- Site Map >
- Modding and Creation >
- Sims 3 Creation >
- Modding Discussion >
- Children can cast spells
- Site Map >
- Modding and Creation >
- Sims 3 Creation >
- Modding Discussion >
- Children can cast spells
Posts: 1,491
Thanks: 4231 in 39 Posts
BTW do you or anybody know where the Jazz script for the cas idles are? if they exist and what about the C# script for it. I'll see if I can find them but if anybody knows where those are that would be great
CASwitchidles.7z (130.8 KB, 8 downloads) - View custom content | ||||||||||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2018-01-10 11:41:27 ....A 240730 133843 CASwitchidles.package ------------------- ----- ------------ ------------ ------------------------ 240730 133843 1 files, 0 folders |
Posts: 1,491
Thanks: 4231 in 39 Posts
State Machine "trait_witch" { Properties Default Actor "wand" Actor "x" Parameter "x:Age" = "adult" Assign Actor "a_cas_witch_idle.ma"."wand" as "wand" Assign Actor "a_cas_witch_idle.ma"."x" as "x" Assign Actor "a_trait_all_CAS.ma"."accessorybirthdayhorn" as 0x0 Assign Actor "a_trait_all_CAS.ma"."x" as "x" Assign Actor "a_trait_FamilyOriented_CAS.ma"."photographyframeb" as "wand" Assign Actor "a_trait_FamilyOriented_CAS.ma"."x" as "x" Assign Actor "a_trait_handy.ma"."wrench" as "wand" Assign Actor "a_trait_handy.ma"."x" as "x" Assign Actor "a2o_book_wrench_discard.ma"."x" as "x" Assign Actor "a2o_trait_Angler_CAS.ma"."fish" as "wand" Assign Actor "a2o_trait_Angler_CAS.ma"."x" as "x" Assign Actor "a2o_trait_ComputerWhiz_CAS.ma"."computerlaptop" as "wand" Assign Actor "a2o_trait_ComputerWhiz_CAS.ma"."x" as "x" Assign Actor "a2o_trait_FamilyOriented_CAS.ma"."photographyframeb" as "wand" Assign Actor "c_cas_witch_idle.ma"."wand" as "wand" Assign Actor "c_cas_witch_idle.ma"."x" as "x" Assign Actor "c_trait_FamilyOriented_CAS.ma"."photographyframeb" as "wand" Assign Actor "c_trait_FamilyOriented_CAS.ma"."x" as "x" Assign Actor "c2o_trait_Angler_CAS.ma"."fish" as "wand" Assign Actor "c2o_trait_Angler_CAS.ma"."x" as "x" Assign Actor "c2o_trait_ComputerWhiz_CAS.ma"."computerlaptop" as "wand" Assign Actor "c2o_trait_ComputerWhiz_CAS.ma"."x" as "x" Assign Actor "c2o_trait_FamilyOriented_CAS.ma"."photographyframeb" as "wand" Assign Actor "p_cas_witch_idle.ma"."x" as "x" Assign Actor 0xD5BB8277."wand" as "wand" Assign Actor 0xD5BB8277."x" as "x" Assign Actor 0xD7ECB14B."wand" as "wand" Assign Actor 0xD7ECB14B."x" as "x" State "Animate" { Properties Public, Explicit Transitions to "Exit" } State "a_cas_witch_idle_01_" { Transitions to "Loop" Select on Parameter "x:Age" { Value "adult" { Create Prop 0x139f7591:0x70000000:10016642 as 1879048192 { Play 0x6b20c4f3:0x70000000:0x46D4BC53936F3E24 for "x" Play 0x6b20c4f3:0x70000000:0x7730EF75A0DC5E3E for "wand" } } Value "child" { Create Prop 0x139f7591:0x70000000:10016642 as 1879048192 { Play 0x6b20c4f3:0x70000000:0x46D4BC53936F3E24 for "x" Play 0x6b20c4f3:0x70000000:0x7730EF75A0DC5E3E for "wand" } } Value "elder" { Create Prop 0x139f7591:0x70000000:10016642 as 1879048192 { Play 0x6b20c4f3:0x70000000:0x46D4BC53936F3E24 for "x" Play 0x6b20c4f3:0x70000000:0x7730EF75A0DC5E3E for "wand" } } Value "teen" { Create Prop 0x139f7591:0x70000000:10016642 as 1879048192 { Play 0x6b20c4f3:0x70000000:0x46D4BC53936F3E24 for "x" Play 0x6b20c4f3:0x70000000:0x7730EF75A0DC5E3E for "wand" } } Value "todler" { Play 0x6b20c4f3:0x70000000:0x46D4BC53936F3E24 for "x" } Value "young_adult" { Create Prop 0x139f7591:0x70000000:10016642 as 1879048192 { Play 0x6b20c4f3:0x70000000:0x46D4BC53936F3E24 for "x" Play 0x6b20c4f3:0x70000000:0x7730EF75A0DC5E3E for "wand" } } } } State "Enter" { Properties Public, Entry, Explicit Transitions to "a_cas_witch_idle_01_" Transitions to "Exit" } State "Exit" { Properties Public, Exit, Explicit } State "Loop" { Properties Public, Explicit Transitions to "Animate" Transitions to "Exit" } }
Posts: 1,491
Thanks: 4231 in 39 Posts
So I feel like I have deduced the problem. I don't think wand rig is the problem. Because the wand adjusts itself when the child uses it in CAS right. And I don't think there is any limitation on the wand to make it unusable to children because when the child uses stretch animation the wand appears. What do you guys think? You think I'm on the right track with this?
