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#1 Old 4th Oct 2007 at 7:19 AM
Fixing underweighted bones
im meshing and im on the part where i have to fix the underweight bones in milkshape and its tellin me i have to many meshes (>128) ....wat should i do i dont want to change my mesh i've worked so hard on it to start over or change anything....pls is there another way to fix this?
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#2 Old 4th Oct 2007 at 7:22 AM
Can you give us the exact text of the error? I can't imagine you have over 128 meshes and I've never seen an error that says that...

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#3 Old 4th Oct 2007 at 7:37 AM
Quote: Originally posted by HystericalParoxysm
Can you give us the exact text of the error? I can't imagine you have over 128 meshes and I've never seen an error that says that...


thts wat it says when i click the sims 2 unimesh fix underweighted bones......after i click it a little box comes up sayin "too many meshes (>128)"
Alchemist
#4 Old 4th Oct 2007 at 3:09 PM
So regroup some of those to reduce the group count.
You didn't learn to make meshes with 128 or more groups here.

<* Wes *>

If you like to say what you think, be sure you know which to do first.
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#5 Old 5th Oct 2007 at 1:57 AM
Quote: Originally posted by wes_h
So regroup some of those to reduce the group count.
You didn't learn to make meshes with 128 or more groups here.

<* Wes *>


ok so how do it do tht?
world renowned whogivesafuckologist
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#6 Old 5th Oct 2007 at 7:35 AM
Perhaps you should go through the Unimesh body tutorials that are posted here on this site - I'm not sure what you've done with your mesh but if you have over 128 groups... well, I don't know how you did that, but I can't think of any body mesh I'd make that would ever end up with that many groups so... well, I'm kind of wondering if you actually have a workable mesh in there still, or whether there's other problems than just having a crazy amount of groups.

And regrouping is a REALLY basic Milkshape function that's quite well-covered in the Unimesh body tutorials. Go ahead and go through those.

my simblr (sometimes nsfw)

“Dude, suckin’ at something is the first step to being sorta good at something.”
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Test Subject
Original Poster
#7 Old 6th Oct 2007 at 8:41 AM
Quote: Originally posted by HystericalParoxysm
Perhaps you should go through the Unimesh body tutorials that are posted here on this site - I'm not sure what you've done with your mesh but if you have over 128 groups... well, I don't know how you did that, but I can't think of any body mesh I'd make that would ever end up with that many groups so... well, I'm kind of wondering if you actually have a workable mesh in there still, or whether there's other problems than just having a crazy amount of groups.

And regrouping is a REALLY basic Milkshape function that's quite well-covered in the Unimesh body tutorials. Go ahead and go through those.


thnxs i figuarded out the problem....it was the accessories i made i used alot of spheres to make them....and i need to regroup them...
world renowned whogivesafuckologist
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#8 Old 6th Oct 2007 at 8:44 AM
Wow, um... what's the poly count on that then?

my simblr (sometimes nsfw)

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Panquecas, panquecas e mais panquecas.
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Original Poster
#9 Old 12th Oct 2007 at 3:29 AM
Quote: Originally posted by HystericalParoxysm
Wow, um... what's the poly count on that then?


um...im not shore...how do u figure tht out?
world renowned whogivesafuckologist
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#10 Old 12th Oct 2007 at 7:25 AM
Select All, and then I usually use "SelPolyCount" under the Tools menu.

my simblr (sometimes nsfw)

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Original Poster
#11 Old 18th Oct 2007 at 8:40 AM
Quote: Originally posted by HystericalParoxysm
Select All, and then I usually use "SelPolyCount" under the Tools menu.


polys: 22216
verticals: 15866
distinct verticals: 10712
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