#1
11th Nov 2006 at 1:49 PM
Last edited by IgnorantBliss : 1st Dec 2006 at
1:40 PM.
Reason: removed attachment
Posts: 252
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Shadow Problem with Counters
Hey Guys,
I used Numenor's Counter template to make a new set of counters.
I followed the instructions and they work fine. Except the shadows.
They keep coming up White.
I hid the shadows that are in the counter mesh parts because of this, but I needed to alter the Wall shadows because I removed the Backsplash.
I tried importing to new shadows as an OBJ, and also by extracting and replacing... but they are still white.
They worked fine before I changed them, and I didn't change anything else with the shadows but the mesh parts themselves... didn't touch the UV map, just hid the shadows that were showing on the countertop.
Since there is no Material Definition and I can't find where/how the shadows are being linked (even when they were working), I have no idea what to do here short of adding the backsplash back on, since the original shadows from the template don't look right with the backless countertop.
Thanks for any help you can give me!
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