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- Bug / Glitch - Bugged elevators on community lot; replacing them causes routing errors and CTD
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- Bug / Glitch - Bugged elevators on community lot; replacing them causes routing errors and CTD
Replies: 6 (Who?), Viewed: 1702 times.
#1
6th Aug 2017 at 11:03 PM
Posts: 5,656
Thanks: 1034 in 5 Posts
This user has the following games installed:
Sims 3, World Adventures, Ambitions, Late Night, Generations, Pets, Showtime, Supernatural, Seasons, University Life, Island Paradise, Into the Future
Bugged elevators on community lot; replacing them causes routing errors and CTD
So I have a club with three floors - a lobby and the club itself, with the entrance on the club's upper flor. Two elevators per floor. All elevators are bugged and cannot be used from upstairs, causing incoming Sims to pile up and get stuck. When replacing the elevators, all Sims waiting upstairs throw routing error notifications but then promptly start walking into the elevators. After 4 Sims have entered the elevators, the game freezes and crashes to desktop. This exact situation has happened three times to me now, everytime under the same circumstances and with the same results.There's two alternatives and two buts:
- Go to Build/Buy and move the Sims downstairs to the upper club floor. The Sims will then effectively still be in the lobby, and as such they won't be visible if you go down a floor. Sims will also get stuck repeatedly and try to use the stairs.
- Wait for the club to close in about 7 Sim hours' time and hope there won't be a problem the next day This, of course, means I'll have to play forward another Sim day, and I can't guarantee the problem will be gone the next day.
NRaas GoHere also produced an error log with a whopping 35 kilobyte size, which I've included in in the spoiler tag below.
<?xml version="1.0" encoding="utf-8"?>
<NRaas.GoHere>
<ModVersion value="43"/>
<BuildVersion value="0.2.0.32"/>
<Installed value="BaseGame, EP1, SP1, EP2, SP2, EP3, SP3, EP4, SP4, EP5, SP5, EP6, EP7, EP8, SP8, EP9, EP10, EP11"/>
<Enumerator value="1"/>
<Content>
-- Script Errors --
RoutingComponentEx:DoRoute
Laura Glover
AB
Sims3.Gameplay.Routing.PortalRouteThroughAction
C
Continue
DE
Sims3.Gameplay.Routing.RouteInterruptAction
C
Continue
DE
Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction
Object:
Name: Laura Glover
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x93ee00825fc05bf0
Position: (624.6415, 34.8328, 1587.3510)
Room id: 1
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Sub One
Lot Address: 9256 Sterling Parkway
IsValid: True
World: NewDowntownWorld
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Simcoussin-Glover
LotHome: 581 East MacEllis Rd.
SimDescription:
Name: Laura Glover
Age: YoungAdult
Gender: Female
SimDescriptionId: 5817525318201126864
LotHomeId: 17694643158112963312
HomeWorld: NewDowntownWorld
Proper Genealogy
Valid: True
Species: Human
Household: Simcoussin-Glover
Occult: None
Alien: 0
Career: <Unemployed>
School: <None>
Lot: 581 East MacEllis Rd.
Address: 1557 Memorial Parkway
Skill Club Dancing: 0
Skill Athletic: 0
Skill Pool: 0
Skill Child Athletics: 3
Skill Photography: 0
Skill Social Networking: 1
Trait Brave
Trait Vegetarian
Trait Handy
Trait Kleptomaniac
Trait Schmoozer
Interactions:
1: Meet Up
Sims3.Gameplay.Objects.Vehicles.FollowerMeetUpAtPoint+Definition
Sims3.Gameplay.Objects.Vehicles.FollowerMeetUpAtPoint+Definition
Autonomous
Counter: 1
Sim-Time: Sat. at 22:31
Start-Time: 08/06/2017 23:39:58
PreLoadup-Time: 08/06/2017 23:44:23
Loadup-Time: 08/06/2017 23:46:37
Log-Time: 08/06/2017 23:53:08
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0014a callvirt in Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction:AcquireLane () ()
#1: 0x00012 brfalse.i4.s in Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction:PerformAction () ()
#2: 0x002d6 stloc.i4 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.RoutingComponentEx:DoRoute (Sims3.Gameplay.ObjectComponents.RoutingComponent,Sims3.SimIFace.Route) ([41529D20] [9B9B8960] )
#3: 0x0011d stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoSingleRouteEx (Sims3.SimIFace.Route,bool) (41529D20 [9B9B8960] [1] )
#4: 0x001ae stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoRoute (Sims3.SimIFace.Route) (41529D20 [9B9B8960] )
#5: 0x00011 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:DoRoute (Sims3.SimIFace.Route) (4D636000 [9B9B8960] )
#6: 0x003cc stloc.u1 in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.GoHereWithHoldingInteraction:Run () ()
#7: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#8: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#9: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#10: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#11: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
RoutingComponentEx:DoRoute
Laura Glover
AB
Sims3.Gameplay.Routing.PortalRouteThroughAction
C
Continue
DE
Sims3.Gameplay.Routing.RouteInterruptAction
C
Continue
DE
Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction
C
ContinueAndPopPathAndReplan
DEFG
Sims3.Gameplay.Routing.PortalRouteThroughAction
Object:
Name: Laura Glover
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x93ee00825fc05bf0
Position: (624.6415, 34.8328, 1587.3510)
Room id: 1
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Sub One
Lot Address: 9256 Sterling Parkway
IsValid: True
World: NewDowntownWorld
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Simcoussin-Glover
LotHome: 581 East MacEllis Rd.
