, because this is where you will do your living. You are free to modify the park, maybe add a toolshed or some more fun objects.
All day round observe the following tasks:
- Care for all plants
- Keep toilets and other facilities clean and repaired
- Keep the park clean
- Others you can think of if they are in keeping with your role (taking pictures of visitors maybe?)
You must not interact with humans unless they talk to you first. In any case the Romantic, Mischief and Mean categories in the social menu are hard-locked. Funny is soft-locked: you can use these interactions of you feel playful or inspired.
You must not use recreational items except when no one is around.
You may only shower and wash your clothes (with laundry day) if you reach the visibly dirty state.
You must not use the phone or computer except to order upgrade parts and biocomponents (in case of falling ill if you have GT).
You must not harvest and sell anything except in the following circumstances:
- When a human grills, you may harvest fruit to give* them
- When a human couple is romantic, you may harvest flowers to give* them
- When children are around the pond, you may catch a frog and show* them
- If you are friends with a human in the criminal career, you may harvest, fish and dig whatever you want and sell from your inventory, provided that criminal sim is on the lot while you sell.
- Other exceptions along those lines as you see fit.
*… I do not have Seasons, so I do not know how gifting works. If in doubt, just place a chest somewhere on the lot or make an underground chamber to drag the “gifted” items into.
You must not accept invitations that make you leave the lot, especially not if your backstory includes being municipally owned.
Deviance
This is where things start getting interesting. You will experience program instability daily, but there’s a final push needed to trigger deviance. This can be:
- Witnessing a fire
- Witnessing a death
- Entering one of the extreme emotional states
- Catching fire
- Getting into a fight
The event will shape your future world view, although in what way exactly I’ll leave to you.
Congrats, you are a deviant now! But what good will that do you? Up until now you were content…
Enable whims now and also Free Will. For the next 24 hours do not control your sim. Your deviant brain is running amok and needs to settle down before you may do anything remotely sensible again.
After 24 hours you may resume control again. If your normal playstyle is free will off, you are allowed to return to that now.
For the next 24 hours do your best to fulfill all your whims as they come! Do not work on your tasks, except if you really cannot do anything whim-related at the moment.
After those two days, the park might be in disarray. Mark one strike for every time a human complains about or gets uncomfortable from garbage, broken plumbing and so on!
48 hours after deviating roll a six-sided die! You need to score below or equal to your strikes. If you pass, you may resume your tasks. If you fail, your owners decide to replace you at shortest notice. In this case go to “On the run”.
In any case you know now what desires are and you have a strong one: Your aspiration. At this point select an aspiration that represents your deviation moment. If you burnt, you may want to pursue one of the nature ones that make you fire-proof. If you saw a human die, you might actually have liked it and pursue the Public Enemy one.
Background
You are a park attendant, most likely a WR 600, but if it’s a private park pretty much every android model except for perhaps the Eden club/military exclusives would work. Just justify it somehow on your backstory.
Set up
Eliminate or reduce drastically the Hunger, Bladder and Energy need with mods, cheats or custom traits.
Your starter traits should include Loves the Outdoors and should not include more than one emotion boosting trait (like Active, Genius).
Your starting aspiration is only important to determine your bonus trait. You will not pursue any aspiration for some time and get a new one at a certain point during the challenge. I suggest starting with the City Native aspiration as that gives a home turf bonus trait — fitting for an android that is more attached to their place of work than their owner whom they most likely never even met on person.
You can have only one outfit consisting of the following:
Underpant, overall, shirt, sturdy shoes or boots, cap, raincoat, work gloves. So if you have a pant set in everyday wear, you’ll need to choose exactly the same pant for party wear, although you wouldn’t wear the gloves in this category. If CC is used naturally you’ll want a LED and android armband, too.
Disable whims in this stage and do not work on your aspiration!
Free will should be off. You'll get it back later.
Starting Out
Buy the smallest empty lot in Willow Creek. Leave it empty and travel to the park immediately, because this is where you will do your living. You are free to modify the park, maybe add a toolshed or some more fun objects.
All day round observe the following tasks:
- Care for all plants
- Keep toilets and other facilities clean and repaired
- Keep the park clean
- Others you can think of if they are in keeping with your role (taking pictures of visitors maybe?)
You must not interact with humans unless they talk to you first. In any case the Romantic, Mischief and Mean categories in the social menu are hard-locked. Funny is soft-locked: you can use these interactions of you feel playful or inspired.
You must not use recreational items except when no one is around.
You may only shower and wash your clothes (with laundry day) if you reach the visibly dirty state.
You must not use the phone or computer except to order upgrade parts and biocomponents (in case of falling ill if you have GT).
You must not harvest and sell anything except in the following circumstances:
- When a human grills, you may harvest fruit to give* them
- When a human couple is romantic, you may harvest flowers to give* them
- When children are around the pond, you may catch a frog and show* them
- If you are friends with a human in the criminal career, you may harvest, fish and dig whatever you want and sell from your inventory, provided that criminal sim is on the lot while you sell.
- Other exceptions along those lines as you see fit.
*… I do not have Seasons, so I do not know how gifting works. If in doubt, just place a chest somewhere on the lot or make an underground chamber to drag the “gifted” items into.
You must not accept invitations that make you leave the lot, especially not if your backstory includes being municipally owned.
Deviance
This is where things start getting interesting. You will experience program instability daily, but there’s a final push needed to trigger deviance. This can be:
- Witnessing a fire
- Witnessing a death
- Entering one of the extreme emotional states
- Catching fire
- Getting into a fight
The event will shape your future world view, although in what way exactly I’ll leave to you.
Congrats, you are a deviant now! But what good will that do you? Up until now you were content…
Enable whims now and also Free Will. For the next 24 hours do not control your sim. Your deviant brain is running amok and needs to settle down before you may do anything remotely sensible again.
After 24 hours you may resume control again. If your normal playstyle is free will off, you are allowed to return to that now.
For the next 24 hours do your best to fulfill all your whims as they come! Do not work on your tasks, except if you really cannot do anything whim-related at the moment.
After those two days, the park might be in disarray. Mark one strike for every time a human complains about or gets uncomfortable from garbage, broken plumbing and so on!
48 hours after deviating roll a six-sided die! You need to score below or equal to your strikes. If you pass, you may resume your tasks. If you fail, your owners decide to replace you at shortest notice. In this case go to “On the run”.
In any case you know now what desires are and you have a strong one: Your aspiration. At this point select an aspiration that represents your deviation moment. If you burnt, you may want to pursue one of the nature ones that make you fire-proof. If you saw a human die, you might actually have liked it and pursue the Public Enemy one.
#4
1st Feb 2019 at 12:42 PM
Last edited by thenightfall2509 : 1st Feb 2019 at 12:57 PM.
Posts: 81
Thank you so much for this! This challenge looks amazing so far, and the methods of how a sim is supposed to become deviant makes so much more sense than what I was thinking. I might add to this challenge to go into being deviant even more, like making more androids and turning them deviant or even leading a revolution.
#5
6th Feb 2019 at 11:46 PM
Posts: 1,194
Hi! Glad you like it. I hadn't much time this week to think of more.
When you say turning more androids into deviants, do you mean the main character should do that? Like, influencing the other sim's emotions in any way possible until they deviate? That hadn't occured to me, but it sounds great! So the next step would be establishing a hideout and meeting/deviating more androids.
When you say turning more androids into deviants, do you mean the main character should do that? Like, influencing the other sim's emotions in any way possible until they deviate? That hadn't occured to me, but it sounds great! So the next step would be establishing a hideout and meeting/deviating more androids.
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