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|12th Jan 2018, 7:32 PM||Revamping tomb lots - broken adventures... #1|
Join Date: Oct 2009
I actually like exploring tombs, but unfortunately a lot of the vanilla tombs are bland, and seem painfully rushed and unfinished, in particular the ones in China - the dragon temple is basically nothing but a whole bunch of ridiculously large and empty rooms. So, I've taken to making a lot of edits to them.
I already did a similar thing with some tombs in Egypt. They were built in a different savegame, and I deleted the default lots for my current save and replaced them with my redone ones. However, this seems to have broken the adventure system, as I cannot seem to get any location specific adventures for Egypt to trigger at all. I expanded the default designs of the tombs and absolutely did not touch any of the default switches, chests, dive wells, etc.
So... I'm kind of stumped here. How do I make replacement tomb lots work across different saves? What did I do wrong? Please help!
|12th Jan 2018, 9:22 PM||#2|
I always considered the tombs a bit of a hurdle, an interesting hurdle though, but I never even got to the track. I found a tutorial for it: https://www.carls-sims-3-guide.com/...ombbuilding.php
Carl seems to know everything. Instinctly I wouldn't touch a tomb, I wouldn't know how to fix issues if I broke anything. You could use it as an opportunity to learn something new though
I just read something about truly hidden panels and switches. Perhaps you're better off making one from scratch?
My youtube videos: http://www.youtube.com/user/TullaRask?feature=mhum
My blog: www.volvenomtullarask.com
|12th Jan 2018, 11:56 PM||#3|
I think that when you replace the lot with a duplicate, the game gives the lot a different ID. Which is why the default adventures don't work- the expected lots don't exist any more.
What I would do is to completely rebuild the lots, including replacing the original switches. That way you can have a sim explore and complete those tombs, just without the opportunity.