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Lab Assistant
Original Poster
#1 Old 17th Oct 2016 at 1:00 AM
Default Custom Instruments Woes
Hey,

I've been working on converting some TS3&4 instruments. I'm using Argon's hack in order to have them playable in a band.
Except I'm having a problem when it comes to these interactions: a first sim can 'perform' without a problem, but another joining with a second instrument will pick it up, but not start playing or skilling (until the interaction is cancelled, from which they will play a bit before putting down the instrument).

Would anyone be able to help me out here? Or does the problem lies with Argon's hack, and I should use Atavera's as a base instead?<
(I've included two of my converted instruments with the post.)
Attached files:
File Type: rar  Instruments.rar (326.1 KB, 9 downloads) - View custom content

I'm http://crispsandkerosene.tumblr.com/ on tumblr, admittedly not very active on MTS.
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#2 Old 22nd Oct 2016 at 2:02 PM
These are not initializing correctly, op-code 'Function - Init' (instance 0x1015) sets different parts up by GUID and you'll need to change those GUIDs to be the GUIDs you've used. Also a couple of the pie menus are wrong, not pointing to any interactions.

I've placed a couple of fixed (completely rebuilt) files at box.net for you. Note that the homemade guitar did not have enough object data (OBJD) files so I added a couple and used GUIDs in the GUID sequence that you are using so you will need to check that you haven't used them on something else.
If you change the GUID of the guitar itself (the one with Accessory in the name) then you will also need to update line 0x24 of Function - Init (instance 0x1015). All internal other references to it's own GUIDs use original GUID so they will never need updating should you use these as a base to make more.
I don't know anything about the mods you mention but these files are usable without any mods. If a sim uses the 'join' option to join a band then the sim will wait to be synchronized by the band controller, there is a timeout of approximately five seconds (three loops) so if there is no mod present or the mod doesn't work the sim will continue playing anyway.

https://app.box.com/s/lia0eyf1j101nxp7mxp2nhbfh4c73fo6
Lab Assistant
Original Poster
#3 Old 22nd Oct 2016 at 8:26 PM
Alright, thank you.
(I did end up noticing they started playing a little while later. I thought I had deleted this post afterwards, actually.)

I'm http://crispsandkerosene.tumblr.com/ on tumblr, admittedly not very active on MTS.
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