SimDescription:
Name: Laura Glover
Age: YoungAdult
Gender: Female
SimDescriptionId: 5817525318201126864
LotHomeId: 17694643158112963312
HomeWorld: NewDowntownWorld
Proper Genealogy
Valid: True
Species: Human
Household: Simcoussin-Glover
Occult: None
Alien: 0
Career: <Unemployed>
School: <None>
Lot: 581 East MacEllis Rd.
Address: 1557 Memorial Parkway
Skill Club Dancing: 0
Skill Athletic: 0
Skill Pool: 0
Skill Child Athletics: 3
Skill Photography: 0
Skill Social Networking: 1
Trait Brave
Trait Vegetarian
Trait Handy
Trait Kleptomaniac
Trait Schmoozer
Interactions:
1: Meet Up
Sims3.Gameplay.Objects.Vehicles.FollowerMeetUpAtPoint+Definition
Sims3.Gameplay.Objects.Vehicles.FollowerMeetUpAtPoint+Definition
Autonomous
Counter: 2
Sim-Time: Sat. at 22:31
Start-Time: 08/06/2017 23:39:58
PreLoadup-Time: 08/06/2017 23:44:23
Loadup-Time: 08/06/2017 23:46:37
Log-Time: 08/06/2017 23:53:08
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00040 callvirt in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.PortalAction:PerformAction () ()
#1: 0x002d2 callvirt in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.RoutingComponentEx:DoRoute (Sims3.Gameplay.ObjectComponents.RoutingComponent,Sims3.SimIFace.Route) ([41529D20] [9B9B8960] )
#2: 0x0011d stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoSingleRouteEx (Sims3.SimIFace.Route,bool) (41529D20 [9B9B8960] [1] )
#3: 0x001ae stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoRoute (Sims3.SimIFace.Route) (41529D20 [9B9B8960] )
#4: 0x00011 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:DoRoute (Sims3.SimIFace.Route) (4D636000 [9B9B8960] )
#5: 0x003cc stloc.u1 in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.GoHereWithHoldingInteraction:Run () ()
#6: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#7: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#8: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#9: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#10: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
RoutingComponentEx:DoRoute
Wayne Bumble
AB
Sims3.Gameplay.Routing.PortalRouteThroughAction
C
Continue
DE
Sims3.Gameplay.Routing.RouteInterruptAction
C
Continue
DE
Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction
Object:
Name: Wayne Bumble
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x93ee008568269200
Position: (624.5648, 34.8328, 1586.6270)
Room id: 1
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Sub One
Lot Address: 9256 Sterling Parkway
IsValid: True
World: NewDowntownWorld
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Bumble
LotHome: The Simerset - 1br, 1ba
SimDescription:
Name: Wayne Bumble
Age: Adult
Gender: Male
SimDescriptionId: 5817525254443645968
LotHomeId: 17694643159027341008
HomeWorld: NewDowntownWorld
Proper Genealogy
Valid: True
Species: Human
Household: Bumble
Occult: None
Alien: 0
Career: Culinary (1)
School: <None>
Lot: The Simerset - 1br, 1ba
Address: 6979 Landgraab Loop
Skill Skating: 0
Skill Cooking: 1
Skill Dancing: 0
Skill Diving: 0
Skill Club Dancing: 0
Skill Logic: 0
Skill Shuffleboard: 1
Skill Nerd Influence: 0
Skill Darts: 1
Skill Chess: 1
Skill Arcade Machine: 0
Skill Social Networking: 1
Skill Pool: 0
Skill Karaoke: 0
Skill Photography: 0
Skill Foosball: 0
Skill Sandbox: 0
Trait Loves the Outdoors
Trait Inappropriate
Trait Grumpy
Trait Easily Impressed
Trait Ambitious
Interactions:
1: Dance Together
TwoBTech.Mods.MoarInteractions.Services.Dancing.DanceTogetherA+Definition
TwoBTech.Mods.MoarInteractions.Services.Dancing.DanceTogetherA+Definition
Autonomous
Counter: 3
Sim-Time: Sat. at 22:31
Start-Time: 08/06/2017 23:39:58
PreLoadup-Time: 08/06/2017 23:44:23
Loadup-Time: 08/06/2017 23:46:37
Log-Time: 08/06/2017 23:53:08
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0014a callvirt in Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction:AcquireLane () ()
#1: 0x00012 brfalse.i4.s in Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction:PerformAction () ()
#2: 0x002d6 stloc.i4 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.RoutingComponentEx:DoRoute (Sims3.Gameplay.ObjectComponents.RoutingComponent,Sims3.SimIFace.Route) ([41873F00] [B3BBB3C0] )
#3: 0x0011d stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoSingleRouteEx (Sims3.SimIFace.Route,bool) (41873F00 [B3BBB3C0] [1] )
#4: 0x001ae stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoRoute (Sims3.SimIFace.Route) (41873F00 [B3BBB3C0] )
#5: 0x00011 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:DoRoute (Sims3.SimIFace.Route) (4C5B4400 [B3BBB3C0] )
#6: 0x00066 stloc.u1 in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.LeaderGoHereWith:Run () ()
