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- General - Random Sims in Custom Neighborhood
#1
6th Apr 2010 at 8:30 PM
Posts: 370
Random Sims in Custom Neighborhood
Guys, I made a new neighborhood..with custom families, buildings ,beaches etc.but when I played a family, random Sims are passing by in my Lot, isnt it supposed to be that only my custom families/people I made were the only ones I see passing by? when I play a certain family? ...I always see default maxis random sims passing by and it pisses me off I cant run my neighborhood the way I want it, by seeing them passes by and seeing them at community lot dinning in, checking in at the hotels... gee... anyone help me how to eradicate these random maxis sims ratzz????
http://www.kathflores.com
"Every color has its definition and that is what ART is...Defining who you are"
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#2
6th Apr 2010 at 8:34 PM
Posts: 1,491
If you don't have the "notownieregen" hack from MATY then your game spawned those random Sims the first time you opened the hood file.
#3
6th Apr 2010 at 8:37 PM
Posts: 3,535
Thanks: 26 in 1 Posts
Your best option is to go to moreawesomethanyou and download their cleaned-up empty templates and norespawn/noregen hacks, but of course it is too late for THIS neighborhood to benefit from the templates. You`ll still need to go there for the noregen and norespawn hacks, though, then kill off your Townies one-by-one.
Whatever you do, though, do NOT simply DELETE the Townies in any permanent manner, or your entire neighborhood will implode.
Whatever you do, though, do NOT simply DELETE the Townies in any permanent manner, or your entire neighborhood will implode.
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#4
6th Apr 2010 at 8:39 PM
Posts: 370
Quote: Originally posted by GeneralOperationsDirector
Your best option is to go to moreawesomethanyou and download their cleaned-up empty templates and norespawn/noregen hacks, but of course it is too late for THIS neighborhood to benefit from the templates. You`ll still need to go there for the noregen and norespawn hacks, though, then kill off your Townies one-by-one. Whatever you do, though, do NOT simply DELETE the Townies in any permanent manner, or your entire neighborhood will implode. |
eh? ..a hack? ...
is there anything besides from hack? like typing on a cheat box or something? ..I dont have that hack ...
how am I suppose to kill my townies one by one? i mean how to do it?
http://www.kathflores.com
"Every color has its definition and that is what ART is...Defining who you are"
#5
6th Apr 2010 at 8:40 PM
Posts: 3,535
Thanks: 26 in 1 Posts
No. Only that hack will help, and that is the only place I`ve ever heard of it being available. The only cheat codes that might help do far more harm than good.
Edit: Oops, I just replied to the post you just deleted. Hold on while I re-edit to answer your new post.
Re-edit: Any way you like. Trap them in closed rooms without doors, trap them in pools without ladders, burn them to death, feed them to cowplants [if you have cowplants; requires University, which I see you do have], use cheat codes to make them selectable then force-kill them with the game`s own built-in cheat objects, anything you like, just go on a mass-murder rampage, but remember one thing: without the noregen hacks, the game will just create new random replacements for any that you do kill off.
Ok, your turn.
Edit: Oops, I just replied to the post you just deleted. Hold on while I re-edit to answer your new post.
Re-edit: Any way you like. Trap them in closed rooms without doors, trap them in pools without ladders, burn them to death, feed them to cowplants [if you have cowplants; requires University, which I see you do have], use cheat codes to make them selectable then force-kill them with the game`s own built-in cheat objects, anything you like, just go on a mass-murder rampage, but remember one thing: without the noregen hacks, the game will just create new random replacements for any that you do kill off.
Ok, your turn.
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#6
6th Apr 2010 at 8:41 PM
Posts: 370
oh i see..what do you mean by its too late for my neighborhood to benefit the template? ... is there still a way i can remove those random maxis sims in my neighborhood without remaking my neighborhood and putting that hack first?
http://www.kathflores.com
"Every color has its definition and that is what ART is...Defining who you are"
http://www.kathflores.com
"Every color has its definition and that is what ART is...Defining who you are"
#7
6th Apr 2010 at 8:43 PM
Posts: 1,491
I will be nice and post the link for the main tutorial from MATY. Hacks can be found at same site.
http://www.moreawesomethanyou.com/s...ic,10798.0.html
This involves some work and reading.
http://www.moreawesomethanyou.com/s...ic,10798.0.html
This involves some work and reading.
