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#151 |
BloomsBase
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hey Wes, I cloned a object with S3OC and extracted the Mlod Decompiled the mesh using the object tool then imported it in Milkshape Moved some meshparts arround and also moved the joint that the parts were assigned too. Then i wanted to export the file and overwrite the _filebase.s3asc wich normally gives you the popup if you want to overwrite the file but nothing happened. When reimporting the file it was still as the original, no changes. Is it not possible to overwrite the original? So i made the changes again and this time i exported the file as a new _filebase.s3asc file When reimporting that file the changes to the mesh were visible but the changes to the joints(i moved them) didn't get aplied... Had several attempts but it seems you can not edit the skeleton, can you? |
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#152 |
WesHowe |
The 'skeleton' changes are not exported, the compiler copies the original data to the output. From my research, long ago, changing the joint positions in the MLOD file does not seem to have any effect on the rendering of the object. The real joint data for the objects is in the 'rig' file, and is in an odd format based on the granny system. You can change the file extension for these to .gr2 and open them with the Granny Viewer (available from Rad Game Tools). However, it is only a viewer, not an editor. A few people have experimented with changing that file, and some modest results confirmed what I said. I think that part of what rothn is trying to accomplish with his Sims 3 Animator project may help enable this, and you may find some other posts about this by searching, as I recall it was related to moving the wheels on a car mesh. <* Wes *> |
If you like to say what you think, be sure you know which to do first. |
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#153 |
orangemittens
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There have been a couple questions about how to use the new S3PE .s3asc format/editor plugins posted in a few threads so I've written a mini-tutorial on the process and posted it at Simlogical. Link: http://dino.drealm.info/den/denforu...php?topic=614.0 The process using the new S3PE features and your new plugins is very easy but it's also a bit of a change so hopefully this will help anyone who has questions about it. Thank you for your work on the new .s3asc format and for updating the Milkshape plugins Wes...this is a great step for S3 meshing ![]() |
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#154 |
omegastarr82
Forum Resident
Join Date: Apr 2007 |
Every so often when I try to use the autonum tool I get this error. I've simply just regrouped the male nude parts, top and bottom, and the morphs. Any specific reason why? Or am I doing it wrong? ![]() |
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#155 | |
King1gangsta
Test Subject
Join Date: Jul 2010 |
Quote:
Having the same problem. Never Mind |
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#156 |
Marius Titulescu
Test Subject
Join Date: Nov 2015 |
Has this been solved? I'm looking for different modes that work. I'm adding them to my "collection". _________________________________________ Marius http://www.ebs.ro/en/ |
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