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|26th Jul 2017, 7:23 PM||My custom terrain paint texture keeps disappearing. #1|
I am working on my second world and I am having a problem. Most of the textures being used for it are custom textures, well one of the most critical textures for this world won't stay put when I place it. It will look fine until I start working on something else or leave the terrain paint.
If I start painting again it will show up, but once I stop it has about a 7/10 chance of disappearing again. The same thing happens if I edit the surrounding terrain, it appears briefly and then disappears again.
How the terrain looks when the textures are correct:
After switching to the sculpt tab:
The texture is a dds saved with a DXT5 compression.
I am using the 1.67 version of Sims 3 and CAW and I am using the steam version on Windows 7.
The world I'm working in is a large world using 33 textures, 31 of which are custom, with some of the customs being recolors of base CAW textures.
I have tried the following:
Restarted world with half the custom textures I had before
Re-sizing large HD textures to easy strain on CAW
Saving the texture with a different compression
Saving while the texture was visible (unsuccessful, texture was gone when re-loading)
Re-sizing the texture to make it smaller
Re-saving the texture to make sure I had used the write format
Adding a new layer with the same texture to see if maybe it was just a bad layer
clearing caches and featured items folder from the CAW folder
Re-naming the mods folder to keep CAW from reading it
Clearing caches after re-naming mods folder
|26th Jul 2017, 8:05 PM||#2|
The only thing I can think of that you haven't tried, is to delete the _KEY resource from the world file.
Be sure to first!
|26th Jul 2017, 9:13 PM||#3|
Thank you for the response, unforunatley it didn't seem to help. The only solution I have found that kind of works is to replace a texture i don't care about as strongly that is higher up in the list.
Is it possible that the quantity of the textures is the problem?
|27th Jul 2017, 7:32 PM||#4|
How many textures do you have per chunk? The chunk boundaries turn red if you have more than the recommended amount (8).
|28th Jul 2017, 10:17 PM||#5|
Well, all the edges turned red so I'm assuming that's part of the problem ^^".
|29th Jul 2017, 11:39 AM||#6|
I'm unaware of an upper limit for the total number of terrrain paints used in a world, but the game might have a problem rendering too many in a chunk, especially if you are layering them.
|31st Jul 2017, 7:33 AM||#7|
I wonder if that is it. I did eventually pull the terrain painting together by removing the paints so I had only 32, I'm not sure if it's the amount, or just that I have too many paints + chunk but it seems to be good now and I'm very happy with it. Thank you for the tip on chunks, I'll keep that in mind for future projects.
|31st Jul 2017, 9:43 AM||#8|
You have 32 textures? I thought I used many on Stranda, but I probably had like 16 or something.
My youtube videos: http://www.youtube.com/user/TullaRask?feature=mhum
My blog: www.volvenomtullarask.com
|31st Jul 2017, 1:38 PM||#9|
I use 39 textures for my world but only max 8 per chunk. Works just fine.
When I used more than 8, there been problems of varying kinds ...
|2nd Aug 2017, 11:58 AM||#10|
@Eva-Lulu Just out of curiosity, what issues have you had by going over 8 per chunk?
|3rd Aug 2017, 12:08 AM||#11|
What happen when I used more than 8 textures per chunk has been that a texture layer has disappeared and sometimes it been replaced by another of the texture layers in the Caw list. And when i erase layers over 8 in a chunk caw often crash. (The only time it crashes for me) There have probably been other problems, too, which I have happily forgotten.
I'm sure you can have more than 8 textures per chunk without a problem (many cc worlds have it) but if you have as many as 39 ... or 33 ... it's asking for trouble.
Nowadays I am extremely careful with my texture. I only have the ones I use in the SourcsTexture folder. The rest in another folder somewhere. I name the folder textures in the order they appear in the list in caw with numbers ( 01_el, 02_el, 02_eI, etc.) so it's easy to keep order. I sometimes empty the folder LocalWork so no unnecessary textures lie there. Have you emptied the LocalWork folder? Did not see that you mentioned it.
|6th Aug 2017, 9:44 PM||#12|
@Eva-Lulu Thanks so much for the reply. I'm pretty sure that was my problem then. The map size was teeny tiny so have so many textures in such a small space was probably exactly what did it.
Also, no. I didn't empty the Localwork folder. What does it do?
|7th Aug 2017, 12:31 AM||#13|
The LocalWork folder is a catch for your textures, it fills up with all textures you have tried.
Could be a god ide to clear it. It vill regenerate when you start CAW next time.
Documents\ Electronic Arts\ The Sims 3 Create A World Tool\ UserToolData\ LocalWork.
Have your textures stopped disappearing ?
|10th Aug 2017, 5:45 PM||#14|
@Eva-Lulu Yes, I started being more careful with texture placement and things seem to be humming along fine now.