#7
22nd Apr 2012 at 10:03 AM
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The multiplier should be grey, fairly neutral - 128,128,128 is a good place to start, though it's not exactly right, I always forget the exact values.
Then on the mask, you can paint the areas which will be different colours; use red, green and blue (and alpha if necessary - for that, see the Creating a new RGB mask tutorial in the tutorials section). So, for example using the areas I can see in your picture, you would want to paint the red areas red, the yellow areas green, and the purple areas blue. You can use translucent colours to blend areas, for example to make orange by blending the red area and the green area.
Once you've done that, in either
CTU or TSRW (or in CAS), you can set the colour for each channel (red paint = channel 1, blue paint = channel 2, green paint = channel 3, alpha paint = channel 4; so you would set channel 1 to red, channel 2 to yellow, and channel 3 to purple). You can also then play around in CAS to try out extra colour combinations.
If all that is gibberish to you, I suggest the tutorial I mentioned above, it explains masks much more clearly than I do. The tutorial uses clothes, but it's exactly the same for accessories including tattoos.
If you need more colours, for example black outlines, draw these in colour (well, not if it's black outlines, but you understand, I hope...) onto the overlay texture.
And, as an aside,
CTU does display gloves and socks properly if you download my fix for it, though I've forgotten where I posted it, it was years ago...
What I lack in decorum, I make up for with an absence of tact.