#8
6th Apr 2010 at 8:47 PM
Posts: 370
Thank you.. ..btw.. if I delete all those random respawning Sims.. will it affect the NPCs? I mean the cashiers? the people who lets you dine IN at a restaurant? Chefs?
http://www.kathflores.com
"Every color has its definition and that is what ART is...Defining who you are"
http://www.kathflores.com
"Every color has its definition and that is what ART is...Defining who you are"
#9
6th Apr 2010 at 8:50 PM
Posts: 3,535
Thanks: 26 in 1 Posts
I`ve edited my above reply; please go back and re-read it.
It is too late for your neighborhood to benefit from the template because your neighborhood already exists, and the template is something that is applied to the game BEFORE you create your new neighborhood.
The only SAFE way to rid your existing neighborhood of those Townies is mass murder, and when you are done, DO NOT DELETE ANY TOMBSTONES that might spawn as a result. Instead, send them off to a graveyard lot, or better yet, put them into a Sim`s personal inventory and let that Sim take them to the afterlife.
It is too late for your neighborhood to benefit from the template because your neighborhood already exists, and the template is something that is applied to the game BEFORE you create your new neighborhood.
The only SAFE way to rid your existing neighborhood of those Townies is mass murder, and when you are done, DO NOT DELETE ANY TOMBSTONES that might spawn as a result. Instead, send them off to a graveyard lot, or better yet, put them into a Sim`s personal inventory and let that Sim take them to the afterlife.
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#10
6th Apr 2010 at 8:50 PM
Posts: 1,491
If you deleted those Sims then you have just blown up your hood. As General Op said never for any reason delete a Sim.
You can kill them and move their tombstone to a cemetery but you shouldn't delete the tombstone either.
Deleting Sims is the best and fastest way to screw your hood up.
You can kill them and move their tombstone to a cemetery but you shouldn't delete the tombstone either.
Deleting Sims is the best and fastest way to screw your hood up.
#11
6th Apr 2010 at 8:50 PM
Posts: 3,535
Thanks: 26 in 1 Posts
If you DELETE them in any permanent fashion, it will implode your neighborhood, and you`ll lose everything.
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#12
6th Apr 2010 at 9:33 PM
Posts: 585
Thanks: 6123 in 12 Posts
Quote: Originally posted by GeneralOperationsDirector
If you DELETE them in any permanent fashion, it will implode your neighborhood, and you`ll lose everything. |
I believe there ARE a couple of safe ways to delete them though, at least I've been doing it
#13
7th Apr 2010 at 5:27 PM
Posts: 3,535
Thanks: 26 in 1 Posts
There is NO safe way of permanently deleting Sims without destroying the neighborhood without using hacks. ALL of the methods that EA provides do more harm than good. If you have been permanently deleting Sims from your neighborhood, it is already irrepairably damaged and will inevitably implode unless you delete the entire neighborhood before it happens.
Note that I`ve been saying PERMANENT deletion. It is perfectly safe --most of the time-- to delete a Sim from a Lot in such a way that the Sim is still a member of the neighborhood. Permanent deletion of a Sim is a different thing entirely. Deleting families from the Family Bin, deleting tombstones, deleting files from the characters directory, all cause permanent damage to the neighborhood. Using cheat codes like deleteallsims does this too. I am not aware of ANY method provided by EA that is safe. The problems typicaly do not appear immediately, nor even any time soon for that matter, but they are there, and will spread creeping corruption throughout the neighborhood until the corruption spreads into something critical and the entire neighborhood is rendered useless. Additionaly, the damage caused by deleting Sims is cumulative: the more Sims you delete, the more creeping corruption you`ll have, speeding up the inevitable demise. Furthermore, there is no known way to REPAIR that corruption.
I do know of one hack that can be used to delete Sims "safely", and given that it was made by J.M. Pescado, I`d say it probably works as-advertised. If you MUST delete Sims, hie thee to MATY and fetch back the BatBox.
