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|16th Oct 2017, 10:46 PM||Is it possible to automatically assign the joints to a custom playable plush ? #1|
I'm experimenting with creating a custom plush.
It's a Sonic one, and I would like to have it playable like the base game's bear plush, for that, it seem that I need to assign the joints from the original plush to my custom toy.
Is there a way to do that automaticaly with Milkshape or Blender 2.71 ?
|17th Oct 2017, 6:39 PM||#2|
There are 2 actually! one being the manual way by just assigning them in Milkshape. Then there's the Meshtoolkit way, where you bascially fool the tool in making it *think* it's clothing but in reality it isn't. To do this, you want to merge whatever group you have, except for the shadowmesh (Just delete that one) And change it from 'group_0' into 'group_base'. Same for the reference mesh Then just only use the bone assignment tab and there you go!
|17th Oct 2017, 7:54 PM||#3|