Now say even if I am right about this, how do I fix this? I know it's possible since Kapaer did it. I just have to figure out how I can do it. Any ideas on how to change that? TS3 animator has been kinda glitch and simply renaming 0x0000 to 0x70000 in S3PE refused to play the animation
Posts: 3,856
Thanks: 8483 in 67 Posts
Regarding the checking the wands out, I'll do that over the weekends, life's keeping me really busy! So... hopefully I'll get the change to look over it! Think I will but just so you know
Posts: 1,491
Thanks: 4231 in 39 Posts
@skydome the 0x70000 is actually there for a reason. You know how the script sometimes refers to 'oh use this content when this game is installed' right? 0x70000 (as long as it's a group IIRC, Or... at least the third row, can't check it right now) In s3pe, it basically means 'supernatural'. It's the game's way of organising. So of course if you were to change it into 0x00000 it would be base game. That's why base game compatible downloads were so popular back in the days I have no idea why S3PE wouldn't play though if you changed it? Regarding the checking the wands out, I'll do that over the weekends, life's keeping me really busy! So... hopefully I'll get the change to look over it! Think I will but just so you know |
Oh thanks that's very helpful. Take your time, there's no rush
Posts: 1,491
Thanks: 4231 in 39 Posts
Posts: 3,856
Thanks: 8483 in 67 Posts
Posts: 1,491
Thanks: 4231 in 39 Posts
Ohh! Amazing! How did you figure that out? |
It's kind of a long story I'll make a new post about problems with jazz scripts and smooth jazz and how to overcome it. It'll be like a tutorial that would explain it. I didn't have to do any rig editing at all. The wand adjusts itself, the problem was with the jazz scripts themselves and how smooth jazz handles it. The solution was actually super easy but there was a lot of trial and error and research to be done to get there.
Posts: 4,383
Come see my stuff at http://www.thesimsresource.com/artists/murfeel !! :)
More creations at My Studio: http://www.thesims3.com/userExchang...persona=murfeel
Even more creations at http://www.murfeelee.tumblr.com
Posts: 213
I'm just gonna let the picture speak for itself. |
I think that you just inspired to make new interactions and animations for the children. I have always wanted to add new interactions for the mean and evil children so it would add more action and drama to the game because I still don't like how they could only argue,scare,accuse someone of being a diva or fight in this game and congrats for successfully converting the adult animations and making them work on children without all that freaky stretching. Do you think that it's possible to do for the toddlers or would you just have to make new animations for them?
Posts: 1,491
Thanks: 4231 in 39 Posts
I think that you just inspired to make new interactions and animations for the children. I have always wanted to add new interactions for the mean and evil children so it would add more action and drama to the game because I still don't like how they could only argue,scare,accuse someone of being a diva or fight in this game and congrats for successfully converting the adult animations and making them work on children without all that freaky stretching. Do you think that it's possible to do for the toddlers or would you just have to make new animations for them? |
Oh cool. I'll download that mod. What kind of animations were you thinking about converting? Toddlers, I think they'll work the same way. But they may feel a bit unrealistic. Since the adults appear to talk and perform gestures that will look a bit odd for toddlers. But I think that depends on the animation itself.
Posts: 213
Oh cool. I'll download that mod. What kind of animations were you thinking about converting? Toddlers, I think they'll work the same way. But they may feel a bit unrealistic. Since the adults appear to talk and perform gestures that will look a bit odd for toddlers. But I think that depends on the animation itself |
Keep in mind that i'm still a beginner and I still don't understand how programming works or what it means but it's something that i'm still interested in learning how to do. About what animations that I plan on using I probably have to make new ones because the game doesn't have that many adult animations for me to try and convert them.
"Congratulations!" seems like an understatement.
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Posts: 1,491
Thanks: 4231 in 39 Posts
I've been trying to make a post to express my feelings that doesn't involve a ton of smileys all standing around celebrating with (very black) champagne. And maybe wearing really silly party hats. "Congratulations!" seems like an understatement. |
Thank you so much!