#7: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#8: 0x00116 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1,Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation/OnFailBehavior,Sims3.SimIFace.Vector3) (41873F00 [B3BBB3C0] [2608792584/0x9b7f0408] [0] [vt:9B6FDBAC] )
#9: 0x00014 vtresult in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (4C5B4400 [B3BBB3C0] [2608792584/0x9b7f0408] )
#10: 0x00091 ret in Sims3.Gameplay.Objects.Decorations.Sims3.Gameplay.Objects.Decorations.DanceFloor:RouteOntoADanceFloorWithFollower (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Actors.Sim) (448ABEE0 [4C5B4400] [4D636000] )
#11: 0x0002d brfalse.i4.s in Sims3.Gameplay.Objects.Decorations.Sims3.Gameplay.Objects.Decorations.DanceFloor:FindAndRouteOntoADanceFloorWithFollower (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IDanceable) ([4C5B4400] [4D636000] [410FF6C0] )
#12: 0x0005d stfld.o in TwoBTech.Mods.MoarInteractions.Services.Dancing.TwoBTech.Mods.MoarInteractions.Services.Dancing.DanceTogetherA:ClubRun () ()
#13: 0x00037 ret in TwoBTech.Mods.MoarInteractions.Services.Dancing.TwoBTech.Mods.MoarInteractions.Services.Dancing.DanceTogetherA:Run () ()
#14: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#15: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#16: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#17: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#18: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
RoutingComponentEx:DoRoute
Wayne Bumble
AB
Sims3.Gameplay.Routing.PortalRouteThroughAction
C
Continue
DE
Sims3.Gameplay.Routing.RouteInterruptAction
C
Continue
DE
Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction
C
ContinueAndPopPathAndReplan
DEFG
Sims3.Gameplay.Routing.PortalRouteThroughAction
Object:
Name: Wayne Bumble
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x93ee008568269200
Position: (624.5648, 34.8328, 1586.6270)
Room id: 1
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Sub One
Lot Address: 9256 Sterling Parkway
IsValid: True
World: NewDowntownWorld
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Bumble
LotHome: The Simerset - 1br, 1ba
SimDescription:
Name: Wayne Bumble
Age: Adult
Gender: Male
SimDescriptionId: 5817525254443645968
LotHomeId: 17694643159027341008
HomeWorld: NewDowntownWorld
Proper Genealogy
Valid: True
Species: Human
Household: Bumble
Occult: None
Alien: 0
Career: Culinary (1)
School: <None>
Lot: The Simerset - 1br, 1ba
Address: 6979 Landgraab Loop
Skill Skating: 0
Skill Cooking: 1
Skill Dancing: 0
Skill Diving: 0
Skill Club Dancing: 0
Skill Logic: 0
Skill Shuffleboard: 1
Skill Nerd Influence: 0
Skill Darts: 1
Skill Chess: 1
Skill Arcade Machine: 0
Skill Social Networking: 1
Skill Pool: 0
Skill Karaoke: 0
Skill Photography: 0
Skill Foosball: 0
Skill Sandbox: 0
Trait Loves the Outdoors
Trait Inappropriate
Trait Grumpy
Trait Easily Impressed
Trait Ambitious
Interactions:
1: Dance Together
TwoBTech.Mods.MoarInteractions.Services.Dancing.DanceTogetherA+Definition
TwoBTech.Mods.MoarInteractions.Services.Dancing.DanceTogetherA+Definition
Autonomous
Counter: 4
Sim-Time: Sat. at 22:31
Start-Time: 08/06/2017 23:39:58
PreLoadup-Time: 08/06/2017 23:44:23
Loadup-Time: 08/06/2017 23:46:37
Log-Time: 08/06/2017 23:53:08
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00040 callvirt in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.PortalAction:PerformAction () ()
#1: 0x002d2 callvirt in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.RoutingComponentEx:DoRoute (Sims3.Gameplay.ObjectComponents.RoutingComponent,Sims3.SimIFace.Route) ([41873F00] [B3BBB3C0] )
#2: 0x0011d stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoSingleRouteEx (Sims3.SimIFace.Route,bool) (41873F00 [B3BBB3C0] [1] )
#3: 0x001ae stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoRoute (Sims3.SimIFace.Route) (41873F00 [B3BBB3C0] )
#4: 0x00011 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:DoRoute (Sims3.SimIFace.Route) (4C5B4400 [B3BBB3C0] )
#5: 0x00066 stloc.u1 in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.LeaderGoHereWith:Run () ()
#6: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#7: 0x00116 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1,Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation/OnFailBehavior,Sims3.SimIFace.Vector3) (41873F00 [B3BBB3C0] [2608792584/0x9b7f0408] [0] [vt:9B6FDBAC] )
#8: 0x00014 vtresult in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (4C5B4400 [B3BBB3C0] [2608792584/0x9b7f0408] )
#9: 0x00091 ret in Sims3.Gameplay.Objects.Decorations.Sims3.Gameplay.Objects.Decorations.DanceFloor:RouteOntoADanceFloorWithFollower (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Actors.Sim) (448ABEE0 [4C5B4400] [4D636000] )
