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TLC appreciated- a rather high poly android
Hi guys
After many failed attempts to create a functioning light, I decided to go into sculptures. I had a go at creating a robot statue that I once requested in my pre- meshing days, and in game it works fine. However, the poly count is astonomical- together, I have 3000+ verticies and 2800+ faces. According to Boblishman's scale, 5800 polygons is a 'little' too much... Although it works OK in my game, I don't want to infect anyone's else's game with an object with around 6000 polygons.
I am aware that Milkshape allows you to delete verticies, but any I try to remove appear on the mesh as empty gaps on the sculpture. Can anyone help me out so that this poor android may see the light of day?
Thanks,
SuperFly :baloons:
If you're not part of the solution, you're part of the precipitate