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Old 6th Aug 2017, 8:07 PM DefaultThe Haiders #51
k6ka
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So, a little story to tell: Last week I had the week off from my summer job (I mentioned my seasonal job in my post about the Kovax family), so I figured I would get working on my SimVille project again, given the fact that I had so little time to play the game for about an entire month.[1]

Well, get this: time flies. I came home on Saturday. Sunday I had church. Monday I had to go downtown for some business. Tuesday and Wednesday I worked on my custom content catalog. I only started to write this on Thursday. Now it's Sunday and I'm finishing this up quickly before I have to go. Man, time sure does fly by...

...and Thursday was a big loss of time as well. I installed the Windows 10 Creators Update onto my laptop, which sucked up 90+ minutes of my day. To my dismay, The Sims 2 wouldn't boot up after the update was finished (This happened with the Anniversary Update as well), but I wasn't keen on rolling back the update, so I tried to uninstall the game... which didn't work because the uninstallers wouldn't even start up. So I had to manually uninstall the whole darn game.[2] Then I had to reinstall the entire game, which actually went by smoothly; only problem was that it took a lot of time. Install the patches (installing the University patch is a nightmare that needs GrumpyLoader and Tylenol to get through... thank goodness I have Double Deluxe and BG/NL which are already patched), restore my user data and my custom content from backup, configure my graphics rules settings to get the game's graphics to behave on my laptop, small tweaks here and there, and then testing (with fingers crossed!) the game to see if it worked. It worked, thankfully... but I was spent.

Anyways, enough blathering. Hopefully the SimVille project can continue with...

The Haider Family



Quote:
Things have been rough for the Haiders. They've always lived in poverty without much hope or opportunity to progress up the social ladder. Will SimVille open up a few doors for them?


Recently SimVille has been flooded with a wave of immigrants from poor backgrounds. While they're not exactly slums, the apartments they live in are small and overcrowded, and the family sizes are often huge, with lots of children placing great burden on the parents, who find it difficult to earn a living while simultaneously caring for them. The Haiders happen to be one of those families, and while they're not necessarily starving, they don't have much to hope for.



Poverty is a theme I have been exploring in The Sims recently, and the Haiders were the first family I created under this theme. I may create some more Sims with this theme someday, which should change SimVille from being thought of as a relatively middle-class-to-wealthy town to one inhabited by poor, large, and financially unstable families. SimVille is going through a change—will the existing residents be able to bounce back, or will they flee the town to escape the influx?







Conclusion

The Haiders are a family that's locked into a cycle of work, work, and more work, with no sense of progression. Allan and Alisha don't make much during the day, Alex has difficulty finding a job, and the landlord takes most of their earnings in the form of rent every week. Whatever's left over is spent on groceries and any other expenses they may incur during the week. By the looks of it, the Haider kids are probably going to be stuck doing what their parents did once they grow up. And their kids. And the kids of their kids. It's that or a life of crime, and with no way out, the latter seems almost appealing to the one desperate for freedom. It doesn't have to be this way, but as long as the stigma and the budget cuts and the flawed philosophy is there, no permanent change will ever happen.

Thanks for reading. Stay tuned for more!

The Sims Wiki Fanon pages
Notes
1. Okay, it was usually because I was too tired. I work as a summer day camp counsellor, and I'm surrounded by children for most of the day. While I'm fine with kids, they sure do tire me out by the end of the day.
2. I followed http://simswiki.info/wiki.php?title=Game_Help:Uninstall and https://webcache.googleusercontent....n&ct=clnk&gl=ca to do this. It involves deleting all of the game's files and folders manually, as well as deleting the registry keys manually (which was brutal as I could not make a mistake!).
3. The boys in the Day family do that already... as do some overcrowded prisons.
4. Most people call it "breakdancing", but "b-boying" and "breaking" are the terms preferred by pioneers and practitioners.
5. Click here if you don't know about Amar's "paintography" yet.
Last edited by k6ka : 27th Aug 2017 at 6:47 PM. Reason: added "The Sims Wiki Fanon pages" section, because i apparently forgot about it
Old 7th Aug 2017, 4:24 PM #52
lordtyger9
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Join Date: Feb 2013
Posts: 710


I loved reading about the Haider Family. Great Pictures. I hope that the Haiders can manage. How about sending the Teen off to University?

for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
Old 7th Aug 2017, 11:13 PM #53
k6ka
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Posts: 1,681


Quote:
Originally Posted by lordtyger9
I loved reading about the Haider Family. Great Pictures. I hope that the Haiders can manage. How about sending the Teen off to University?