#10: 0x0002d brfalse.i4.s in Sims3.Gameplay.Objects.Decorations.Sims3.Gameplay.Objects.Decorations.DanceFloor:FindAndRouteOntoADanceFloorWithFollower (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IDanceable) ([4C5B4400] [4D636000] [410FF6C0] )
#11: 0x0005d stfld.o in TwoBTech.Mods.MoarInteractions.Services.Dancing.TwoBTech.Mods.MoarInteractions.Services.Dancing.DanceTogetherA:ClubRun () ()
#12: 0x00037 ret in TwoBTech.Mods.MoarInteractions.Services.Dancing.TwoBTech.Mods.MoarInteractions.Services.Dancing.DanceTogetherA:Run () ()
#13: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#14: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#15: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#16: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#17: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
RoutingComponentEx:DoRoute
Rutger Landall
AB
Sims3.Gameplay.Routing.FollowSubPathRouteAction
C
ContinueAndPopPath
DEFG
Sims3.Gameplay.Routing.PortalRouteThroughAction
C
Continue
DE
Sims3.Gameplay.Routing.RouteInterruptAction
C
Continue
DE
Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction
Object:
Name: Rutger Landall
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x93ee0085ca2ed130
Position: (624.9636, 34.8328, 1586.1480)
Room id: 1
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Sub One
Lot Address: 9256 Sterling Parkway
IsValid: True
World: NewDowntownWorld
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: MullSchAtkAll
LotHome: Floodgate Apartments
SimDescription:
Name: Rutger Landall
Age: YoungAdult
Gender: Male
SimDescriptionId: 5817525311433001808
LotHomeId: 17694643158112963120
HomeWorld: NewDowntownWorld
Proper Genealogy
Valid: True
Species: Human
Household: MullSchAtkAll
Occult: None
Alien: 0
Career: <Unemployed>
School: <None>
Lot: Floodgate Apartments
Address: 73 Embarcadero Drive
Skill Athletic: 3
Skill Charisma: 0
Skill Karaoke: 0
Skill Photography: 0
Skill Dancing: 0
Skill Skating: 1
Skill Darts: 0
Skill Water Balloon / Snowball Fight: 0
Skill Sandbox: 0
Skill Social Networking: 1
Trait Socially Awkward
Trait Irresistible
Trait Vegetarian
Trait Hopeless Romantic
Trait Heavy Sleeper
Interactions:
1:
Sims3.Gameplay.Objects.Decorations.DanceFloor+Dance+Definition
Sims3.Gameplay.Objects.Decorations.DanceFloor+Dance+Definition
UserDirected
Counter: 5
Sim-Time: Sat. at 22:31
Start-Time: 08/06/2017 23:39:58
PreLoadup-Time: 08/06/2017 23:44:23
Loadup-Time: 08/06/2017 23:46:37
Log-Time: 08/06/2017 23:53:08
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0014a callvirt in Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction:AcquireLane () ()
#1: 0x00012 brfalse.i4.s in Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction:PerformAction () ()
#2: 0x002d6 stloc.i4 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.RoutingComponentEx:DoRoute (Sims3.Gameplay.ObjectComponents.RoutingComponent,Sims3.SimIFace.Route) ([4C9F7780] [B3E98960] )
#3: 0x0011d stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoSingleRouteEx (Sims3.SimIFace.Route,bool) (4C9F7780 [B3E98960] [1] )
#4: 0x001ae stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoRoute (Sims3.SimIFace.Route) (4C9F7780 [B3E98960] )
#5: 0x000aa stloc.u1 in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:RouteToObjectRadialRange (Sims3.Gameplay.Interfaces.IGameObject,single,single,Sims3.SimIFace.Route/RouteOption[]) (4C9F7780 [448ABEE0] [0] [3.5] [00000000] )
#6: 0x00010 ret in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:RouteToObjectRadialRange (Sims3.Gameplay.Interfaces.IGameObject,single,single) (4C9F7780 [448ABEE0] [0] [3.5] )
#7: 0x00013 ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:RouteToObjectRadialRange (Sims3.Gameplay.Interfaces.IGameObject,single,single) (4D5BE800 [448ABEE0] [0] [3.5] )
#8: 0x00000 superop in Sims3.Gameplay.Objects.Decorations.DanceFloor+Dance:Run () ()
#9: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#10: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#11: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#12: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#13: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
RoutingComponentEx:DoRoute
Rutger Landall
AB
Sims3.Gameplay.Routing.FollowSubPathRouteAction
C
ContinueAndPopPath
DEFG
Sims3.Gameplay.Routing.PortalRouteThroughAction
C
Continue
DE
Sims3.Gameplay.Routing.RouteInterruptAction
C
Continue
DE
Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction
C
ContinueAndPopPathAndReplan
DEFG
Sims3.Gameplay.Routing.PortalRouteThroughAction
Object:
Name: Rutger Landall
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x93ee0085ca2ed130
Position: (624.9636, 34.8328, 1586.1480)
Room id: 1