Note that I`ve been saying PERMANENT deletion. It is perfectly safe --most of the time-- to delete a Sim from a Lot in such a way that the Sim is still a member of the neighborhood. Permanent deletion of a Sim is a different thing entirely. Deleting families from the Family Bin, deleting tombstones, deleting files from the characters directory, all cause permanent damage to the neighborhood. Using cheat codes like deleteallsims does this too. I am not aware of ANY method provided by EA that is safe. The problems typicaly do not appear immediately, nor even any time soon for that matter, but they are there, and will spread creeping corruption throughout the neighborhood until the corruption spreads into something critical and the entire neighborhood is rendered useless. Additionaly, the damage caused by deleting Sims is cumulative: the more Sims you delete, the more creeping corruption you`ll have, speeding up the inevitable demise. Furthermore, there is no known way to REPAIR that corruption.
I do know of one hack that can be used to delete Sims "safely", and given that it was made by J.M. Pescado, I`d say it probably works as-advertised. If you MUST delete Sims, hie thee to MATY and fetch back the BatBox.
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#14
7th Apr 2010 at 5:35 PM
Posts: 1,139
Thanks: 3 in 1 Posts
Quote: Originally posted by GeneralOperationsDirector
The only SAFE way to rid your existing neighborhood of those Townies is mass murder, and when you are done, DO NOT DELETE ANY TOMBSTONES that might spawn as a result. Instead, send them off to a graveyard lot, or better yet, put them into a Sim`s personal inventory and let that Sim take them to the afterlife. |
Hmm, I was under the impression that you shouldn't put tombstones/urns into a sim's inventory... am I wrong about that then?
No need to use my full name, "Selly" will do just fine.
#15
7th Apr 2010 at 6:32 PM
Posts: 585
Thanks: 6123 in 12 Posts
Quote: Originally posted by GeneralOperationsDirector
There is NO safe way of permanently deleting Sims without destroying the neighborhood without using hacks. ALL of the methods that EA provides do more harm than good. If you have been permanently deleting Sims from your neighborhood, it is already irrepairably damaged and will inevitably implode unless you delete the entire neighborhood before it happens. Note that I`ve been saying PERMANENT deletion. It is perfectly safe --most of the time-- to delete a Sim from a Lot in such a way that the Sim is still a member of the neighborhood. Permanent deletion of a Sim is a different thing entirely. Deleting families from the Family Bin, deleting tombstones, deleting files from the characters directory, all cause permanent damage to the neighborhood. Using cheat codes like deleteallsims does this too. I am not aware of ANY method provided by EA that is safe. The problems typicaly do not appear immediately, nor even any time soon for that matter, but they are there, and will spread creeping corruption throughout the neighborhood until the corruption spreads into something critical and the entire neighborhood is rendered useless. Additionaly, the damage caused by deleting Sims is cumulative: the more Sims you delete, the more creeping corruption you`ll have, speeding up the inevitable demise. Furthermore, there is no known way to REPAIR that corruption. I do know of one hack that can be used to delete Sims "safely", and given that it was made by J.M. Pescado, I`d say it probably works as-advertised. If you MUST delete Sims, hie thee to MATY and fetch back the BatBox. |
I use the batbox to prepare sims for deletion, and then use Theo's plugin in SimPE to delete the sims. As far as I know, this method's pretty safe as it gets rid of all the connections between the deleted sim and the remaining sims.
#16
7th Apr 2010 at 7:20 PM
Posts: 3,535
Thanks: 26 in 1 Posts
I do not know how safe it is, jooxis, but given that J.M. Pescado was involved in the creation of the BatBox, I`d say that it is at least as safe as any other method, and as safe as it was possible for J.M. to make it at the time.
As for putting tombstones into a Sim`s personal inventory, Selly_2009, the game itself placed the tombstone into the personal inventory of one of my other playable Sims when I had a Sim die whilst on an outing and I commanded the recipient Sim to take the tombstone home with her. I`m not sure what happens if you leave a tombstone on an unowned community lot in such a situation, but you HAVE to put it into the inventory to take it with you, and I thought I needed the tombstone at home for the resurection.
That said, there may well be issues associated with leaving it there; if so, I would love to read about them, if the article is here at MTS. Linkage, please?
As for putting tombstones into a Sim`s personal inventory, Selly_2009, the game itself placed the tombstone into the personal inventory of one of my other playable Sims when I had a Sim die whilst on an outing and I commanded the recipient Sim to take the tombstone home with her. I`m not sure what happens if you leave a tombstone on an unowned community lot in such a situation, but you HAVE to put it into the inventory to take it with you, and I thought I needed the tombstone at home for the resurection.
That said, there may well be issues associated with leaving it there; if so, I would love to read about them, if the article is here at MTS. Linkage, please?