Good idea. While I certainly don't mind having free tuition in real life (Hey, I'm a university student: why would I say no to free education?!), I set up my game to have a sort of class division, which I referenced in my post about the Haiders. I feel like making university an expensive solution to pay for would be better suited for storytelling in my neighbourhood, since families like the Haiders have low hopes because of the fact that opportunities are either too expensive or just out of their reach. A university education would most definitely be the former, but Alex's grades are pretty crap, so the latter would also apply (in real life, at least). A Sim who has low hopes, no opportunities, and very little money will probably be stuck working for the rest of their lives.
Old 8th Aug 2017, 6:22 AM #54
lordtyger9
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Quote:
Originally Posted by k6ka
Good idea. While I certainly don't mind having free tuition in real life (Hey, I'm a university student: why would I say no to free education?!), I set up my game to have a sort of class division, which I referenced in my post about the Haiders. I feel like making university an expensive solution to pay for would be better suited for storytelling in my neighbourhood, since families like the Haiders have low hopes because of the fact that opportunities are either too expensive or just out of their reach. A university education would most definitely be the former, but Alex's grades are pretty crap, so the latter would also apply (in real life, at least). A Sim who has low hopes, no opportunities, and very little money will probably be stuck working for the rest of their lives.


oh all of my sims have -A or higher by the time they are old enough to go, since I have a Mod that pushes them to do their homework every night, it helps a lot. Also I make them have some skills, so they all have some scholarships and I make everyone do well in Uni while they are there. I work on them a lot and at the University I don't have a Mod to make them do their homework, I just make them do it myself.

for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
Old 14th Sep 2017, 3:53 AM DefaultThe Walkers #55
k6ka
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Posts: 1,681


My summer job is now over, and so is my summer break. Now it's back to school, and things are as busy as ever. But at least I'm home, and it's easier for me to do these things when I'm at home.

So, without further ado, let us get back to updating this thread with:

The Walker Family



Quote:
After the untimely death of Mitchell's wife, Mitchell and his son moved to SimVille in the hopes that Mitchell's new job will help him forget about his unfortunate past.


The Walker clan was initially a young, happy family consisting of Mitchell, his wife, and their son Mike. Initially, Mitchell was a stay-at-home writer, writing novels mostly in the adventure and spiritual genres, although he had his successful ventures writing comedic pieces as well. After Mitchell's wife died, however, Mitchell realized that he couldn't get a steady income writing novels and that he needed a day job. That day job was a job at Landgraab County's Times, the largest morning newspaper in Landgraab County (And also the one with "the most boringest name", as Dan Newbie remarks). The paper's offices are located not too far from SimVille, so the Walkers moved there.



And so, their story continues...







Conclusion

It's not easy being a single parent, that's for sure. Mitchell misses the good 'ol days of the past, but alas, mourning his loss isn't going to help him now. Mitchell has bounced back reasonably well after his wife's passing, but he needs to pay more attention to Mike if he wants to understand why his grades are curving downward. As for Mike, he has to learn to keep a tighter lid on his mischief, but I'm sure he'll grow out of it eventually. After all, mischief seems almost licit when you're an adult.

Thanks for reading. Stay tuned for more!

The Sims Wiki Fanon pages
Notes
1. According to Roald Dahl's The Hitchhiker: "The trouble is, I'm a writer, and most writers are terribly nosy."
2. In fact, he's the only child Sim I made in this neighbourhood that does not have any siblings.
3. Also for fire safety. I mean, those "Do not use elevator during fire" signs aren't joking when they say, "Do not use elevator during fire".
Old 14th Sep 2017, 4:57 AM #56
Charmful
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What a great exposition on the Walkers! I like how you showed Mitch at his office job in your pictures and his struggle with writer's block and how he goes about dealing with it. It's a shame Mike's grades are going down. Maybe Mitch can meet a new love online? I did in real life lol! I do hope if it comes to that you show us his date with the lucky online person

Uh oh! My social bar is low - that's why I posted today.

Old 14th Sep 2017, 5:19 AM #57
lordtyger9
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Join Date: Feb 2013
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Quote:
Originally Posted by Charmful
What a great exposition on the Walkers! I like how you showed Mitch at his office job in your pictures and his struggle with writer's block and how he goes about dealing with it. It's a shame Mike's grades are going down. Maybe Mitch can meet a new love online? I did in real life lol! I do hope if it comes to that you show us his date with the lucky online person


I like the Walkers, it has a good story line. Good pictures. I never seem to do any pics of my sims preparing food, I just forget. I also think that Mitch could meet a new love online and I met mine in real life too.