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Sub One
Lot Address: 9256 Sterling Parkway
IsValid: True
World: NewDowntownWorld
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: MullSchAtkAll
LotHome: Floodgate Apartments
SimDescription:
Name: Rutger Landall
Age: YoungAdult
Gender: Male
SimDescriptionId: 5817525311433001808
LotHomeId: 17694643158112963120
HomeWorld: NewDowntownWorld
Proper Genealogy
Valid: True
Species: Human
Household: MullSchAtkAll
Occult: None
Alien: 0
Career: <Unemployed>
School: <None>
Lot: Floodgate Apartments
Address: 73 Embarcadero Drive
Skill Athletic: 3
Skill Charisma: 0
Skill Karaoke: 0
Skill Photography: 0
Skill Dancing: 0
Skill Skating: 1
Skill Darts: 0
Skill Water Balloon / Snowball Fight: 0
Skill Sandbox: 0
Skill Social Networking: 1
Trait Socially Awkward
Trait Irresistible
Trait Vegetarian
Trait Hopeless Romantic
Trait Heavy Sleeper
Interactions:
1:
Sims3.Gameplay.Objects.Decorations.DanceFloor+Dance+Definition
Sims3.Gameplay.Objects.Decorations.DanceFloor+Dance+Definition
UserDirected
Counter: 6
Sim-Time: Sat. at 22:31
Start-Time: 08/06/2017 23:39:58
PreLoadup-Time: 08/06/2017 23:44:23
Loadup-Time: 08/06/2017 23:46:37
Log-Time: 08/06/2017 23:53:08
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00040 callvirt in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.PortalAction:PerformAction () ()
#1: 0x002d2 callvirt in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.RoutingComponentEx:DoRoute (Sims3.Gameplay.ObjectComponents.RoutingComponent,Sims3.SimIFace.Route) ([4C9F7780] [B3E98960] )
#2: 0x0011d stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoSingleRouteEx (Sims3.SimIFace.Route,bool) (4C9F7780 [B3E98960] [1] )
#3: 0x001ae stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoRoute (Sims3.SimIFace.Route) (4C9F7780 [B3E98960] )
#4: 0x000aa stloc.u1 in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:RouteToObjectRadialRange (Sims3.Gameplay.Interfaces.IGameObject,single,single,Sims3.SimIFace.Route/RouteOption[]) (4C9F7780 [448ABEE0] [0] [3.5] [00000000] )
#5: 0x00010 ret in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:RouteToObjectRadialRange (Sims3.Gameplay.Interfaces.IGameObject,single,single) (4C9F7780 [448ABEE0] [0] [3.5] )
#6: 0x00013 ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:RouteToObjectRadialRange (Sims3.Gameplay.Interfaces.IGameObject,single,single) (4D5BE800 [448ABEE0] [0] [3.5] )
#7: 0x00000 superop in Sims3.Gameplay.Objects.Decorations.DanceFloor+Dance:Run () ()
#8: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#9: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#10: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#11: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#12: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
RoutingComponentEx:DoRoute
Alan Stanley
AB
Sims3.Gameplay.Routing.PortalRouteThroughAction
C
Continue
DE
Sims3.Gameplay.Routing.RouteInterruptAction
C
Continue
DE
Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction
Object:
Name: Alan Stanley
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x50bc007586d21460
Position: (625.4191, 34.8328, 1587.4470)
Room id: 1
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Sub One
Lot Address: 9256 Sterling Parkway
IsValid: True
World: NewDowntownWorld
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Old and New Glam
LotHome: Celluloid Heights - 2 br, 2.5
SimDescription:
Name: Alan Stanley
Age: Adult
Gender: Male
SimDescriptionId: 5817525254443646368
LotHomeId: 17694643156132714560
HomeWorld: NewDowntownWorld
Proper Genealogy
Valid: True
Species: Human
Household: Old and New Glam
Occult: None
Alien: 0
Career: Film (8)
School: <None>
Lot: Celluloid Heights - 2 br, 2.5
Address: 12 Bogaard Lane
Skill Athletic: 0
Skill Charisma: 0
Skill Cooking: 0
Skill Water Balloon / Snowball Fight: 2
Skill Dancing: 0
Skill Piano: 4
Skill Club Dancing: 0
Skill Nerd Influence: 0
Skill Drums: 0
Skill Rebel Influence: 0
Skill Chess: 6
Skill Arcade Machine: 0
Skill Social Networking: 1
Skill Writing: 5
Skill Pool: 1
Skill Karaoke: 0
Skill Collecting: 6
Skill Photography: 0
Skill Sandbox: 0
Trait Pyromaniac
Trait No Sense of Humor
Trait Neurotic
Trait Neat
Trait Artistic
Trait Coward
Interactions:
1: Dance
Sims3.Gameplay.Objects.Electronics.Stereo+DanceSolo+Definition
Sims3.Gameplay.Objects.Electronics.Stereo+DanceSolo+Definition
UserDirected
2: Idle
Sims3.Gameplay.ActorSystems.ReactionInteraction+Definition
Sims3.Gameplay.ActorSystems.ReactionInteraction+Definition
UserDirected
Counter: 7
Sim-Time: Sat. at 22:32
Start-Time: 08/06/2017 23:39:58
PreLoadup-Time: 08/06/2017 23:44:23
Loadup-Time: 08/06/2017 23:46:37
Log-Time: 08/06/2017 23:53:09