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#17
7th Apr 2010 at 9:15 PM
Last edited by Kailacat : 8th Apr 2010 at 9:02 PM.
Posts: 1,363
You know, everyone's suggesting the cleaned-up templates, but if it's too late for that, just get the Visitor Controller available here at MTS. <EDIT: Oops it's not at MTS! See later post> The townies will come to the edge of the lot but immediately after appearing, they will disappear. You can change which sims can and cannot come, based on practically anything: aspiration, age, even whether they're in love or not. (I think I saw that one on there...) Also works at community lots!
General Operations Director: The option to delete sims is on the very neighborhood front page in clear view, which as you know, messes up your neighborhood... I know nothing about putting tombstones and urns in inventories, but I've learned to be wary of things the game thinks is okay. (There shouldn't even be an option to delete sims, I think.)
General Operations Director: The option to delete sims is on the very neighborhood front page in clear view, which as you know, messes up your neighborhood... I know nothing about putting tombstones and urns in inventories, but I've learned to be wary of things the game thinks is okay. (There shouldn't even be an option to delete sims, I think.)
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#18
7th Apr 2010 at 9:21 PM
Posts: 3,535
Thanks: 26 in 1 Posts
Given how broken the deletions are, I`d agree. Link to the visitor controller, please? It sounds interesting.
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Lab Assistant
#19
8th Apr 2010 at 1:19 AM
Posts: 131
Thanks: 584 in 8 Posts
MATY has a couple things you might be interested in outside of the clean templates and anti-regen/redundancy hacks.
First, the Deleted 2 tutorial. The only safe way to completely remove sims and not leave any trace of them in the game. I.e., it'd be as if the sim never existed in the first place. Requires use of the Lot Debugger. (Which you should have anyway. It's nice to have when problems arise.)
Second the No Unlink on Delete hack. Keeps sims from being half-deleted when deleting their tombstones, which makes deleting tombstones perfectly safe.
ETA - GeneralOperationsDirector, the Visitor Controller is a TwoJeffs hack and can be found here
First, the Deleted 2 tutorial. The only safe way to completely remove sims and not leave any trace of them in the game. I.e., it'd be as if the sim never existed in the first place. Requires use of the Lot Debugger. (Which you should have anyway. It's nice to have when problems arise.)
Second the No Unlink on Delete hack. Keeps sims from being half-deleted when deleting their tombstones, which makes deleting tombstones perfectly safe.
ETA - GeneralOperationsDirector, the Visitor Controller is a TwoJeffs hack and can be found here
#20
8th Apr 2010 at 2:18 AM
If you have Apartment Life, a handy accessory to the Visitor Controller is Inge's colored keys. They are given to sims and act as tokens in a sim's inventory which that version of the VC recognizes to give you yet another set of up to 6 categories of sims that are allowed or forbidden from entering a lot. (And unfortunately it is only the AL version that does that. ) (You can also use them for the intended purpose. lol)
You can find it here: http://www.drealm.info/simlogical/s...2_ColorKeys.htm
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You can find it here: http://www.drealm.info/simlogical/s...2_ColorKeys.htm
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
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#21
8th Apr 2010 at 4:41 PM
Posts: 397
Thanks: 2515 in 48 Posts
@Selly2009 and General Operations Director: I'm in the process of building myself a completely new, clean-template-based hood that I don't want to implode, so I've been looking into MATY for how to handle gravestones.
According to a thread there, it is safe to place gravestones in inventory, but NOT to give them as gifts. (According to Pescado in that thread, the safest way to move gravestones to a graveyard lot is to have an owned community lot, transferring graves to that lot via summoning the owner, making him/her selectable, placing the graves into their inventory, and then moving the graves from their inventory to the owned cemetery lot.) If anyone has a better way, I'd be interested in knowing. I have no idea if it is a bad idea to indefinitely leave graves in an inventory, though.
According to a thread there, it is safe to place gravestones in inventory, but NOT to give them as gifts. (According to Pescado in that thread, the safest way to move gravestones to a graveyard lot is to have an owned community lot, transferring graves to that lot via summoning the owner, making him/her selectable, placing the graves into their inventory, and then moving the graves from their inventory to the owned cemetery lot.) If anyone has a better way, I'd be interested in knowing. I have no idea if it is a bad idea to indefinitely leave graves in an inventory, though.