for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
Old 28th Sep 2017, 6:28 PM DefaultThe Jocks #58
k6ka
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A few years ago, when I was picking up on The Sims 2 and really enjoying the game (And having far more time to play it), I had a rather strange obsession with sports enthusiasts, known informally in North America as "jocks". Picture a bunch of dudes and dudettes all being masters of basketball, soccer, wrestling, cycling, and what have you, and being able to keep the gears turning for hours on end. I wasn't actually so big on doing those things myself (I'm more of a casual fitness guy, not so much into sports), so creating such characters in The Sims seemed like a great way to vent out my desires to work out into a video game while enjoying the comfort of my rolling chair at home. Thus, I created a family quite appropriately titled the "Jocks".[1]

My old, naïve self wasn't big on storylines, so like many other families created at the time, they seemed more like objects than actual characters with a story behind them to me. As time went on, however, and as I became more and more mature, I started coming up with stories based on the Sims' personalities and current situations, which you now get to read and enjoy in this forum thread (And in the fanon pages I'm writing on The Sims Wiki, which you should check out). And the Jocks family was one of those families that finally received some depth, something under the surface. No longer will I create icebergs that have nothing below the waterline!

The Jocks Family



Quote:
Harold and Lisa feel privileged to raise two young boys, and hope that they'll take up sports and fitness. Jason is happy to comply, but is Toby's quest for lust too much of a distraction?


Yes, I would never have thought about my sports-and-fitness-obsessed family being sown the seeds of a Don Lothario story, but I was sick of playing with figureheads where nothing special or problematic happened, so I decided to add some spice to my game, and when creating SimVille and recreating many of the Sims that had lived in neighbourhoods past, it felt great to be able to give this family something more than just appearances.

Anyways, the story goes: Harold and Lisa are passionate about sports, fitness, and other physically demanding activities, and feel privileged that they were able to bring two young'uns into the world. They immediately started training them up physically, hoping that one day they would take up sports and fitness later in life. While Jason, the younger son, is more than happy to join the school basketball, soccer, lacrosse, and wrestling teams simultaneously (With mom and dad cheering and hollering from the bleachers, of course), Toby isn't on par with the idea. For Toby, hooking up with the hot chicks in town is what really tickles his fancy. His parents do not approve of his lust-loving aspiration, especially when Toby's far more interested in soaking up in a hot tub than being out on the court or in the gym.



The Jocks are one of my oldest families, and they've always had the same theme: highly active parents with highly active kids. While they lived in a sizably comfortable detached lot with swimming pools, basketball courts, soccer fields, and even a military obstacle course in previous neighbourhoods, they now live in an apartment... which actually isn't so bad. They are now really truly urban Sims, and now that I have gotten rid of the suburban vibe, I seem to view them with a more favourable gaze.







Conclusion

If you get past the whole spiel about stereotypes, you'll see that the Jocks are like any other family, with their own set of problems. Harold and Lisa look favourably upon their youngest son, while they seem very much disconnected with Toby. Are they concerned with such a frosty relationship, or have they pretty much just given up on Toby and let him loose? As for Jason, he seems like the "perfect" child, but he has his own flaws as well: his constant pursuit to please his parents and to do well in sports and fitness leaves him little time for other pursuits. The whole family is messy and their apartment—especially their bathroom—is always dirty. There may be worse families out there, yes, but the Jocks have some serious cleaning up to do, not just in terms of the filthy shower-tub and toilet, but also with their relationships with each other.

Thanks for reading. Stay tuned for more!

The Sims Wiki Fanon pages
Notes
1. This has nothing to do with the fanon, but in my eleventh grade history class we played a fun game that stretched the course of a week or two where we played the citizens of France during the French Revolution, and we were allowed to pick our character's names. In the past, someone named their character "Jacques Strap", and the joke went over my teacher's head... until she had to call on his name. Since then there were a couple more Jacques Straps and their reincarnations. Just a funny memory that came up while I was writing this.
2. Wanna build your own custom apartment from the ground up? See this page.
3. The green edges around the round pool edges seem to be caused by my Intel graphics card on my laptop. I know about all the "stories" about Intel not playing nice with The Sims 2, but this is pretty much the only issue I've seen with these graphics cards and the game so far. I'm still not exactly sure what causes this bug; it didn't occur on my old XP computer which had an AMD Radeon card, and I used the Graphics Rules Maker to get the game to recognize my newer hardware. Though it annoys me, at least the rest of the game is playable, so I just try not to use rounded edges in pools anymore.
4. The Apartments and Shopping, on the same Lot! mod is needed for things like stores and restaurants in the communal areas of apartments to be functional.
5. Summer evenings are my favourite time to go jogging. It's also nice sitting out on my porch with my laptop, but the mosquitoes can get pretty vicious if you're just sitting there.
Old 29th Sep 2017, 12:49 AM #59
lordtyger9
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Join Date: Feb 2013
Posts: 710


@k6ka

I really like your Robot Painting thing. I love to have my Sims paint custom images and now I can have them do paintings of Sims with Still Life, I will try it soon.

for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
Old 30th Sep 2017, 5:30 PM DefaultSimVille Corner Stop #60
k6ka
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Join Date: Jul 2013
Posts: 1,681


I mentioned the SimVille Corner Stop in my post about Serge Barb, and while most people probably got a good idea of what the lot does (It's a very small lot!), I think I'll go into some more depth about this dinky little lot, which shouldn't take too long to cover.