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0014a callvirt in Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction:AcquireLane () ()
#1: 0x00012 brfalse.i4.s in Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction:PerformAction () ()
#2: 0x002d6 stloc.i4 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.RoutingComponentEx:DoRoute (Sims3.Gameplay.ObjectComponents.RoutingComponent,Sims3.SimIFace.Route) ([41873000] [9C798A50] )
#3: 0x0011d stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoSingleRouteEx (Sims3.SimIFace.Route,bool) (41873000 [9C798A50] [1] )
#4: 0x001ae stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoRoute (Sims3.SimIFace.Route) (41873000 [9C798A50] )
#5: 0x00011 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:DoRoute (Sims3.SimIFace.Route) (4D846000 [9C798A50] )
#6: 0x0007c brfalse.i4.s in Sims3.Gameplay.Objects.Decorations.Sims3.Gameplay.Objects.Decorations.DanceFloor:RouteToPointAndFaceObject (Sims3.Gameplay.Actors.Sim,Sims3.SimIFace.Vector3,single,Sims3.Gameplay.Interfaces.IDanceable) (448ABEE0 [4D846000] [vt:72DA025C] [3.5] [410FF6C0] )
#7: 0x00092 vtresult in Sims3.Gameplay.Objects.Decorations.Sims3.Gameplay.Objects.Decorations.DanceFloor:RouteOntoDanceFloorAndFaceObject (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IDanceable) (448ABEE0 [4D846000] [410FF6C0] )
#8: 0x00024 brfalse.i4.s in Sims3.Gameplay.Objects.Decorations.Sims3.Gameplay.Objects.Decorations.DanceFloor:FindAndRouteToADanceFloor (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IDanceable) ([4D846000] [410FF6C0] )
#9: 0x00010 stfld.o in Sims3.Gameplay.Objects.Electronics.Stereo+DanceSolo:Run () ()
#10: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#11: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#12: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#13: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#14: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
RoutingComponentEx:DoRoute
Alan Stanley
AB
Sims3.Gameplay.Routing.PortalRouteThroughAction
C
Continue
DE
Sims3.Gameplay.Routing.RouteInterruptAction
C
Continue
DE
Sims3.Gameplay.ObjectComponents.PortalComponent+AcquireLaneRouteAction
C
ContinueAndPopPathAndReplan
DEFG
Sims3.Gameplay.Routing.PortalRouteThroughAction
Object:
Name: Alan Stanley
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x50bc007586d21460
Position: (625.4191, 34.8328, 1587.4470)
Room id: 1
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Sub One
Lot Address: 9256 Sterling Parkway
IsValid: True
World: NewDowntownWorld
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Old and New Glam
LotHome: Celluloid Heights - 2 br, 2.5
SimDescription:
Name: Alan Stanley
Age: Adult
Gender: Male
SimDescriptionId: 5817525254443646368
LotHomeId: 17694643156132714560
HomeWorld: NewDowntownWorld
Proper Genealogy
Valid: True
Species: Human
Household: Old and New Glam
Occult: None
Alien: 0
Career: Film (8)
School: <None>
Lot: Celluloid Heights - 2 br, 2.5
Address: 12 Bogaard Lane
Skill Athletic: 0
Skill Charisma: 0
Skill Cooking: 0
Skill Water Balloon / Snowball Fight: 2
Skill Dancing: 0
Skill Piano: 4
Skill Club Dancing: 0
Skill Nerd Influence: 0
Skill Drums: 0
Skill Rebel Influence: 0
Skill Chess: 6
Skill Arcade Machine: 0
Skill Social Networking: 1
Skill Writing: 5
Skill Pool: 1
Skill Karaoke: 0
Skill Collecting: 6
Skill Photography: 0
Skill Sandbox: 0
Trait Pyromaniac
Trait No Sense of Humor
Trait Neurotic
Trait Neat
Trait Artistic
Trait Coward
Interactions:
1: Dance
Sims3.Gameplay.Objects.Electronics.Stereo+DanceSolo+Definition
Sims3.Gameplay.Objects.Electronics.Stereo+DanceSolo+Definition
UserDirected
2: Idle
Sims3.Gameplay.ActorSystems.ReactionInteraction+Definition
Sims3.Gameplay.ActorSystems.ReactionInteraction+Definition
UserDirected
Counter: 8
Sim-Time: Sat. at 22:32
Start-Time: 08/06/2017 23:39:58
PreLoadup-Time: 08/06/2017 23:44:23
Loadup-Time: 08/06/2017 23:46:37
Log-Time: 08/06/2017 23:53:09
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00040 callvirt in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.PortalAction:PerformAction () ()
#1: 0x002d2 callvirt in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.RoutingComponentEx:DoRoute (Sims3.Gameplay.ObjectComponents.RoutingComponent,Sims3.SimIFace.Route) ([41873000] [9C798A50] )
#2: 0x0011d stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoSingleRouteEx (Sims3.SimIFace.Route,bool) (41873000 [9C798A50] [1] )
#3: 0x001ae stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoRoute (Sims3.SimIFace.Route) (41873000 [9C798A50] )
#4: 0x00011 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:DoRoute (Sims3.SimIFace.Route) (4D846000 [9C798A50] )
