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- General - Arcology Neighbourhoods
Replies: 16 (Who?), Viewed: 865 times.
#1
19th Jul 2018 at 9:34 AM
Posts: 3,324
Arcology Neighbourhoods
Has anyone ever tried making neighbourhoods based on the Arcologies from Simcity 2000? For example, in Plymouth Arco and Darco, the terrains would be asphalt, while Forest and Launch Arco would be more lush. Dunno what we could do with the seasons and weather though. Maybe Plymouth would be mostly spring and summer, while Darco would have more inhospitable weather (and lots of vampires, werewolves, and witches, and maybe zombies if you're into that, but a strange lack of plantsims). It would probably also have a high probability of alien abductions. Launch would also have lots of aliens due to it being launched into space after a planetary exodus, but maybe fewer magic sims. Forest Arco would have an abundance of plantsims, and possibly good witches and Ecological Gurus, while Darco and Plymouth would have more scientists, and Launch would have mostly military and other technical sims, and possibly robots. And yes, Darco might have a LOT of robots, though I dunno if it would have any Bigfoots. Maybe Forest would.Anyways, sorry for the rambling, but I would love to see some of your input on this idea. And yes, I'm old enough to have owned that game when it came out, and bought the big manual and SimCity Urban Renewal Kit (Lots of fun).
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#2
19th Jul 2018 at 11:41 AM
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I never liked the Arcologies in SimCity. They were fun exactly once, and then they were kind of boring. Sorry...
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#3
20th Jul 2018 at 3:16 AM
Posts: 3,324
Quote: Originally posted by SciBirg
I never liked the Arcologies in SimCity. They were fun exactly once, and then they were kind of boring. Sorry... |
I see. Always thought they were kinda cool, and well... I might try making some arcology-based neighbourhoods. It does sound kinda fun. Besides... Forest and Launch Arco were both pretty.
Mad Poster
#4
20th Jul 2018 at 4:38 AM
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By the time I started building arcologies, I had reached the edges of the map and the game had stopped being fun and it basically just became a process of replacing all of the residential zones with arcologies until no more people could fit in anywhere and there was nothing left to do.
But they were pretty cool the first time I built them.
But they were pretty cool the first time I built them.
#5
20th Jul 2018 at 5:23 AM
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I remember the arcologies. For some reason when you hit a certain year and you had enough of them they would start exploding.
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Mad Poster
#6
20th Jul 2018 at 5:24 AM
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Oh man, I wish I had played for long enough to see that happen!
#7
20th Jul 2018 at 5:28 AM
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Thanks: 415 in 15 Posts
I think one of the premade cities that comes with 2K has it all set up to happen. I broke the VM that I run it in so I can't check.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#8
20th Jul 2018 at 5:30 AM
Posts: 3,324
Quote: Originally posted by Bulbizarre
I think one of the premade cities that comes with 2K has it all set up to happen. I broke the VM that I run it in so I can't check. |
VM? What's that? Virtual Machine?
#9
20th Jul 2018 at 5:32 AM
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Yeah, virtual machine. Windows 98. I was trying to install something on it and now it's stuck in an infinite loop of rebooting.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#10
20th Jul 2018 at 6:12 AM
Posts: 3,324
Aww crap Hope you can get it fixed.
#11
20th Jul 2018 at 2:08 PM
Posts: 374
Thanks: 272 in 7 Posts
Quote: Originally posted by Bulbizarre
I think one of the premade cities that comes with 2K has it all set up to happen. I broke the VM that I run it in so I can't check. |
You can buy SimCity 2000 on GOG, it runs in DOSBox so no Virtual Machine is needed.
https://www.gog.com/game/simcity_2000_special_edition
Re the thread of the subject:
There's this science dome from TS3 that has been converted to TS2 that kinda looks like one of those arcology buildings, although that would be for one lot only I guess. I think there's a larger NH deco version too?
#12
20th Jul 2018 at 3:39 PM
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Quote: Originally posted by Bulbizarre
I remember the arcologies. For some reason when you hit a certain year and you had enough of them they would start exploding. |
Wasn't it launching into space?
Maybe that's me being optimistic?
#13
20th Jul 2018 at 4:11 PM
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Thanks: 415 in 15 Posts
Maybe they were launching into space. It just looked like the buildings exploding, though.
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Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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Scholar
#14
20th Jul 2018 at 4:21 PM
Posts: 1,381
Arcology...arcology...Took me a minute to remember them, but yes, I think it's a great idea.
I'm not sure I'd start the neighbourhood with them, but maybe add them as subhoods to an already overcrowded main hood, especially somewhere like Sedona or Strangetown. Then I'd let the heir remain in the main hood, if they wished, but as younger children grew up they'd have to choose or be assigned to an arcohood. Or perhaps the arcohoods would offer incentives like free housing, at least initially, so Sims would choose to move there and have a house rather than live in a cramped apartment.
I think Forest would have two springs, a summer and a fall; Launch might be perpetual summer in a desert environment (since that's what Sim aliens seem to favour); Darco would have two winters and two falls (or three winters and one fall); and Plymouth would have the regular four seasons. Pretty much what you said for careers and supernaturals, plus Plymouth would have a lot of oceanographers and fisherpersons.
I'm not sure I'd start the neighbourhood with them, but maybe add them as subhoods to an already overcrowded main hood, especially somewhere like Sedona or Strangetown. Then I'd let the heir remain in the main hood, if they wished, but as younger children grew up they'd have to choose or be assigned to an arcohood. Or perhaps the arcohoods would offer incentives like free housing, at least initially, so Sims would choose to move there and have a house rather than live in a cramped apartment.
I think Forest would have two springs, a summer and a fall; Launch might be perpetual summer in a desert environment (since that's what Sim aliens seem to favour); Darco would have two winters and two falls (or three winters and one fall); and Plymouth would have the regular four seasons. Pretty much what you said for careers and supernaturals, plus Plymouth would have a lot of oceanographers and fisherpersons.
#15
20th Jul 2018 at 7:23 PM
Posts: 3,324
I think Launch would have more of a lush summer with a short spring, since it shows a beautiful green rainforest and waterfall at the top level.
#16
20th Jul 2018 at 9:41 PM
Posts: 2,061
Quote: Originally posted by maxon
Wasn't it launching into space? Maybe that's me being optimistic? |
Yeah they were launching into space. You get messages about it before and after it happens something "The exodus into space has begun/ended) but due to graphical limitations it looks like them exploding.
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#17
21st Jul 2018 at 7:57 AM
Posts: 3,324
Yup. Still, it was fun. I've actually done that before - probably with SCURK.
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