#22
8th Apr 2010 at 6:30 PM
Posts: 3,535
Thanks: 26 in 1 Posts
Sacred Nym, thank you for the link, but Kailacat said "just get the Visitor Controller available here at MTS", so I was hoping that it would be here at MTS. There is so much good stuff here at MTS that I don`t go off-site unless it is for something really special, and I`ve already got so much stuff installed that it takes about a quarter of an hour from clicking on the icon in my Start Menu to playing the Family du Jure. If I started going off-site for stuff too, I`m afraid my game would soon start taking an HOUR to load from scratch.
Julieryc, thank you for the information. I take it that this is considered safer than the standard method built into the game. Typical of EA.
Julieryc, thank you for the information. I take it that this is considered safer than the standard method built into the game. Typical of EA.
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#23
8th Apr 2010 at 7:51 PM
Posts: 397
Thanks: 2515 in 48 Posts
Quote: Originally posted by GeneralOperationsDirector
Julieryc, thank you for the information. I take it that this is considered safer than the standard method built into the game. Typical of EA. |
Yeah, I was really surprised - for my old clean 'hood, I was using EA's "move grave" option, thinking that would be safer, but apparently that's the safest way.
Also, even if you're worried about loading time, going to MATY isn't going to add *that* much stuff to your game. (Hacks are very small - of the 3.6 GB that is my DL folder, only about 3 MB are MATY/Simbology hacks/mods.) You'll spend time looking through and figuring out what you want to download, sure, but once you've got the stuff in your game it's well worth it.
#24
8th Apr 2010 at 8:03 PM
Posts: 3,535
Thanks: 26 in 1 Posts
I`ve *got* some MATY stuff in my game --ALL of it from direct links to the file itself that I found here at MTS.
Besides, the SIZE of the individual files doesn`t matter nearly as much as the NUMBER of files: it takes longer to access two small files than one huge one, which is the main reason that EA packed so much of their content into a few ginormus files.
It`s also partly a matter of attitude; from what I`ve seen here, I doubt that I`d enjoy the MATY attitude at all, and that is one of the reasons I only get their stuff from direct links.
...and I have barely enough time to keep up with interesting stuff here, and still play the game, nevermind chasing off all over the `net after stuff I probably don`t really *need* after all.
Besides, the SIZE of the individual files doesn`t matter nearly as much as the NUMBER of files: it takes longer to access two small files than one huge one, which is the main reason that EA packed so much of their content into a few ginormus files.
It`s also partly a matter of attitude; from what I`ve seen here, I doubt that I`d enjoy the MATY attitude at all, and that is one of the reasons I only get their stuff from direct links.
...and I have barely enough time to keep up with interesting stuff here, and still play the game, nevermind chasing off all over the `net after stuff I probably don`t really *need* after all.
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Lab Assistant
#25
8th Apr 2010 at 8:46 PM
Posts: 131
Thanks: 584 in 8 Posts
Quote: Originally posted by GeneralOperationsDirector
Besides, the SIZE of the individual files doesn`t matter nearly as much as the NUMBER of files: it takes longer to access two small files than one huge one, which is the main reason that EA packed so much of their content into a few ginormus files. |
While this is true to an extent, it is a bit more complicated. In my own test, removing my hacks folder (which was roughly 1/8 of the files in my Downloads folder) didn't make a dent in the game's load time.
Quote: Originally posted by GeneralOperationsDirector
It`s also partly a matter of attitude; from what I`ve seen here, I doubt that I`d enjoy the MATY attitude at all, and that is one of the reasons I only get their stuff from direct links. |
By "attitude" are you talking about the mannerisms of the people there, or is it the play style? I understand the latter. No one's forcing you to change your play style. But the bugfixes I wouldn't even consider playing my game without, for fear of spontaneous combustion. >.>
Quote: Originally posted by GeneralOperationsDirector
...and I have barely enough time to keep up with interesting stuff here, and still play the game, nevermind chasing off all over the `net after stuff I probably don`t really *need* after all. |
Yeah I understand that. I normally don't download hacks from anywhere other than here, Simbology, or MATY unless there's something specific I'm looking for. And you're right, your game probably doesn't -need- all these things. I'm mainly advocating the hacks that kill annoying behaviors and/or bugs. I hope I'm not sounding like an assailant in this... or a telemarketer.
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