Keep in mind that i'm still a beginner and I still don't understand how programming works or what it means but it's something that i'm still interested in learning how to do. About what animations that I plan on using I probably have to make new ones because the game doesn't have that many adult animations for me to try and convert them. |
Post a new topic or PM me when you want to start working on it. I'll give you links to some tutorials that will help you
Posts: 213
Thank you so much! Post a new topic or PM me when you want to start working on it. I'll give you links to some tutorials that will help you |
I will when I feel like creating it. Do you have any animations and interactions that you want in the mod? I made a couple of animations before but they were for Sims 2 and I couldn't get the game to play them
Posts: 1,491
Thanks: 4231 in 39 Posts
I will when I feel like creating it. Do you have any animations and interactions that you want in the mod? I made a couple of animations before but they were for Sims 2 and I couldn't get the game to play them |
In which mod? The mod you're planning on making? Mmm I don't know. You should ask sofmc9. She loves mods related to children and family play in general so she'll have lots of ideas for you.
Posts: 1,491
Thanks: 4231 in 39 Posts
Instructions for converting.
1)You already know how to convert. Simply put the converted animations in a separate folder when you upload them.
2)There are 10 animations here, you don't have to convert them all. Only as much as you feel like.
3)There's no rush. Take your time
Thanks again for your help.
Sofmc9.7z (346.5 KB, 8 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2018-01-17 12:17:35 D.... 0 0 Sofmc9 2017-12-20 11:30:36 ....A 80068 354221 Sofmc9/S3_6B20C4F3_70000000_009DFBEC6368F3A6_a2a_magicWand_castSpell_highSkill_noWand_success_x%%+CLIP.animation 2017-12-20 11:30:36 ....A 172140 Sofmc9/S3_6B20C4F3_70000000_2B69929D1020DDCF_a2a_magicWand_castSpell_highSkill_noWand_fail_x%%+CLIP.animation 2017-12-20 11:30:36 ....A 76440 Sofmc9/S3_6B20C4F3_70000000_5D05729928A27844_a2a_magicWand_castSpell_highSkill_success_x%%+CLIP.animation 2017-12-20 11:30:37 ....A 100424 Sofmc9/S3_6B20C4F3_70000000_5DDE831C005F9778_a2a_magicWand_castSpell_lowSkill_noWand_success_x%%+CLIP.animation 2017-12-20 11:30:37 ....A 83748 Sofmc9/S3_6B20C4F3_70000000_63D034A45D1114AD_a2a_magicWand_castSpell_lowSkill_loopAll_y%%+CLIP.animation 2017-12-20 11:30:36 ....A 162004 Sofmc9/S3_6B20C4F3_70000000_65E10BB0679B495E_a2a_magicWand_castSpell_highSkill_epicFail_x%%+CLIP.animation 2017-12-20 11:30:37 ....A 167216 Sofmc9/S3_6B20C4F3_70000000_66C790833A2A8AC8_a2a_magicWand_castSpell_lowSkill_epicFail_x%%+CLIP.animation 2017-12-20 11:30:37 ....A 104928 Sofmc9/S3_6B20C4F3_70000000_7C334D20A5EF22E6_a2a_magicWand_castSpell_lowSkill_success_x%%+CLIP.animation 2017-12-20 11:30:37 ....A 69416 Sofmc9/S3_6B20C4F3_70000000_7C334D20A5EF22E7_a2a_magicWand_castSpell_lowSkill_success_y%%+CLIP.animation 2017-12-20 11:30:37 ....A 157560 Sofmc9/S3_6B20C4F3_70000000_7CBF43044277FD6D_a2a_magicWand_castSpell_lowSkill_noWand_fail_x%%+CLIP.animation ------------------- ----- ------------ ------------ ------------------------ 1173944 354221 10 files, 1 folders |
Posts: 213
Ok I'm uploading some animations that have to be converted. Sofmc9 offered to help me with conversion so that's why I'm uploading these. Instructions for converting. 1)You already know how to convert. Simply put the converted animations in a separate folder when you upload them. 2)There are 10 animations here, you don't have to convert them all. Only as much as you feel like. 3)There's no rush. Take your time Thanks again for your help. |
I'm wondering if you're planning on releasing the mod after you're finished because I want to have child wizards in my game.
Posts: 1,491
Thanks: 4231 in 39 Posts
I'm wondering if you're planning on releasing the mod after you're finished because I want to have child wizards in my game. |
Yea, of course I will release.
Posts: 1,491
Thanks: 4231 in 39 Posts
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Posts: 1,491
Thanks: 4231 in 39 Posts
Posts: 1,413
Well done!!! Ever since I created a Mildred Hubble sim (The Worse Witch) and then realised that child witches couldn't do anything more than ride broomsticks, I've been hoping somebody would come up with a mod like this. Milly and I thank you!
Posts: 1,491
Thanks: 4231 in 39 Posts
I have some bad news. I have a pretty bad eye infection which will take like a week to 10 days to get better. I'm avoiding screens till then, but most of the work for the mod is done already so if I get better soon enough the mod will be releasable by March.
Posts: 3,856
Thanks: 8483 in 67 Posts
Who Posted
|