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- Space Ponies - Looking for textures of maxis original build stuff
Replies: 4 (Who?), Viewed: 11790 times.
#1
2nd Feb 2016 at 4:28 AM
Posts: 349
Looking for textures of maxis original build stuff
So I am new to meshing, recoloring and the whole bit of just playing around with sims 2. I am actually working on my first set of objects to share with the community and realized I need something from the game, but not a clue where to 'find' it. I thought about posting in WCIF, but it really was not involving custom content or any thing like that, since the stuff was already prepackaged with the game.What I am trying to do is find the actual textures for walls. Taking an ingame pic of said object simply is not 'professional' enough for me. What I am most curious about is HOW -WHERE to find where these textures so that I can extract the information myself. Any help at all would be appreciated.
(and yes, I picked space ponies because, gosh darn it all, I like space ponies)
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#2
2nd Feb 2016 at 1:29 PM
Posts: 7,900
Thanks: 204753 in 302 Posts
All textures are located in (install location)\TSData\Res\Sims3D, textures start in Objects07.package.
Note that all uploads must have in game pictures.
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If you enjoy the content on s2a or GoS, consider donating to support hosting costs.
Note that all uploads must have in game pictures.
Life Stories || EA Sims 2 Store Items || EA Pre-Order Incentives || Pet Stories || Dog Agility Items || Castaway Stories || Holy Simoly Add-ons || Overrides and Defaults
4esf Archive || Holy Simoly Archive || Sims2Artists || tumblr || CEP-Extras List || Buyable Game Ojbects
If you enjoy the content on s2a or GoS, consider donating to support hosting costs.
#3
2nd Feb 2016 at 1:40 PM
Quote: Originally posted by HugeLunatic
Note that all uploads must have in game pictures. |
Pretty sure what the OP is talking about is taking in game pictures to get the *textures*. Which, yeah, is NOT the way to go about it.
#4
3rd Feb 2016 at 4:21 AM
Posts: 349
Quote: Originally posted by HugeLunatic
All textures are located in (install location)\TSData\Res\Sims3D, textures start in Objects07.package. |
Thanks! I appreciate the info on how to find those maxis textures.
Quote: Originally posted by HugeLunatic
Note that all uploads must have in game pictures. |
What I meant was that I was actually taking 'snapshots' of an actual wall ~in the game~.
As for uploading CC stuff here, yes, I understand that 'in game' pictures are required for any type of upload. But I do appreciate the clarification, if I was unclear in my post.
Quote: Originally posted by mustluvcatz
Pretty sure what the OP is talking about is taking in game pictures to get the *textures*. Which, yeah, is NOT the way to go about it. |
^ Yep. Precisely.
Now to go DIVING into Objects07.package !!!
Thank you both for replying. Muchly appreciated. (and yes, I deliberately misspelled that word).
#5
1st Mar 2016 at 3:31 PM
Last edited by LadySilverwolf : 1st Mar 2016 at 3:53 PM.
Posts: 349
Alrighty then...
I am back with a few more questions after diving into maxis object files.
I have decided to work with the repository method with my object, but have possibly run into an interesting point in my build where what I would LIKE to do, is borrow a texture from the game to add to one of my subsets in my master object. I really do not want this part of the mesh to be recolored, and I will also mention I already have two subsets that are color enabled.
My question is this : Is it possible for a master object to borrow a texture itself from one of the ObjectXX.packages and thus subsequently lend that same maxis texture to all the slaves I plan on putting into this set and still retain the ability to have two recolor-able subsets?
Just to be a tad bit more descriptive :
Master object has 4 subsets, 2 are recolor-able. and 1 subset I would LIKE/LOVE for it to borrow its texture from a maxis package
--- (pretty sure it will be Object06, although I did find an identical reference (name) in object in Objects09)
I am specifically looking use wall-top_txtr and/or wall-top0_lifo to be referenced/linked too.
Derp Edit : AND if it is possible, can someone point me to the right tutorial or reference material I need to read/learn from?
I am back with a few more questions after diving into maxis object files.
I have decided to work with the repository method with my object, but have possibly run into an interesting point in my build where what I would LIKE to do, is borrow a texture from the game to add to one of my subsets in my master object. I really do not want this part of the mesh to be recolored, and I will also mention I already have two subsets that are color enabled.
My question is this : Is it possible for a master object to borrow a texture itself from one of the ObjectXX.packages and thus subsequently lend that same maxis texture to all the slaves I plan on putting into this set and still retain the ability to have two recolor-able subsets?
Just to be a tad bit more descriptive :
Master object has 4 subsets, 2 are recolor-able. and 1 subset I would LIKE/LOVE for it to borrow its texture from a maxis package
--- (pretty sure it will be Object06, although I did find an identical reference (name) in object in Objects09)
I am specifically looking use wall-top_txtr and/or wall-top0_lifo to be referenced/linked too.
Derp Edit : AND if it is possible, can someone point me to the right tutorial or reference material I need to read/learn from?
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