Quote:
Leaving SimVille? Or just arrived? Either way, you should drop by to pick up some goodies! Open 24/7!


At the intersection between SimVille Street and Mohawk Crescent sits the SimVille Corner Stop, a small store that once marked the edge of SimVille. Those who entered and exited the town were greeted by its presence, offering chips, sodas, and a bathroom break before or after long car rides. SimVille has since expanded beyond the New Guinea Bridge, although the store's legacy still lives on. Its proximity to several apartment buildings has also made it more of a place where the locals would hang out. It's pretty much a gas station... sans the gas.



Exterior

An architect once gave the store the "Ugliest Building in SimVille" award, and he wasn't being nice. SimVille Corner Stop makes any elaborate home designer want to go hari kari with its "Spartan but effective" design, with many likening the storefront windows to be a "cheap, pathetic, ad hoc way of trying to make the place look nice." A tourist once called it the "glass box prison", while others have said that it made convenience stores look like a "place where ne'er-do-wells hang out."







Pretty design was never on the builder's mind, however, for the store was built to stock all the necessary things of life, conveniently located under one roof. It is open 24 hours a day, 7 days a week, and was mostly intended for visitors and the odd passerby. However, it has recently been more of a place for the locals, and as such, there is a seating area with an espresso bar on the Mohawk Crescent side of the lot.









There's a bus stop just west of the lot. A fair number of visitors take the bus to SimVille from Numenor Region Station, a good 4 km east of SimVille, so the corner stop happily provides the necessities for those Sims before they take off and explore the rest of SimVille. The fact that it's open 24/7 is a nice bonus for the bus drivers too, who can slip in and pick up a coffee at 3am.



Interior

There is nothing fancy about the interior of the store; just two rooms in the "Spartan but effective" design scheme.



If you walk in from the Mohawk Crescent side, you'll be greeted with a few freezers selling frozen groceries, some clothing racks, a changing booth, and a pay phone. There isn't any "fresh produce" to be found here, so you'll want a proper grocery store for that. However, if you live off frozen pizzas and TV dinners, SimVille Corner Stop has you covered.



There are two arcade machines on the other side. The travelling family has something to keep the kids amused with while the parents buy some much needed supplies.



Turn around and you'll find two vending machines and an overhead TV. The TV's supposed to be tuned into the 24/7 news channel all the time, but townies frequently watch movies on it. Annoying. Since that was not the TV's intended purpose, however, there are no chairs or sofas, so if you wanna watch a two hour movie, you'll spend all two hours on your two feet. Your fault!



Next to the TV is the counter with the cash register. Pet collars, video games, and cologne are sold here.





There's even a pinball machine.



Across from the counters is a newspaper rack and a magazine stand.



A little further down is the photo booth and cell phone kiosk.



The public bathrooms are nothing spectacular, but if you desperately need to go, you'll take anything.



All your basic shopping needs under one roof, how nice!

Conclusion

There's not much to this humble little lot, which was the whole point of the corner stop. There's nothing particularly fancy about it, only that it stocks the necessary essentials for most Sims to get by on, available around the clock. Those who demand an extravagant shopping experience should probably turn their attention to the much-nicer shops just down SimVille Street and avoid the corner stop like the plague. However, for the majority of Sims that just need some basic supplies, for the exhausted tourist or bus driver looking for a bag of chips and a toilet to use, or for the odd Sim that does their shopping at a quarter past three in the morning, SimVille Corner Stop has all they need, with only some of the extras.

The Sims Wiki Fanon pages
Old 1st Oct 2017, 3:08 AM #61
lordtyger9
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Join Date: Feb 2013
Posts: 710


@k6ka
I like the little SimVille Corner Stop store. It makes a very good Convience Store like a Circle K or a 7-11, etc.

Where did you get the vending machines? I think they are very nice.

for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
Old 2nd Oct 2017, 11:22 AM #62
k6ka
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Join Date: Jul 2013
Posts: 1,681


Quote:
Originally Posted by lordtyger9
@k6ka
I like the little SimVille Corner Stop store. It makes a very good Convience Store like a Circle K or a 7-11, etc.

Where did you get the vending machines? I think they are very nice.


The vending machines came with Apartment Life.
 


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