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#1 Old 25th Mar 2008 at 3:33 AM
Default 2 Bizarro-type questions
I'm looking at SimPE, wondering how the heck to make a couple of different objects or if what I want to do is even possible.

1. A tank-thing that works like a bed. The object I want to create would be something like a bacta tank/ cylon resurrection chamber. Would it be possible to create a subset that looks like a transparent liquid, that the sim could lie inside?

2. How much can be done with the BV food stands? Can you change their appearance with new meshes and texture maps? Can they serve custom foods? Where do they appear in Object Workshop?

I'm no longer active here. My latest creations can be found here:

https://blueheavensims.wordpress.com
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Retired Duck
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#2 Old 28th Mar 2008 at 12:13 PM
1 - Yes. You can make things properly transparent by playing with the alphas in the txmts.

2 - No idea, never looked. I imagine they can change their appearance. Probably also their food, although I'm less confident with that.
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#3 Old 28th Mar 2008 at 11:46 PM
Is this manuver sort of like replacing an opaque TXMT with a glass one?

I'm no longer active here. My latest creations can be found here:

https://blueheavensims.wordpress.com
Retired Duck
retired moderator
#4 Old 29th Mar 2008 at 12:13 AM
Very much so, yes.
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#5 Old 29th Mar 2008 at 5:48 AM
M'kay. Where would I find a liquid TXMT? Would the watery bit of an aquarium work? And would it be possible to change the color of the liquid?

I'm no longer active here. My latest creations can be found here:

https://blueheavensims.wordpress.com
Retired Duck
retired moderator
#6 Old 29th Mar 2008 at 9:05 AM
Easiest is to import either an animated txmt and make it transparent, or import a transparent txmt and make it animated. Then use a cell animation to make it look watery. Actually borrowing water effects from other objects is quite tricky. There's pretty exhaustive info in the wiki about the txmt options.
Scholar
#7 Old 29th Mar 2008 at 9:32 AM
Could these be a way or an indication for you, Jason ?

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
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#8 Old 30th Mar 2008 at 2:22 AM
Pix: right now they're just a couple of objects I'm messing with. If I can make them look right and work right, I'll eventually upload them.

The frame subset (the tank part) looks ok. I've tried placing the water part in the pillow subset, the box spring subset, and the opacity plane subset. But when I try to replace the TXMT, the water still appears opaque. I tried the tutorial on adding a subset and messed it up royally.
Screenshots

I'm no longer active here. My latest creations can be found here:

https://blueheavensims.wordpress.com
Scholar
#9 Old 30th Mar 2008 at 8:26 PM
My post above doesn't make much sense without the missing link

http://www.modthesims2.com/showthread.php?t=192276
http://www.modthesims2.com/showthread.php?t=243099

I have no idea if it can help in a way or or another. Just trying.

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."
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