#5: 0x0007c brfalse.i4.s in Sims3.Gameplay.Objects.Decorations.Sims3.Gameplay.Objects.Decorations.DanceFloor:RouteToPointAndFaceObject (Sims3.Gameplay.Actors.Sim,Sims3.SimIFace.Vector3,single,Sims3.Gameplay.Interfaces.IDanceable) (448ABEE0 [4D846000] [vt:72DA025C] [3.5] [410FF6C0] )
#6: 0x00092 vtresult in Sims3.Gameplay.Objects.Decorations.Sims3.Gameplay.Objects.Decorations.DanceFloor:RouteOntoDanceFloorAndFaceObject (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IDanceable) (448ABEE0 [4D846000] [410FF6C0] )
#7: 0x00024 brfalse.i4.s in Sims3.Gameplay.Objects.Decorations.Sims3.Gameplay.Objects.Decorations.DanceFloor:FindAndRouteToADanceFloor (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IDanceable) ([4D846000] [410FF6C0] )
#8: 0x00010 stfld.o in Sims3.Gameplay.Objects.Electronics.Stereo+DanceSolo:Run () ()
#9: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#10: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#11: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#12: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#13: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
Loaded Assemblies:
011084179000575
267205903829529
282643189727000
334933650266664
400895645284203
455323034914485
594270892146677
603779426679763
667033215845177
670011848230680
742493348025819
973884053837114
985453959645700
ArsilNoCellPhones
ArsilTakeAStroll
Buzz_AutoRoofDisabler
Buzz_RestrictionChoker
CombineMeshGroups
CombineShellMeshes
MSC_v1
NRaasDebugEnabler: Version 50
NRaasDecensor: Version 14
NRaasDresser: Version 38
NRaasErrorTrap: Version 99
NRaasGoHere: Version 43
NRaasMasterController: Version 107
NRaasOverwatch: Version 118
NRaasRegister: Version 80
NRaasRelativity: Version 23
NRaasTraffic: Version 21
NRaasTraveler: Version 86
ScriptCore
SimIFace
Sims3.Diriel.Elevator
Sims3.Gameplay.Objects.CmoCeilingFan
Sims3.Gameplay.Objects.CmoPoseBox
Sims3.Gameplay.Objects.Cmomods
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsFixerCar
StoreObjectsTreeOfProsperity
System
System.Xml
TwoBTech.Mods.Commons
TwoBTech.Mods.MoarInteractions
UI
cmarXmods.OutfitChanger
icarusallsorts.BeachTowel
icarusallsorts.FutureFoodSynthesizerMenu
mscorlib
velocitygrass_AddAnyLotSize
yoga
</Content>
</NRaas.GoHere>
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#2
7th Aug 2017 at 12:40 AM
Posts: 288
bluegenjutsu has an elevator mod with 2 versions over on TFM's Sims Asylum that may help, 'Faster Loading and Moving of the Elevators'
From the description:
I made this mod to fix the problem I was seeing with sims taking a long time to wait for other sims to get into the elevators in order for the elevator to move to the selected floor. Also, in the residential elevators that your sim would use for their own places of residence, I noticed that it took longer than needed for sims to get from one level to another.
I made a second version of this mod that also edits that file and the ElevatorDoors XML file. This version was made to improve the timing of the animations for the doors opening and closing and your sim entering and leaving the elevator. This version will conflict with any other mod that edits this file and also with the other version in this post. So only use one version. You only need to install this second version if you think the timing for the elevator doors looks off to you. The second version is named V2.
http://simsasylum.com/tfm/index.php...-late-night-ep/ (free registration or log in required to view and download)
Another option would be to add a set of spiral stairs for the impatient, stuck, athletic Sims who want to travel old-school.
From the description:
I made this mod to fix the problem I was seeing with sims taking a long time to wait for other sims to get into the elevators in order for the elevator to move to the selected floor. Also, in the residential elevators that your sim would use for their own places of residence, I noticed that it took longer than needed for sims to get from one level to another.
I made a second version of this mod that also edits that file and the ElevatorDoors XML file. This version was made to improve the timing of the animations for the doors opening and closing and your sim entering and leaving the elevator. This version will conflict with any other mod that edits this file and also with the other version in this post. So only use one version. You only need to install this second version if you think the timing for the elevator doors looks off to you. The second version is named V2.
http://simsasylum.com/tfm/index.php...-late-night-ep/ (free registration or log in required to view and download)
Another option would be to add a set of spiral stairs for the impatient, stuck, athletic Sims who want to travel old-school.
#3
7th Aug 2017 at 1:29 AM
Last edited by igazor : 7th Aug 2017 at 2:09 AM.
Posts: 4,518
Script log interpretation is a service provided at NRaas. But there's some low-hanging fruit there.
This isn't going to solve your elevator routing problem most likely, but are you aware that your versions of MasterController and DebugEnabler are so old that they were intended for Patch 1.48? That can't be helping anything. You also have stale versions of Overwatch and ErrorTrap, although not quite as outdated.
This isn't going to solve your elevator routing problem most likely, but are you aware that your versions of MasterController and DebugEnabler are so old that they were intended for Patch 1.48? That can't be helping anything. You also have stale versions of Overwatch and ErrorTrap, although not quite as outdated.
#4
7th Aug 2017 at 1:29 AM
Posts: 5,656
Thanks: 1034 in 5 Posts
Quote: Originally posted by LeeAlee
Another option would be to add a set of spiral stairs for the impatient, stuck, athletic Sims who want to travel old-school. |
My thoughts exactly, but since the lobby floor has one of those double-height wall heights, it wouldn't let me place spiral stairs even with moveObjects.
I'll look at your mod once I figure out what the hell my account on the Asylum was called again.
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#5
12th Aug 2017 at 7:27 PM
Posts: 5,656
Thanks: 1034 in 5 Posts
Quote: Originally posted by igazor
This isn't going to solve your elevator routing problem most likely, but are you aware that your versions of MasterController and DebugEnabler are so old that they were intended for Patch 1.48? That can't be helping anything. You also have stale versions of Overwatch and ErrorTrap, although not quite as outdated. |
Wait, uhm, really? How can you tell, @igazor?
And what do you mean by "stale" versions?
I think I merged all my NRaas mods into a singular .PACKAGE at one point, and I carry my Mods folder over from old installs and PCs to new ones. My old PC is from late 2012, which should explain why I have MasterController and DebugEnabler for a patch from around that time.
So if I get rid of that merged .PACKAGE and update my NRaas mods, will all my settings be there?
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#6
12th Aug 2017 at 9:18 PM
Posts: 4,518
It's in the script log you posted behind the spoiler.
NRaasDebugEnabler: Version 50
NRaasDecensor: Version 14
NRaasDresser: Version 38
NRaasErrorTrap: Version 99
NRaasGoHere: Version 43
NRaasMasterController: Version 107
NRaasOverwatch: Version 118
NRaasRegister: Version 80
NRaasRelativity: Version 23
NRaasTraffic: Version 21
NRaasTraveler: Version 86
The bolded ones are not the current versions of each mod. I'm adding Register and Traveler to the "stale" list because new versions of each of those were moved to full release just the other day after a very long time in beta testing. MC and DE are so far out of date that they would be dangerous to have on Patch 1.67/69. On Overwatch and ErrorTrap (and now Traveler) you are missing out on a lot of improvements and silently running features.
This is one reason why using merged copies of script mods that are still in active development is not really such a good idea.
Yes, your settings will persist if you dump the merged versions and update everything. Mod settings exist in the game saves, not in the mod files themselves. And you may actually not see much difference in performance, but I would have to say that if so you have been really fortunate with the older versions all along.
NRaasDebugEnabler: Version 50
NRaasDecensor: Version 14
NRaasDresser: Version 38
NRaasErrorTrap: Version 99
NRaasGoHere: Version 43
NRaasMasterController: Version 107
NRaasOverwatch: Version 118
NRaasRegister: Version 80
NRaasRelativity: Version 23
NRaasTraffic: Version 21
NRaasTraveler: Version 86
The bolded ones are not the current versions of each mod. I'm adding Register and Traveler to the "stale" list because new versions of each of those were moved to full release just the other day after a very long time in beta testing. MC and DE are so far out of date that they would be dangerous to have on Patch 1.67/69. On Overwatch and ErrorTrap (and now Traveler) you are missing out on a lot of improvements and silently running features.
This is one reason why using merged copies of script mods that are still in active development is not really such a good idea.
Yes, your settings will persist if you dump the merged versions and update everything. Mod settings exist in the game saves, not in the mod files themselves. And you may actually not see much difference in performance, but I would have to say that if so you have been really fortunate with the older versions all along.
#7
15th Aug 2017 at 7:36 PM
Posts: 5,656
Thanks: 1034 in 5 Posts
Quote: Originally posted by igazor
MC and DE are so far out of date that they would be dangerous to have on Patch 1.67/69. |
Jeez, really? Those are the two ones I feel I rely most on - besides Overwatch, which I consider somewhat of a nuisance. But you're right, the files I have here are dated the 22nd of November, 2012.
They're actually not merged - seems I got rid of that file some time ago.
Thanks for the heads-up, I'll get right on it and report back on any particular improvements or results that might occur.
Wonder of any of the problems I'm having relate to this. Over the last few weeks I've had Sims reset while dancing, while sleeping, while routing (or failing to do so), and earlier this year I had a few completely unannounced, unexpected crashes.
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( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
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